My friend is making a tag map (yes, I know) and wants to have a anti camp system at the jail.
The problem is, me and him don't have any ideas how to implement it.
We were thinking that if the tagger enters the jail for 7 seconds, then he would be suffer a consequence. I would use a countdown clock but the map already uses one.
So how would I put this into the map. Any ideas?
-LolCakeLazors
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Use hyper triggers in the map. Start a death counter which counts up to 12*7, adding one every trigger while the player is in the area, and subtracting one every trigger when the player is not in the area. When the player reaches 12*7, he will receive the consequence.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
or maybe it should subtract at all, should teach them not to camp =O
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that means you have 6 seconds in the camp area, you leave once, then you can jump right back in for another 6 seconds.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
But it doesn't just allow them to leave for a fraction of a second to reset the timer. However long they were in there, that's how long they have to be outside for the timer to get reset. (Since it's subtracting instead of just setting to 0.)
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It seems I misunderstood darksnow, since the sentence is ambiguous. He left the negative out of his statement, I think, and I thought he meant "should subtract it all".
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
The implicit rules of tag is an anti-camp by itself. If he's hugging the base he isn't doing any tagging.
What if there is more than one player tagged? Then one person may protect the jail and the other may continue tagging.
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You can use MINERALS or GAS as a timer so that the player can visually see how "count down timer" (subtracting 1 minerals/gas) - when the "timer" runs out, they die. This can be set up for only when that opponent is in the jail. OR You can have 2, 3, 4 etc escape routes INTO/OUT OF your jail, to prevent camping.
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ehh wouldn't it be better if like, for every second you're in the jail, you start losing the gas/minerals/countdown
then when you leave, every 5 seconds, it goes back to normal.
because you might step in by accident chasing someone =O
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