Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: New Direct Damage System
New Direct Damage System
Aug 12 2009, 6:21 am
By: TiKels
Pages: < 1 2 3 4 >
 

Aug 15 2009, 1:05 am samsizzle Post #21



Quote from Sorrow_Faith
Quote from ClansAreForGays
2 and a half years? I'm calling BS. I doubt you have proof to back up your claim.
http://www.staredit.net/files/1210/ (This is link to R26 of WAF. Note : Letters/numbers designate the version, Radeath doesn't skip from v1 to R26 people, there were older versions that came out before this)
http://intothemap.com/gnu/v3idx6.php (If your korean, you can easily see when the first waf map was made by browsing around)
Radeath has implemented this 'exploding scarab' in his map since the beginning of waf. And waf, is VERY old. When he was messing around with scarabs (early on during R2-R4, he accidently discovered the exploding scarab thing, and his friends thought it was cool and wanted him to put it in his map, so he did. Thus Archer's caladbolg was born, and Nanoha's "FG" combo as well.) A couple of koreans also have this in some of their maps.
and a friend of mines and radeath, who also happened to test WAF since the beginning : ekddl4578 (who is never active) would also know about this.
I'd be suprised if everyone knew about this, because it was never made "public". And small things things discovered on accident hardly go mainstream. I bet other people that we dont know have already discovered this, whether it be pure coincidence or trying to better their understanding of scarabs. They just never found a reason to make it widespread, or tell everyone and whatnot.

p.s. I'd like to add that a simple thing (yet simplicity wins) like this isn't "invented" but more so, 'discovered', and its near-impossible to determine the first person to have stumbled upon this. It's more like a 'side-effect' of messing with scarabs.
I've been convinced, I used to play waf 24/7 ever since.... a long time ago.

But that doesnt really matter anyway because pyro still brought this to sen. So really we should all be thanking him.

Post has been edited 1 time(s), last time on Aug 15 2009, 1:14 am by samsizzle.



None.

Aug 15 2009, 5:31 am TiKels Post #22



A thousand pardons a thousand pardons!!!!!!!
Pyro i am so sorry!!!!!
I seriously like, i am mad at myself for this now, i am NOT trying to steal it, and i am NOT taking all credit.

I'm going to edit the first post right now.
Btw the first line was just a joke.

D= i was gone just for a little bit and im already being threatened by bans. Why does this happen everytime i post!?

Once again, Sorry!



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Aug 15 2009, 7:51 am Ahli Post #23

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Anyway, thanks for sharing this knowledge...

If I had known any of this systems before, I may used it in my D1 map.




Aug 15 2009, 8:17 am Vrael Post #24



Quote from Ahli
Anyway, thanks for sharing this knowledge...

If I had known any of this systems before, I may used it in my D1 map.
Yeah, this is definitely useful for my map too. Controlable scarabs that wont hurt the player? Uber.

also:

Can you guys elaborate on how this works exactly? Like, at one point this wouldn't work for me, and on the advice of JaFF I had the scarabs wait 1 trigger cycle before being used, then Pyro said something like you don't need to wait the 1 cycle, so what are the requirements exactly? Add this to the DDS wiki page maybe?



None.

Aug 15 2009, 10:06 am JaFF Post #25



I'll add the info to the wiki once I get some time to research it a bit more. And the wait one trigger loop thing was just a wild guess that happened to work for you.



None.

Aug 15 2009, 3:01 pm Pyro682 Post #26



Quote from Vrael
also:

Can you guys elaborate on how this works exactly? Like, at one point this wouldn't work for me, and on the advice of JaFF I had the scarabs wait 1 trigger cycle before being used, then Pyro said something like you don't need to wait the 1 cycle, so what are the requirements exactly? Add this to the DDS wiki page maybe?

If you could possibly post the map that wouldn't work, or maybe just the relevant sample of it, I'll look at it for you and figure out why it behaved in that manner.

Btw, Whatever anyone else calls it, I'm still calling it EOS.
Don't Worry JaFF, I'll send in a submission for an edit on the wiki.



None.

Aug 15 2009, 3:22 pm JaFF Post #27



Quote from Pyro682
If you could possibly post the map that wouldn't work, or maybe just the relevant sample of it, I'll look at it for you and figure out why it behaved in that manner.

Btw, Whatever anyone else calls it, I'm still calling it EOS.
Don't Worry JaFF, I'll send in a submission for an edit on the wiki.
In my quick test map, it did not work when I did all the move actions in one tirgger cycle, too. In the test map presented in the first post, it also waits before moving it to unwalkable terrain.

I suggest we all call it either DDS or PDDS (Player DDS) for consistency. Making silly names like EOS is not the way to go if we want to be atleast slightly serious about our contributions to the mapping community.



None.

Aug 15 2009, 3:45 pm Pyro682 Post #28



You guys could call it HDDS. Computers can be players too. I'll stick with EOS, as it sounds totally swankier.


---Edit----
Took out the waits for one of them, and they both work, still.

Attachments:
human scarabs no wait.scx
Hits: 16 Size: 56.59kb

Post has been edited 1 time(s), last time on Aug 15 2009, 3:52 pm by Pyro682.



None.

Aug 15 2009, 5:40 pm e(x)iLe Post #29



Call it PDDS which might stand for either Player Direct Damage System OR Pyro Direct Damage System!
:P



None.

Aug 15 2009, 7:18 pm TiKels Post #30



I figured putting this at the end and editing the first post would be a good idea.

You dont need to wait a trigger cycle, you need to wait 0 miliseconds inbetween moving the scarab to the location it will be exploded at and moving it to unreachable terrain. Pyro682's original testmap had a 20 milisecond inbetween it. Read first post for slightly more detailed version.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Aug 15 2009, 7:21 pm Vrael Post #31



Quote from TiKels
I figured putting this at the end and editing the first post would be a good idea.

You dont need to wait a trigger cycle, you need to wait 0 miliseconds inbetween moving the scarab to the location it will be exploded at and moving it to unreachable terrain. Pyro682's original testmap had a 20 milisecond inbetween it. Read first post for slightly more detailed version.
You realize wait(0) is the same as waiting 1 trigger cycle?



None.

Aug 15 2009, 7:21 pm TiKels Post #32



Quote from Pyro682
You guys could call it HDDS. Computers can be players too. I'll stick with EOS, as it sounds totally swankier.


---Edit----
Took out the waits for one of them, and they both work, still.

I loaded your testmap and it doesnt work at all for me. You need a 0 milisecond wait inbetween moving it. Idk if you didnt test your own no wait testmap or what, but you need a 0 ms wait either way.

Edit: @Vrael i had no idea. If you wait 0 ms like 5 times is that 5 trigger cycles or no?
Edit2: Removed "Sorry for double posting...." at start b/c vrael just barely stopped my double post.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Aug 15 2009, 7:31 pm Vrael Post #33



Quote from TiKels
Edit: @Vrael i had no idea. If you wait 0 ms like 5 times is that 5 trigger cycles or no?
Yes. Though, starcraft actually only waits in blocks of 84ms. Any wait between 0-84ms will last the same length of time, since this is the time between hyper trigger cycles. A wait(85) is the same as a wait(168), and wait(0) = wait(84), or 1 hypercycle.



None.

Aug 15 2009, 8:42 pm Sorrow_Faith Post #34



From experiments I conducted prior to this topic, once scarabs are moved to wherever (besides the unplaceable location), they must wait a minimum of one trigger cycle before being moved to a location they cannot be moved to. If you find it to work otherwise, elaborate then. :|



None.

Aug 15 2009, 8:55 pm Kaias Post #35



Player Owned Scarab system or POS for short.

In reality though, it's just a form of DDS and there is no reason for calling it anything else. EOS is counterproductive since it doesn't describe anything about the system and frankly, makes it sound prepubescent.



None.

Aug 16 2009, 5:57 am Pyro682 Post #36



Quote from Kaias
Player Owned Scarab system or POS for short.

In reality though, it's just a form of DDS and there is no reason for calling it anything else. EOS is counterproductive since it doesn't describe anything about the system and frankly, makes it sound prepubescent.
That's why EOS is pwnzor.

Quote from Sorrow_Faith
Quote from ClansAreForGays
2 and a half years? I'm calling BS. I doubt you have proof to back up your claim.
http://www.staredit.net/files/1210/ (This is link to R26 of WAF. Note : Letters/numbers designate the version, Radeath doesn't skip from v1 to R26 people, there were older versions that came out before this)
http://intothemap.com/gnu/v3idx6.php (If your korean, you can easily see when the first waf map was made by browsing around)
Radeath has implemented this 'exploding scarab' in his map since the beginning of waf. And waf, is VERY old. When he was messing around with scarabs (early on during R2-R4, he accidently discovered the exploding scarab thing, and his friends thought it was cool and wanted him to put it in his map, so he did. Thus Archer's caladbolg was born, and Nanoha's "FG" combo as well.) A couple of koreans also have this in some of their maps.
and a friend of mines and radeath, who also happened to test WAF since the beginning : ekddl4578 (who is never active) would also know about this.
I'd be suprised if everyone knew about this, because it was never made "public". And small things things discovered on accident hardly go mainstream. I bet other people that we dont know have already discovered this, whether it be pure coincidence or trying to better their understanding of scarabs. They just never found a reason to make it widespread, or tell everyone and whatnot.

p.s. I'd like to add that a simple thing (yet simplicity wins) like this isn't "invented" but more so, 'discovered', and its near-impossible to determine the first person to have stumbled upon this. It's more like a 'side-effect' of messing with scarabs.


______________________________________________________________________________

I'd just like to point out that the first link is from January 29, 2009. That's not even close to 2 and a half years. The other is a link to a japanese site. You should provide a better/more direct link than that if it's the one that's "Two and a half Years old"

Post has been edited 1 time(s), last time on Aug 16 2009, 9:24 am by JaFF. Reason: Edited not to distort the page



None.

Aug 16 2009, 2:23 pm Sorrow_Faith Post #37



Quote from Pyro682
I'd just like to point out that the first link is from January 29, 2009. That's not even close to 2 and a half years.
Ok, I'm pretty sure I said that this is the 'newest' version. You don't skip from [We Are Friend R1] to [We Are Friend R26] Instantly, do you? WAF was first created as a demo map for "Unknown" by Radeath, but his friends thought it was cool, and wanted him to continue with it. After months of toil, WAF slowly became a landmark in battle maps throughout korean UMS (R17, R21, R24, and R25 were the most popular ones). (You can play it with professionals on the Fish Server, and there's clans based off WAF in the server as well : Op w.a.f-)

Quote from Pyro682
The other is a link to a japanese site. You should provide a better/more direct link than that if it's the one that's "Two and a half Years old"
Korean*. And if you want a better look, here you go : http://intothemap.com/gnu/bbs/board.php?bo_table=pds_selfums_p&wr_id=17453&sca=&sfl=wr_subject&stx=we&sop=and
That was WAF R2, and woah, look at that date! "2007" Huh.... and... the 7th month? Ok. If i do my math right.. right now this is August 09... Hm, I might've overestimated the 'half' part, but im pretty sure 2009-2007 = 2 years, or have I done something wrong with my subtraction... :unsure:



None.

Aug 16 2009, 7:05 pm Vrael Post #38



Goddamn guys, chill out. What does it matter? As someone said earlier, we all didn't know about this, and Pyro (tikels by posting) brought it to our attention, which is a worthy contribution to mapmaking on SEN. The "who made what first" argument makes you both look like newbies, and we have more important things to be discussing, like applications and the most efficient way to implement this, whether it is 100% or fails sometimes, who will be writing the wiki article, ect. I added a few sentences on this to the FAQ in UMS Help.

I think by now we can safely say that you have to wait at least 1 trigger cycle (84ms, standard hypers) before using the "Move scarab to unwalkable-location" action for detonation. It might be worthwhile to test whether or not it matters to the detonation to say, move to a "holding" location first, then to the detonation destination, or just to the detonation destination, wait a cycle, then explode. Doubt there's any difference, but it could be one of those weird things where it appears that everything is working fine but you hit a bug anyway, and you want to rip your hair out because it appears that everything is perfect.



None.

Aug 17 2009, 1:34 am Sorrow_Faith Post #39



Lol. I said idc who did this first, I'm just defending what i said from people that believe I am lies. I tell the truth :lol:



None.

Aug 17 2009, 8:03 pm TiKels Post #40



I am NOT saying that I found this out all by myself, but even pyro said at one point that I deserved equal credit (Sadly no SS B/c I didn't think this would arise) but regardless, I don't want it to be said that Pyro singlehandedly came up with this. If I hadn't questioned pyro's previous incorrect findings, we would be a few steps back from where we are now, and I wouldn't have posted it. That is all.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

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