Staredit Network > Forums > SC1 Map Showcase > Topic: Temple Siege v1.6
Temple Siege v1.6
Feb 12 2009, 6:20 am
By: UnholyUrine
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Sep 13 2009, 5:06 pm Norm Post #1041



Meh, if not Items, how about enchantments or equipment that the heroes can wear?



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Sep 13 2009, 5:49 pm xYoshix Post #1042



I really suggest removing psioncompletely in 1.6. It's not balanced.

Psion can't kill any small unit, but it can kill ALL of the big units. It has superb damage and high hp. To make things worse, it has a spell that makes it invincible. Its annoying when playing the psion because the spells are too slow or boring. Vs small units, the psion is just like a tank, but with no cannons or guns...and it also needs rienforcements to back it up. Doesn't sound good for me. The spell 4 doesn't seem useful too. the arbiter dies too easily and simply moving the void is not enough for a spell 4. The main problem with psion is that it has explosive damage. That makes it good vs big ppl but bad vs small ppl. That's horrible balancing.

Oh, and also remove earth demon. It's too immobile. Quick killers like mutant can kill it too easily.



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Sep 13 2009, 6:23 pm Norm Post #1043



Just give those heroes things to compensate for their shortcomings... There's no point in removing an underpowered hero when it's so easy to buff them.



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Sep 13 2009, 8:20 pm DrakeClawfang Post #1044



I've always hated the Dragoon's L1. The mana drain itself is annoying enough with its large area of effect, but that it gives the drained mana to the dragoon is incredibly overpowered. It's especially problematic in the opening when the Dragoon can keep me away from the outposts with his spell.



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Sep 13 2009, 8:23 pm Jack Post #1045

>be faceless void >mfw I have no face

Quote from UnholyUrine
There will be no items until SC2... that's because SC1 REALLY don't support items very well...
Ah. Would you mind if I made a version with items?



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Sep 14 2009, 5:30 am ShredderIV Post #1046



Quote from name:zany_001
Quote from UnholyUrine
There will be no items until SC2... that's because SC1 REALLY don't support items very well...
Ah. Would you mind if I made a version with items?

the problem is, items could only really be used for hp and mana regen/ reduced costs of spells and such... In sc2, you'd probably be able to modify things such as movement speed, attack speed, and even range of attacks, dmagae of attacks, and all, just with items. IMO, just wait till sc2, since sc2 ts will blow sc1 ts out of the water...

assuming unholy is good with the sc2 map editor.



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Sep 14 2009, 5:41 am killer_sss Post #1047



Quote from ShredderIV
assuming unholy is good with the sc2 map editor.

and assuming that he decides to make TS or some other game for sc2 and a finally assuming that he has the ambition to keep up with updating/improving it enough to make it worth wild.



None.

Sep 14 2009, 7:18 am Jack Post #1048

>be faceless void >mfw I have no face

You could have a bunch, like

HP potion - heals to your level. 100 mins, max of one

Mana potion - same but for mana

Armour of Luxus - every few seconds, invincibility comes on for .3 seconds or something. 120 mins

Chaos Spear - randomly creates a hallu of yourself by an enemy hero, which disappears after 5 seconds, plur makes the screen jump around and explosions appear.
Cooldown of 30 seconds. Costs 80

Sun flash - Activateable, creates heaps of explosions to hide you, and temporarily unallies vision for enemies in a largeish area, to make it like night time for them. Cooldown of 1 minute. Costs 80 mins, maybe more.

Shaman's Staff - increases max mana by 40 or 60, costs 120.

Power Crystal - Increases mana regen rate. Costs 125

Home teleport. Tele's back to temple, max of one. Costs 200, one use only.

Trumpet of Cuthlu - Summons a 8 spawn units, strong ones. Idk what. One use, max of one, costs 85.

Bear Trap - one use, max of one, costs 50. When you activate, it makes a location that freezes an enemy hero for 7 seconds when it walks over. Only works once.

I could go on but you get the idea.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Sep 14 2009, 11:08 pm Polkaman Post #1049



Quote
Armour of Luxus - every few seconds, invincibility comes on for .3 seconds or something. 120 mins

I suggest not putting items.. Sc2 is gonna be out soon which you can implement loads and loads and loads of extra features, and when Sc2 comes out less people are gonna be in the original StarCraft.. It's too much trigger work for not even that big a deal.



None.

Sep 14 2009, 11:10 pm Jack Post #1050

>be faceless void >mfw I have no face

Nah most of those are easy to trigger.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Sep 15 2009, 12:38 am Norm Post #1051



How about items for Increased exp gain? Higher hp max? Higher mp max or mp regen speed? A passive item that does damage with an attacking unit? Evasive weapon that flickers invince? Increased spell power, MP return when using spells, night vision, increased $$ from kills.

Character specific items that give you replacements for spells? Items that give you a death-effect. Teleport, healing, minerals laying on ground. Augments or auras to summoned units or team members.



None.

Sep 15 2009, 12:40 am Jack Post #1052

>be faceless void >mfw I have no face

Yep, I only gave some examples but there is a LOT we can do even with SC1



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Sep 15 2009, 12:50 am OlimarandLouie Post #1053



For some reason... people won't say anything for 3-4 days and then BOOM. a whole pages worth of conversation before you know it. :-_-:

I do think items in TS would be kinda-sorta imbalanced... another number to the equation... but the concept is great, BUT,
if UnholyUrine is anything like me or "some people I know :ermm:" I don't think unholy would be willing to make the effort to undo all of the triggers involving the gateway spellcasting system just to change it to fit a starport.



None.

Sep 15 2009, 12:52 am Jack Post #1054

>be faceless void >mfw I have no face

I wouldn't use a starport, but rather a shuttle.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Sep 15 2009, 1:31 am Norm Post #1055



If it makes you guys feel better, I'll have items in MY aos ><. Anyway, don't diss on Unholy like that. NO mapper would want to re-do their entire spell system to accommodate something like items.



None.

Sep 15 2009, 1:35 am UnholyUrine Post #1056



No items No No D:< ... if you want to make your own version with items.. you're very welcomed to... :\...

If only Dragoon didn't have such a fucked up damage propertie or if only I could change its damage property...
The only way to fix the dragoon from its current problem (too high HP, too weak against small units, too strong against big units)... is to give it very good attacking spells.. as good as the Archer's L1... ..

Altho it completely befuddles my Psion's theme, I guess I would change it.. .Anyone has any good ideas? It'd be best to leave the theme of the Psion with the Void and stuff intact, but If you guys come up with smth better... :D

Oh, and, the Earth Demon's immobility isn't THAT big of an issue... but I've already implemented new spells.. and will change it if it is still a problem :O



None.

Sep 15 2009, 1:37 am Norm Post #1057



Give him a method of doing normal damage, or damage of the opposite type. Either that, or fixate him on spell casting.



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Sep 15 2009, 2:22 am ShredderIV Post #1058



make him unable to attack, and instead give him an auto attacking scout that constantly stays right on top of him.

btw, i have no way of making the dragoon not attack... except for giving him 0 dmg.



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Sep 15 2009, 2:26 am Norm Post #1059



Better yet, let him attack, but give him an upgradable stat point that enhances the chance that a scout will appear for additional damage when enemy is nearby.



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Sep 15 2009, 2:26 am Neki Post #1060



Spawn templars around him to deal damage! too bad you can't spawn aldaris. =( or maybe you could make light mages to do damage. :P



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[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[05:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[03:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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