Staredit Network > Forums > SC1 Map Production > Topic: Diablo II - [Act 1]
Diablo II - [Act 1]
Oct 8 2007, 6:48 pm
By: payne
Pages: < 1 2 3 47 >
 

Oct 16 2007, 2:32 am Ryan Post #21



You got some really nice D2 terrain. Idk why people can't just go and buy D2 tho...



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Oct 16 2007, 2:55 am Joshgt2 Post #22



It isn't the fact of buying Diablo 2, it is the fact of playing Diablo 2 on Starcraft, lol.



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Oct 16 2007, 4:10 pm Killer2121 Post #23



When will the demo come out of this??? :)



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Oct 17 2007, 8:44 pm payne Post #24

:payne:

If you want one, go get it on Maplantis... or simply click on my title, it'll be faster.



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Oct 24 2007, 4:57 am payne Post #25

:payne:

Quote
Amazone :

[Javelin Skills]

Jab - Level 1
A very fast attack inflicting 3 sharp blows.

Power Strike - Level 6
Adds lightning damage.

Poison Javelin - Level 6
Applicable both at close and long range (javelin held or thrown).

Impale - Level 12
Inflicts major damage by impaling her foes.

Lightning Bolt - Level 12
Ranged lightning attack!

Charged Strike - Level 15
Inflicts both lighting and direct damage.

Plague Javelin - Level 18
Creates a cloud of poison that drifts slowly poisoning foes along its path.

Fend - Level 24
Knocks back the enemy so that the Amazon strike quickly and/or defend against several attackers.

Lightning Strike - Level 30
Similar to chain-lightning, does both lightning and direct damage. Very deadly for throngs of monsters because it hits all monsters on its path.

Zeus Bolt - Level 30
Similar to Call Lightning in AD&D, it delivers huge amount of lightning damage.

[Bow/Crossbow Skills]

Magic Arrow - Level 1
The standard magic arrow (uses mana).

Fire Arrow - Level 1
Magic arrow delivering some fire damage to a single target (uses mana).

Cold Arrow - Level 6
Magic arrow delivering some cold-based damage but more importantly, freezing the opponent to slow him down (uses mana).

Multiple Shot - Level 6
Multiple arrows are fired simultaneously at a 120-180 degrees sector.

Exploding Arrow - Level 12
Magic arrow delivering more fire damage to a single target and nearby monsters.

Ice Arrow - Level 18
Magic arrow that freezes an opponent instantly (uses mana).

Guided Arrow - Level 18
Fire-and-forget arrow that delivers damage to multiple opponents.

Strafe - Level 24
Allows arrows to be fired sideways (left and right).

Immolation - Level 24
Magic arrow delivering massive amounts of fire damage to a single target and nearby monsters (uses mana).

Freezing Arrow - Level 30
Magic arrow delivering massive amounts of cold damage and freezing a single target and nearby monsters (uses mana).

[Passive and Magic]

Eye of Zeus - Level 1
Improves night vision by highlighting enemies in the dark. It will also decrease the armor class of the targeted monster.

Critical Shot - Level 1
Increases the chance of a critical hit (double damage).

Dodge - Level 6
Increases chance of dodging a melee attack while standing still.

Hand of Athena - Level 12
Slows down all ranged attacks. Also reduces the AC of enemies.

Avoid - Level 12
Increases chance of avoiding a ranged missile attacks while standing still.

Penetrate - Level 18
Increases chance of hitting with ranged attacks.

Dopplezon - Level 24
Creates a stationary decoy that lures monsters.

Evade - Level 24
Increases chance of evading an attack while moving.

Valkyrie - Level 30
Summons a Valkyrie, an ally that assists you in combat.

Pierce - Level 30
Increases chance that an arrow will pierce its target and continue to inflict damage to those standing behind it.

Quote
Assassin :

Quote
Barbarian :

[War Cries]

Howl - Level 1
Scares off affected monster making the flee the battlefield.

Find Health Potion - Level 1
Identifies health potions in fallen enemies?

Taunt - Level 6
Attract monsters to fight close range.

Shout - Level 6
Increases the armor class of the Barbarian and the members of his party.

Find Item - Level 12
Identifies items in fallen enemies?

Battle Cry - Level 18
Improved version of Howl, it will scare off monsters and reduce their armor class.

Battle Orders - Level 24
Enhance battle tactics for party members or hireables?

Grim Ward - Level 24
Creates a totem out of a corpse to scare off monsters.

War Cry - Level 30
Injure and stun nearby enemies.

Battle Command - Level 30
Increases the skill level of your party members.

[Combat Actions]

Bash - Level 1
Increases the damage delivered in melee.

Double Swing - Level 6
Ability to use two weapons.

Leap - Level 6
Leap over small obstructions as well as escape when surrounded by enemies.

Double Throw - Level 12
Ability to use two throwing weapons at once.

Stun - Level 12
Ability to stun the enemy and inflict more damage.

Concentrate - Level 18
Ability to launch uninterruptible attacks?

Leap Attack - Level 18
Ability to end a leap with attack or attack while leaping?

Frenzy - Level 24
Increases the speed of attack with each successful hit.

Whirlwind - Level 30
Ability to swing around very fast and create a non-magical whirlwind?

Berserk - Level 30
Ability to deliver multiple hits at increased speed?

[Masteries]

Sword Mastery - Level 1
Increases damage and chance to hit wielding a sword.

Axe Mastery - Level 1
Increases damage and chance to hit wielding an axe.

Mace Mastery - Level 1
Increases damage and chance to hit wielding a mace.

Polearms Mastery - Level 5
Increases damage and chance to hit wielding a polearm.

Spear Mastery - Level 5
Increases damage and chance to hit wielding a spear.

Throwing Mastery - Level 5
Increases damage and chance to hit wielding a throwing weapon.

Increased Stamina - Level 10
Increases stamina to allow you to run longer.

Iron Skin - Level 15
Increases armor class.

Increased Speed - Level 20
Increases speed of movement as well as attack.

Natural Resistances - Level 25
Increases resistances to fire, cold, poison, and lightning.

Quote
Druid :

Quote
Necromancer :

[Summoning]

Skeleton Mastery - Level 1
Increase a skeleton's hits points, attack damage, and armor (passive skill).

Raise Skeleton - Level 1
Raises a Skeleton from a corpse to serve the caster (uses mana).

Clay Golem - Level 6
Summons a clay golem to serve the caster (uses mana, no reagent required).

Heal Minion - Level 12
Restores hit points to summoned monster(s).

Raise Skeletal Mage - Level 12
Raises a Skeleton with magic ability from a corpse to serve the caster (uses mana).

Blood Golem - Level 18
Summons a golem that shares the caster's health and damage (uses mana, no reagent required).

Summon Resistance - Level 24
Imbues the summoned monster(s) with additional resistance (passive skill).

Iron Golem - Level 24
Summons an iron golem to serve the caster (uses mana, requires an iron item).

Fire Golem - Level 30
Summons a fire golem to serve the caster (uses mana, requires an iron item).

Revive - Level 30
Resurrects a monster to fight alongside the caster. Bosses cannot be "revived" (uses mana).

[Curses]

Amplify Damage - Level 1
Doubles the damage you deliver to your foes (limited period of time).

Dim Vision - Level 6
Reduces the line of sight of opponents (limited period of time).

Weaken - Level 6
Reduces the damage your opponents can inflict by half (limited period of time).

Iron Maiden - Level 12
Reflects part of the damage you receive back to your enemies.

Terror - Level 12
Causes affected monsters to flee the battlefield.

Confuse - Level 18
Causes affected monsters to attack each other.

Reverse Vampire - Level 18
Classic vampire skill that rewards you with HP based on the damage you deliver to your opponents.

Attract - Level 24
Causes affected monster to be attack by its fellow monsters.

Decrepify - Level 24
Slows affected monster(s).

Lower Resist - Level 30
Lowers the magic resistance affected monster(s).

[Poison and Bone]

Teeth - Level 1
Sends a handful of teeth toward opposing foes (uses mana).

Bone Armor - Level 1
Creates a temporary bone armor protected you from physical damage (uses mana).

Poison Dagger - Level 6
Imbues a dagger with poison to inflict addition poison damage (uses mana).

Corpse Explosion - Level 6
Makes a corpse to explode inflicting damage to nearby enemies (uses mana).

Bone Wall - Level 12
Creates a difficult to destroy wall that bars the way for monsters (uses mana).

Poison Explosion - Level 18
Makes a corpse to explode inflicting poison damage to nearby enemies (uses mana).

Bone Spear - Level 18
Launches a bone spear that can pierce its target and deliver damage to multiple enemies (uses mana).

Bone Prison - Level 24
Completely surrounds a monster with bone walls (uses mana).

Poison Nova - Level 30
Creates an expanding poison ring the poisons affected monsters (uses mana).

Bone Spirit - Level 30
Inflicts heavy damage to affected monster but will inflict some damage to the caster as well.

Quote
Paladin :

[Combat Skills]

Sacrifice - Level 1
Melee skill that sacrifices HP to boost damage and accuracy.

Smite - Level 1
Knocks back and stuns enemies (uses mana).

Holy Bolt - Level 5
Magic arrow affecting mostly undead monsters (uses mana).

Zeal - Level 10
Repeatedly strike adjacent targets (uses mana).

Charge - Level 10
Knocks back and stuns enemies. Possibly increase damage delivered (uses mana).

Vengeance - Level 15
Adds fire, lightning, and cold damage to all attacks (uses mana).

Blessed Hammer - Level 15
Launches a spinning hammer that affects mostly undead monsters (uses mana).

Conversion - Level 20
Converts a monster to fight alongside you. Apparently, some monsters will be more difficult or even impossible to convert (uses mana).

Holy Shield - Level 20
Magically enhances the shield to absorb more damage (uses mana).

Hand of God - Level 25
Casts a lightning bold that affects mostly undead monsters (uses mana).

Fist of Heavens - Level 30
Inflicts huge amounts of lightning and "holy" damage to a single target.

[Offensive Auras]

Might - Level 1
Increases the damage delivered by the Paladin and the nearby party members.

Holy Fire - Level 6
Inflicts affected monsters with fire damage.

Thorns - Level 6
Reflects part of the damage you take.

Blessed Aim - Level 12
Improves the chance to hit a target for the Paladin and the nearby party members when aiming.

Concentration - Level 18
Improves that chance that an attach will not be interrupted.

Holy Freeze - Level 18
Freezes monster(s) affected by the aura to allow you to delver some extra damage.

Holy Shock - Level 24
Monsters affected by the aura will suffer heavy lightning damage.

Sanctuary - Level 24
Undead monsters will not be able to penetrate through the aura.

Fanaticism - Level 25
Increases the attack speed of the Paladin and the nearby party members.

Conviction - Level 30
Reduces the armor class and resistances of affected monsters.

[Defensive Aura]

Prayer - Level 1
Heals the Paladin and the nearby party members.

Resist Fire - Level 1
Increases the fire resistance of the Paladin and the nearby party members.

Defiance - Level 6
Increases the armor class of the Paladin and the nearby party members.

Resist Cold - Level 6
Increases the cold resistance of the Paladin and the nearby party members.

Cleansing - Level 12
Increases the poison and curse resistance of the Paladin and the nearby party members.

Resist Lightning - Level 12
Increases the lightning resistance of the Paladin and the nearby party members.

Vigor - Level 18
Increases the stamina of the Paladin and the nearby party members enabling them to run longer.

Meditation - Level 24
Increases the rate at which the Paladin and the nearby party members regenerate mana.

Redemption - Level 30
Retrieve both health and mana from corpses.

Salvation - Level 30
Increases the cold, fire, lightning, and poison resistances of the Paladin and the nearby party members.

Quote
Sorceress :

[Cold-Based Skills]

Ice Bolt - Level 1
The ice bolt damages and slows your victim.

Frozen Armor - Level ?
Gives a defense bonus and freezes any melee attacker that hits you.

Frost Nova - Level ?
Creates an expanding ring of ice and frost that damages and slows enemies.

Ice Blast - Level ?
Creates a bolt of ice that completely freezes a target.

Shiver Armor - Level ?
Defense bonus; any melee attacker that hits you will be slowed and will take damage.

Glacial Spike - Level ?
A shard of ice that inflicts massive cold damage and explodes to freeze all enemies in the spell range.

Blizzard - Level ?
An ice storm rains deadly ice shards onto your enemies.

Chilling Armor - Level ?
Boosts defense rating and launches an ice bolt against all ranged attackers hitting you.

Frozen Orb - Level 30
A pulsating orb that shreds an area with ice bolts.

Cold Mastery - Level 30
Pierces the cold resistance of your enemies.

[Lightning-Based Skills]

Charged Bolt - Level 1
Magic attack delivering some lightning damage to a single target.

Static Field - Level 6
Charges of electricity inflict lightning damage to foes in close quarters.

Telekinesis - Level 6
Use/collect items from a distance (line of sight limitations).

Nova - Level 12
Creates an expanding ring the delivers lightning damage to affected monsters.

Lightning - Level 12
Magic attack delivering heavy lightning damage to a single target.

Chain Lightning - Level 18
Magic attack delivering heavy lightning damage to multiple targets.

Teleport - Level 18
Ability to teleport within a certain distance (line of sight limitations).

Thunder Storm - Level 24
Similar to Call Lightning in AD&D, it delivers multiple bolts of lightning to affect all foes in a certain area.

Energy Shield - Level 24
Similar to the mana shield in Diablo, it absorbs both magical and physical attacks.

Lightning Mastery - Level 30
Reduces the amount of mana you spend on lightning type spells.

[Fire-Based Skills]

Fire Bolt - Level 1
Magic attack delivering some fire damage to a single target.

Warmth - Level 1
Increases mana recovery rate (passive skill).

Inferno - Level 6
Close-range magic attack delivering fire damage continuously as you hold down your mouse button.

Blaze - Level 12
Leave a burning trail as you move thus giving your enemies a hard time following you.

Fire Ball - Level 12
Magic attack delivering heavy fire damage to a single target and the nearby foes.

Fire Wall - Level 18
Creates a wall fire that delivers heavy fire damage to all passing through it.

Enchant - Level 18
Imbues a weapon with a fire attack to deliver additional fire damage.

Meteor - Level 24
Magic attack delivering heavy fire damage to a single target and the nearby foes by means of falling meteor.

Hydra - Level 30
Summons a Hydra minion to attack your enemies.

Fire Mastery - Level 30
Increases the amount of fire damage you deliver with your fire spells.




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Oct 24 2007, 4:59 am payne Post #26

:payne:

Please understand that I'm too busy to fix color issues...
All I want from you guys is to tell me wich spells you think that CANNOT be reproduced on SC.
Thanks in advance!



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Oct 24 2007, 5:22 am Kellimus Post #27



Quote from Jello-Jigglers
Quote from payne
Lol...
I tryed to make my 2 first map with SF... they all turned to crash SC for NO reasons.
NEVER use SF :S
See!!! 1.17 megabytes of satan! (probably made by a mexican with a mexi-stache who works in the fast food industry :P)

As for the map, looks like you're really putting alot into this, which I like to see because it stinks when there isn't enough, but don't go overkill either cause those maps rarely get finished(ie crescent dyne).... Which is a shame because everyone gets their hopes up :><: . So don't go killin my dreams by not finishing this map aight!?

k, so what do you think the overall % completeness of this map is?

You know what, I really don't like you insulting Heimdal like that, so fuck off. If it wasn't for him, you probibly wouldn't have some of the shit you have on your Halo 3 game, asshole.




:flamer:



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Oct 24 2007, 5:32 am payne Post #28

:payne:

Totally off-topic and useless... :unsure:



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Oct 24 2007, 5:40 am Kellimus Post #29



I like your map idea, its really cool.

Hope it works out :)

I even had an idea of how you'd do the Howl, too.



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Oct 24 2007, 6:37 am payne Post #30

:payne:

Ah... that's better :P
Tell me how you figured out the Howl please ;P



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Oct 24 2007, 7:59 am EzDay281 Post #31



I've never had Starforge corrupt my maps, personally. o.O ( or ICE my iscript.bin files, for that matter ) .
Anyways...
I think it'd be easier to come up with a list of spells taht would work than spells that wouldn't. Partially just because it depends on what work you're willing to do to make them work ( ex. Tuxedo costed himself four playerslots in order to have 'hitpoints' on the enemies in Trigger Happy D. ) .
That, and it's easier to say, 'I know this works,' than, 'I know there's absolutely no way at all possible for this to work.' :P



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Oct 24 2007, 5:04 pm Nimitz Post #32



Quote
Sword Mastery - Level 1
Increases damage and chance to hit wielding a sword.

Axe Mastery - Level 1
Increases damage and chance to hit wielding an axe.

Mace Mastery - Level 1
Increases damage and chance to hit wielding a mace.

Polearms Mastery - Level 5
Increases damage and chance to hit wielding a polearm.

Spear Mastery - Level 5
Increases damage and chance to hit wielding a spear.

Throwing Mastery - Level 5
Increases damage and chance to hit wielding a throwing weapon.

You'll have to implement a complex weapon system if you want to detect what weapon is being used and all.

Quote
Increased Stamina - Level 10
Increases stamina to allow you to run longer.

Well, not that complicated if you add burrowes units to slowdown movement.

Quote
Impale - Level 12
Inflicts major damage by impaling her foes.

Plague Javelin - Level 18
Creates a cloud of poison that drifts slowly poisoning foes along its path.

Impale : Find a quick to detect enemies that were attacked in a direction, and it should work. But I don't think that's that easy.

Plague Javelin : You can't, except if you use a lot of computer slots to make enemies life level.


Quote
Fend - Level 24
Knocks back the enemy so that the Amazon strike quickly and/or defend against several attackers.

You must have a really huge grid system, especially if your amazon uses ranged attack.

For all other spells that you must target a unit, how are you gonnae do this ?

And for detecting wich unit has been damaged, you'll use vHP ?

Well. I just looked at active skills for the amazone and a few skill for the barbarian. If you have issues, go ahead and do these skills.

ps. This fucking color don't want to work unless on the last paragraph...

ps2. Nevermind, it was only in the preview.


Post has been edited 2 time(s), last time on Oct 24 2007, 11:48 pm by Nimitz.



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Oct 25 2007, 2:33 am payne Post #33

:payne:

Thanks for that useful reply.



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Oct 25 2007, 2:52 am Nimitz Post #34



Was that sarcastic ?



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Oct 25 2007, 3:31 am payne Post #35

:payne:

No... :S
It seems to?
Scuse me then >.<



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Oct 25 2007, 3:48 am Nimitz Post #36



Well, maybe it was me.

I don't have time at the moment but I'll read all your skills and tell you what I think.




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Oct 25 2007, 9:42 pm Ryan Post #37



Quote from Joshgt
It isn't the fact of buying Diablo 2, it is the fact of playing Diablo 2 on Starcraft, lol.

But remakes of games such as Diablo 2 on StarCraft take all the fun out of the gameplay.

Quote from Kellimus
You know what, I really don't like you insulting Heimdal like that, so fuck off. If it wasn't for him, you probibly wouldn't have some of the shit you have on your Halo 3 game, asshole.

What exactly did Heimdal do on Halo 3??



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Oct 25 2007, 10:41 pm Kellimus Post #38



Quote from payne
Ah... that's better :P
Tell me how you figured out the Howl please ;P

Switch triggers.

You have a location that is always centered around the Barbarian.

When he has the ability and he uses it, turn the Switch on.

When the switch is on, you could "Move all player X to location X"

Create a wait trigger for the amount of time you want them to be "scared", then have the AI kick back in...

The only problem I saw when I thought of it, is getting them to run after using howl.

You could setup numerous triggers around the areas that there would be monsters and when you Howl, send them to each of them.. Wait, no. That wouldn't work out, lol.

This could work:

After they run away, and your wait trigger is finished, you could have them attack at the Barbarian location.. The only drawback with that is that they all would attack only the barbarian...

That's where you come in, and figure out my idea for your system :D

Quote from Nimitz
Quote
Sword Mastery - Level 1
Increases damage and chance to hit wielding a sword.

Axe Mastery - Level 1
Increases damage and chance to hit wielding an axe.

Mace Mastery - Level 1
Increases damage and chance to hit wielding a mace.

Polearms Mastery - Level 5
Increases damage and chance to hit wielding a polearm.

Spear Mastery - Level 5
Increases damage and chance to hit wielding a spear.

Throwing Mastery - Level 5
Increases damage and chance to hit wielding a throwing weapon.

You'll have to implement a complex weapon system if you want to detect what weapon is being used and all.

Quote
Increased Stamina - Level 10
Increases stamina to allow you to run longer.

Well, not that complicated if you add burrowes units to slowdown movement.

Quote
Impale - Level 12
Inflicts major damage by impaling her foes.

Plague Javelin - Level 18
Creates a cloud of poison that drifts slowly poisoning foes along its path.

Impale : Find a quick to detect enemies that were attacked in a direction, and it should work. But I don't think that's that easy.

Plague Javelin : You can't, except if you use a lot of computer slots to make enemies life level.


Quote
Fend - Level 24
Knocks back the enemy so that the Amazon strike quickly and/or defend against several attackers.

You must have a really huge grid system, especially if your amazon uses ranged attack.

For all other spells that you must target a unit, how are you gonnae do this ?

And for detecting wich unit has been damaged, you'll use vHP ?

Well. I just looked at active skills for the amazone and a few skill for the barbarian. If you have issues, go ahead and do these skills.

ps. This fucking color don't want to work unless on the last paragraph...

ps2. Nevermind, it was only in the preview.

Plague Javelin wouldn't be complicated... Except the continuous damage.

You'd just have to make a trigger that would take a certain percentage away from their life every second after a Switch has been turned on.

Create a bunch of wait triggers and take the % down like from 100%, to 98%, to 96%, and so on and so forth.

You could even have it timed, too.


The player casts plague javelin, it turns two (maybe possibly even three) switches on. One to time the whole spell, one to create the damage, and one to check and see if the spell has been cast and if so, turn off the other two switches.

The switch that times the whole spell would be simple. Do the trigger that casts Plague Javelin (which turns on Switch 1) then:

Switch 2 is on (set or whatever the editor says)
Wait *insert total amount of time your "Poison Damage"*
Switch 2 is off

That works if you can turn off Switches within the same switch.

If not, that's where Switch 1 would come in

Switch 1 is on
Wait *insert total amount of time for your "Poison Damage"*
Switch 2 is off
Switch 3 is off

Switch 3 would be Plague Javelin imo...

That's how I'd do it... Pretty big hassle to do it, but it'd be fun :D

Fend wouldn't really require a grid system I'd say... Just have two locations centered around the Amazon.

One a certain size, the other one bigger than the other one.

Then use a Switch or three.

Condition
Player 1 brings any unit to "Fend"

Action
Switch 1 is set

Condition
Switch 1 is set

Action
Move all any unit at "amazon" to "amazonfend"
wait 1 second
Switch 1 is off


Huge grid system? Nah.

Quote from Anonymous
Quote from Joshgt
It isn't the fact of buying Diablo 2, it is the fact of playing Diablo 2 on Starcraft, lol.

But remakes of games such as Diablo 2 on StarCraft take all the fun out of the gameplay.

Quote from Kellimus
You know what, I really don't like you insulting Heimdal like that, so fuck off. If it wasn't for him, you probibly wouldn't have some of the shit you have on your Halo 3 game, asshole.

What exactly did Heimdal do on Halo 3??

I don't remember if he told me, but I remember him mentioning something about the rag-doll physics or something *shrugs* that was like six months ago when I talked to him about that.



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Oct 26 2007, 12:24 am payne Post #39

:payne:

Thanks again for those helpful posts! :D :blush:



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Oct 29 2007, 9:56 pm Conen. Post #40



man i can't wait for this to be out. Will you have shrines?



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