Thanks rockz,
And why don't i just use a drop ship system?
-Hmm, i think mainly because the seige thing would be cool, this way you can select the spell you want to use, and then control your tank and move around until the perfect time you want to use it.
-Also because drop ship system I have never used before. It's a little confusing.
NOTE: I want my spells to be one time use only
::: So, i would have a switch called "Using Spell". Now, when a person buys a spell and a unit representing that spell is created under the drop ship to be loaded, the switch "Using Spell" would have to be
Not Set, so that the unit is loaded into the drop ship, rather than destroyed. After a brief waiting time (long enough for the unit to become loaded) I would
Set the switch "Using Spell". This would make it so that when a player brings a unit to the location under the drop ship (and the Switch is
Set) the effects of the spell will take place (and since the switch is
Set) the unit will be destroyed (since I want my spells one time use only). However, when the Switch is
Not Set, the units will not be destroyed, thus symbolizing that they just bought the spell, so then the unit representing the spell can be loaded into the drop ship. The switch will only become
Not Set for a brief period of time after the person buys a spell, so that the unit can be loaded in the drop ship and not destroyed. And then after the unit is loaded, the switch is
Set again, symbolizing that they are ready to use spells, and the next unit brought to the location under the drop ship will be destroyed after the spell effects have been carried out.
Sooooo.....after that wall of text, that's how I think a drop ship method works, am I along the right lines here? Help anyone?
Post has been edited 2 time(s), last time on Sep 9 2009, 3:51 am by m.0.n.3.y.
None.