3v3 AoS style with custom heroes and spells. Uses HS, TS, Athlit, and CHW concepts.
Updated: 1/21/10 7:30pm
Overview
Terrain/Computer Players
Heroes
Spell Info
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Defensive
Progress: 75%
9/12Phantasm(Replicate) - Summons hallucinations of your hero. +Duration/Level
Focus - Casts evade. At final level, increases mp regen rate permanently. +Duration/Level
Induced Concussion - Allows you to use Maelstrom. +1Mael/Duration/Level
True Sight - Temp Obs follows you around. +Duration/Level
Retreat! - Temporally removes spawn around your hero. +units removed/Level
Confuse - Causes enemy hero/npc to ally with you. L1= ally. L2= Ally longer. L3= Constant Ally with same duration. L4= warm up + ally. no unally trigger. +Duration/Level
Hellstrike Sentry - Creates a burning, disabled bunker with units. Bunker will always be created burning. +units+life/Level
Distortion - Influences the movement of enemy heroes. Junk Yard Script +Influence+Duration/Level
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Offensive
Progress: 80%
10/12Necromancy - Perma summon units. 2+3Units/Level
Ambush - Removes enemy spawn around you. +#Spawn/Level
Pursuit - (Passive) Summons a scout for 1 shot when an enemy hero runs from you. +Dammage/Level
Traction Beam - Sucks ALL units toward you (allies included). +Force/Level
Bombard - Temp guardian. Additional casts keep it out longer. Guardian can be killed. +Duration/Level
Slash - Summons allied computer stacked lurkers for 1 shot. +Units/Level
Blaze - uses carrier/interceptor to spawn a chain of ghosts from your base to your hero +Unit/Level
Hellstrike Cannon - Summons sieged tank for allied computer. +Life/Level
Poison - Summons irradiated scourge(s) over enemy biological heroes. +Units/Level
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Ranged/Misc.
Progress: 66%
8/12Worm Hole - 1st person "opens" a worm hole. 2nd person enters their worm hole and comes out at the 1st person's worm hole. +Duration/Level(TA)
Torch - Allows you to see an area/the entire map. (comp map revealers + hero shared vision) +Area+Duration/Level
Ancient Cannon - Summons a unit (faster with level?) that can move 10 spaces then creates a sieged tank for 1 shot. +Speed+Damage?/Level
Blink - Blinks you to nearest ALLIED hero. Takes 4 casts of this spell to blink. # casts required to blink reduced with level up. -MP/Level
Curse: Attract - Unallys enemy spawn with enemy hero. Has range. On final level, enemy heroes unally each other.+Units/Level
Radar Jam - Random Map pings, sounds, lose control of unit, random text, and unvis self for enemy heroes in range. Massive cooldown. +Duration/Level
Medical Supplies - Ability to heal at this station/gain mp. The resources at this station can run out. +Supplies/Level
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Ultimate
Progress: 100%
13/12Tornado- Creates a massive tornado that damages enemies and allies alike. Massive range, about 3/16 of the map. +Range+Damage/Level
Last Stand - (Passive)Spawns mines where u die. +Mines/Level
Thief - (Passive)Steal your opponents minerals after killing them. Steal up to XXX amount. +Amount/Level
Bloodrage - Your spawn kills create high damage, 1 life, units for YOU. BetterUnit/Level
Enhance Magic - (passive) increases mp regen for nearby heroes, and reduces for enemies. Stack with allies? Will cancel out if near enemies. +MPRegen/Level
Disable - Stops ALL spells around your hero. +Duration/Level
Frost Aura - (Passive) Slows enemy heroes around you. +Slow/Level
Feedback - Reduces enemy mana and gives that amount to you (or deals them that much damage?). +Amount/Level
Consume - Reduces enemy health and heals your hero that much. +Amount/Level
Vortex Trap - Creates a "mine" that sucks in all units and damages with mines when stepped on. +Duration+Damage/Level
Air Support - Summons Drop Ship to land ground infantry at a marked spot. Gains range + wraith escorts with level. If the landing beacon is killed, or the DS is killed, the spell is canceled. L1) place landing beacon where you stand, spawn rines. L2) move and place landing beacon, spawn rines. L3) move and place landing beacon, rines+goliaths spawn. L4) move and place target, 2-3 wraiths escort the drop ship, rines, gols, and 1 sieged tank spawns. Units/Level
Spatial Rift - 2x2 location. Traps enemy in a rift with a chance of stasis. L1) Move enemy hero to the bottom of a "Y" path. Recalls for effect + pylon aura. An observer randomly goes to the left or right. The player must choose left or right. Wrong side = stasis. L2-3) does path {2-4} times. L4) Stasis enemy hero.
Check List
Screen Shots - Terrain is being redone entirely
Post has been edited 52 time(s), last time on Jan 27 2010, 5:27 am by fat_flying_pigs.
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