Staredit Network > Forums > Staredit Network > Topic: text box that displays topic's full name
text box that displays topic's full name
Aug 7 2009, 3:08 pm
By: ClansAreForGays  

Aug 7 2009, 3:08 pm ClansAreForGays Post #1



It's something really small, but would be enormously helpful. You know how when a topic's name is to long (like this one's) the end of it is cut off and replaced with '...'(in the forum index) well, I think a really minor upgrade like having one of those plain tan text boxes pop up when the topic name is too long to be read would be awesome. Many times I only open those just to read the topic's full name.




Aug 7 2009, 3:19 pm MrrLL Post #2



Yeah, I suggested this to Moose a longgg time ago but nothing ever happened.



None.

Aug 7 2009, 6:14 pm Phobos Post #3

Are you sure about that?

Hover-pop up box? I approve.



this is signature

Aug 7 2009, 6:27 pm Moose Post #4

We live in a society.

http://en.wikipedia.org/wiki/Tooltip




Aug 7 2009, 6:35 pm Demented Shaman Post #5



If you're going to do this then also make it display a certain amount of the first post as well.



None.

Aug 7 2009, 7:33 pm ClansAreForGays Post #6



Quote from name:Pariah
If you're going to do this then also make it display a certain amount of the first post as well.
No. I've that before else where an I hate it.




Aug 7 2009, 8:08 pm Symmetry Post #7

Dungeon Master

Quote from ClansAreForGays
I've that before else where an I hate it.

wat



:voy: :jaff: :voy: :jaff:

Aug 7 2009, 9:32 pm Phobos Post #8

Are you sure about that?

Quote from ClansAreForGays
Quote from name:Pariah
If you're going to do this then also make it display a certain amount of the first post as well.
No. I've seen that before somewhere else and I hated it.
For the less ilustrated ones

Post has been edited 1 time(s), last time on Aug 8 2009, 12:51 am by Almost Alive.



this is signature

Aug 7 2009, 9:53 pm Symmetry Post #9

Dungeon Master

That still doesn't make sense :P



:voy: :jaff: :voy: :jaff:

Aug 7 2009, 10:04 pm Demented Shaman Post #10



Quote from ClansAreForGays
Quote from name:Pariah
If you're going to do this then also make it display a certain amount of the first post as well.
No. I've that before else where an I hate it.
No, it's good. If IP is going to code at tooltip for showing the title he might as well include part of the post as well.



None.

Aug 7 2009, 10:34 pm ClansAreForGays Post #11



I'd rather it simply be the topic title. It obscures the screen too much your way. I can read the first post when I click on it.




Aug 8 2009, 12:27 am Demented Shaman Post #12



Quote from ClansAreForGays
I'd rather it simply be the topic title. It obscures the screen too much your way. I can read the first post when I click on it.
You can read the title too when you click on it. The same reason you want to see the title without clicking the topic is the same reason why I want to see part of the first post without clicking the topic.



None.

Aug 8 2009, 12:32 am ClansAreForGays Post #13



Well the why not have the whole topic display with the rest of it while you're at it! I'd rather have no feature than have both.




Aug 8 2009, 12:40 am Demented Shaman Post #14



Quote from ClansAreForGays
Well the why not have the whole topic display with the rest of it while you're at it! I'd rather have no feature than have both.
Displaying the whole topic would be dumb. You have to draw the line somewhere and it should be at the first post.



None.

Aug 8 2009, 12:52 am Phobos Post #15

Are you sure about that?

I like Clan's idea better.



this is signature

Aug 8 2009, 1:27 am DT_Battlekruser Post #16



The topic name in a tooltip should require editing one line of code.

If I remember, the other got disabled because it was raping the queries. Although I don't really see why it would..




None.

Aug 8 2009, 4:14 am Ultraviolet Post #17



I like CAFG's idea better. But then again, you could always just set both as options and let the user decide.




Aug 8 2009, 9:45 am InsolubleFluff Post #18



Display title for sure.
What about OP's name, date created, timestamp and number of replies?



None.

Aug 23 2009, 7:08 pm Moose Post #19

We live in a society.

Finally got around to doing this. Only the full topic title for now.




Aug 23 2009, 7:16 pm Hug A Zergling Post #20



Quote from Mini Moose 2707
Finally got around to doing this. Only the full topic title for now.
Hurray. I like it.



None.

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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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