Staredit Network > Forums > SC1 Map Showcase > Topic: Temple Siege v1
Temple Siege v1
Jul 10 2008, 8:31 am
By: ClansAreForGays
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Jul 22 2009, 4:34 pm ShredderIV Post #2381



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Did he even post any ideas or just tell everyone that theirs sucked?
Oh wait. Never mind. Let's just focus on the negative things and completely disregard all else. If you want to further advertise the "Hating Maxx" bandwagon, be my guest, it shouldn't matter to someone with such an abundance of yes-men at their disposal.

if you read his posts, that's basically all he did... maxx did contribute to the forum early, i'll give him that, but later most of what he did was trash talk and tell everyone else their ideas were stupid, which is why he was banned... if you look at the first post he made as genocidal legend, it's here http://www.staredit.net/topic/3709/105/
and, he tells someone they're wrong. There was also discussion started before he came in, he just happened to come in when the discussion had picked up a little steam.

and darkling, genocidal WAS maxx...

Post has been edited 1 time(s), last time on Jul 22 2009, 4:42 pm by ShredderIV.



None.

Jul 22 2009, 4:57 pm itisagooday2die Post #2382



Here's a random question: Who's Maxx?



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Jul 22 2009, 5:45 pm UnholyUrine Post #2383



Maxx is this guy who did a ton of trash talking on this forum and got banned.

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One change that would remedy how spawns are without completely removing their uses is to make buildings "one-time" spawns. That way, you can get a Reaver to break through a spawn cluster, or to assault cannons, or something along those lines. But you aren't forcing the game to be decided by doing so, you aren't spawning Reavers forever so it's not a win/lose type of thing. If you get stopped and it dies, it's a minor defeat and you lose a small edge. I seem to recall you agreeing with me on nested victories: this would be one such.

I know Faz- has suggested this before... but now that I think about it, it is an interesting proposal....

Right now, the buildable spawns are, from weakest to strongest: Firebat, Hydra, Infested terran in v1.5, Dragoon, Goliath, and finally Reaver... Their costs are all above 50...
But what if we remove Hydra (as it also acts as a spawn), and buff Firebat, Dragoon, Goliath, and Reaver (which would actually be a problem in v1.5 due to spawn leaders.. but none of u'd care </3) .. Maybe increase their HP dramatically, and not their dmg... and make their spawn very cheap.... like 20 bucks for 5 buffed firebats... 40 for some dragoons.. 50 for some goliaths, and 60 for 2 reavers that have high HP.

Rethinking it though, there may be problems.. such as buildings are limited, and building SPACE is limited too as there aren't many pylons out in the field... Also, it costs money to get probe...
Maybe.. instead of costing money, we can make it cost gas (mana)... :O...

I don't know..
.
.
.

Poor Maxx :P ... He just really likes to trash talk doesn't he...



None.

Jul 22 2009, 7:46 pm Moose Post #2384

We live in a society.

Quote from Iceman16
Despite Maxx's behavior, before he came there was nothing except fanfics, fanart, and general lack of discussion.
Before he came this time, that may be true. During which I was at a very low point in TS motivation. His return was not a factor in my interest in Temple Siege rising again.

Quote from Iceman16
Say what you will about him, but he brought the forums alive with ideas, conversation, and analysis of units.
If you can prove that even 5% of what o0MaXX0o posted under the guise of Genocidal.Legend consisted of original ideas, I would be amazed.

Quote from Iceman16
Something which basically none of you have done before he came here.
My version of M3 dates to January 16th, 2009. My plain 1.4M dates October 5, 2008. This topic was made on July 10, 2008. MaXX registered on March 29th, 2009.
How can you say that there was no ideas, conversation, or analysis of units before that?

Quote from Iceman16
Who gives a shit about his attitude on B.net.
This is not battle.net. This is SEN. The conduct and attitude that may be acceptable on battle.net is not acceptable here. We are civilized people here. You can say, yes, we are focusing on the negative. It's a large majority and extremely difficult to look past. I doubt any of the other mods would have been half as lenient as I was if they were watching this topic. A person behaving like him does not belong here, even if he could win a 3v1 Temple Siege game against God, Buddha and Zeus.
Though... I do plan to continue seeking his advice on battle.net as I have been (and from many only battle.net players), assuming he is willing to give it. (You yourself were in the channel for one such session.)

Post has been edited 1 time(s), last time on Jul 22 2009, 7:54 pm by Mini Moose 2707.




Jul 22 2009, 8:27 pm Decency Post #2385



Quote from Iceman16
Despite Maxx's behavior, before he came there was nothing except fanfics, fanart, and general lack of discussion. Say what you will about him, but he brought the forums alive with ideas, conversation, and analysis of units.

http://www.staredit.net/104833/ ... 9 months ago? And if you read that post, you'll notice that about 90% of the Hero balance ideas there have been implemented or fixed in another way since, and I'd hazard a guess that you'd probably agree with most of them, too.

As for Max being strategically better than us, I've played a couple of games against him, always on M3 because it's all he'll play, and in every game he sits in his base as Volt and loses all three warp gates. In literally EVERY SINGLE other version of the map, assims would do more than enough to overwhelm him; easily. In M3, they're next to useless, so rather than making the game take forever I take risks. I'm not sure if he was in an MT tourney, but the only tournament that I remember had every team racing for the +3 marine and winning largely because of it. I don't think Max was a part of the team that beat mine in the finals, and it wouldn't mean much to me if he was.

Does Max have some viable ideas? Probably. Does he even remotely know how to form an argument? No. Sucks for him, but saying "ur a newb faz stfu. moose, change this" isn't going to convince anyone with a brain. If you think Max is so great, why don't you find one of his balance suggestions (because I'll be damned if I can find one), and tell us why he's right.


When I ask people what they don't like about the new versions, they never have an answer or it's already been fixed since. Things like Spec Ops Scan Sweep, or Firebat being terrible without Dropship, or something along those lines. Most of the people still playing MT say the assim rate is terrible in new versions, because they had experience with M3. More often, they can't even correctly name a change.

What needs to be done is getting the rest of the community up to speed on the newest version (M8) when it's done. Change LM (!?), Archer, Summoner, and Medic, and then let's play the classes to death. Then we can start hosting tournaments and figuring out if something really is imbalanced. If M8 proves mostly stable, you should fix any remaining minor balance issues and release it with a new name. Call it "Temple Siege Tournament" or "Temple Siege SE" or something and leave 1.4 behind. The split among competitive players right now isn't 1.5 / 1.4, it's MT / M3 / M7.


What this obviously requires is getting opinions from people who prefer MT or M3 or another version to M7, figuring out if they can justify why (or if they just like playing HP+Damage Marine or base-sit LM/Volt), and then making changes accordingly. Those of you who here don't like M7 or the proposed M8 changes that have been mostly agreed upon, why?



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Jul 22 2009, 8:54 pm killer_sss Post #2386



edit deleted quote since above post was deleted.

peronally there has been no action or talk of changing spawn. This is exactly why i can't stand m versions. spawn needs to do something besides just feed. I'm not talking about the buildings that spawn men i'm talking about spawn which is comonly refered to as feed because thats all it does. Spawn should be able to hurt heros. The zealots are the worst of them all but they could all use a revamp. That is one change that i feel was ignored for m8 which i think needs to be done for me to choose m8 over 1.5 or 1.6 whatever unholy ends up calling it.

i guess thats my biggest gripe.



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Jul 22 2009, 9:13 pm Moose Post #2387

We live in a society.

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Most of the people still playing MT say the assim rate is terrible in new versions, because they had experience with M3. More often, they can't even correctly name a change.
Here's a handy chart for everyone:
Assimilator Rates
       # of Players (on team)
       1       2       3
MT     100%    100%    100%
M3     100%    150%    200%
M4+    100%    130%    160%



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What needs to be done is getting the rest of the community up to speed on the newest version (M8) when it's done.
Yeah, I should do that for you guys:
1.4M8 Changes
****************************
**** ****** ***** ***** ****
***  TEMPLE SIEGE 1.4M8  ***
**** ****** ***** ***** ****
****************************
:: GENERAL
- Simplified URL of change list to http://www.staredit.net/ts-changes/
- Corrected Player 4's elimination message trigger.
- Made level-up triggers more efficent, removing 255 lines of triggers.
- Death cancels out pre-built spells.
- Increased HP of Zealots from 200 to 250.

:: ARCHER
- L2 is now Summon Archer Ally with a max of 5.
- L3 is now Rapid Shot, a Guardian-chaingun type spell. Seven shots at 35 + 4 damage.
- Reduced HP on Companions from 350 to 310.
- Reduced upgrade cost of Grooved Spines (Hydralisk Range) from 60 to 45 minerals.

:: ASSASSIN
- Fixed a bug that may have resulted in hallucinated obs sticking around after L1, L3, or L4.

:: ASSAULT
- L3 is now Carpet Bomber.

:: MUTANT
- P12 Torrasque is removed if player leaves during L4. (Who the hell does this anyway? Seriously!)

:: SPECIAL OPS
- Anti-minecapping triggers don't activate if enemies are within blocking range.
- L4 is now Summon Nuclear Ghost.

:: SUMMONER
- Trigger reorganization and consolidation.
- L2 is now a new spell that craetes a Queen above the Summoner just long enough for it to cast Ensnare.

:: WARRIOR
- Shields decreased from 150 to 120. L1 still gives 10, L4 gives full.

:: VOLT
- P12 Archon is removed if player leaves during L4.
- Resized location for L1 hit detection from .5x.5 to 1x1.
- L3 now kills the same spawns for both teams.
  • Yes, the list is incomplete.
  • Those of you who are able to read between the lines will notice that Assault has no L4. Mine Drone is the lazy way out. I may or may not keep the Nuke L4 for Special Ops.
  • Archer may or may not jump up to a top tier hero. I have to decide how much to weaken Companions to make them an L2 summon.
  • Sumoner's L2 may turn out imba. Might have to weaken him to compensate.
  • Assault should get back up. I may or may not replace Grenade.

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What this obviously requires is getting opinions from people who prefer MT or M3 or another version to M7, figuring out if they can justify why (or if they just like playing HP+Damage Marine or base-sit LM/Volt), and then making changes accordingly. Those of you who here don't like M7 or the proposed M8 changes that have been mostly agreed upon, why?
It's different. Therefore, it's bad. Duh. :bleh:

Post has been edited 2 time(s), last time on Jul 22 2009, 10:01 pm by Mini Moose 2707.




Jul 22 2009, 9:46 pm Iceman16 Post #2388



Quote from name:FaZ-
http://www.staredit.net/104833/ ... 9 months ago? And if you read that post, you'll notice that about 90% of the Hero balance ideas there have been implemented or fixed in another way since, and I'd hazard a guess that you'd probably agree with most of them, too.
I'm talking about how the thread went down the drain and the only thing keeping it alive was fanart and stories, why the hell are you talking about something last year?

Quote from name:FaZ-
As for Max being strategically better than us, I've played a couple of games against him, always on M3 because it's all he'll play, and in every game he sits in his base as Volt and loses all three warp gates. In literally EVERY SINGLE other version of the map, assims would do more than enough to overwhelm him; easily. In M3, they're next to useless, so rather than making the game take forever I take risks. I'm not sure if he was in an MT tourney, but the only tournament that I remember had every team racing for the +3 marine and winning largely because of it. I don't think Max was a part of the team that beat mine in the finals, and it wouldn't mean much to me if he was.
Cut the fat. You lost, no excuses. You're basically screaming "I LOST BECAUSE MY HANDICAP WASN'T BIG ENOUGH EVEN WHEN I ONE HIT WITH ONE L1". Stop crying. You're acting exactly as how most 'pros' on bnet act when they lose:
Make excuses, deny losses and then finally make up games where they have won.

Even though Max is cocky, he doesn't do any of these, neither does any other pro. That's definitely one form of etiquette that he has over you.

Quote
What this obviously requires is getting opinions from people who prefer MT or M3 or another version to M7, figuring out if they can justify why (or if they just like playing HP+Damage Marine or base-sit LM/Volt), and then making changes accordingly. Those of you who here don't like M7 or the proposed M8 changes that have been mostly agreed upon, why?
Coming from the most faithful person to M3, I have stated many times that the dumb down of Assault is the reason for not playing anything past M4.



None.

Jul 22 2009, 9:49 pm Decency Post #2389



Ew. Don't use Mine Drone or Nuke, in my opinion.

I'd say the damage on Archer L2 needs to be lessened. Maybe 25 + 2 ?

Other:
- Mech FH Transform bug.
- Medic killing her own medics.
- Killing warp gates auto-gives exp?


@ Killer: That's true, but 1.5 doesn't really make it a huge deal, either. One marine doesn't change the game too much at all, especially since he increased the exp required to level to compensate for it. I'm not opposed to strengthening the spawns a ton, but that wouldn't be the same game at all.

Post has been edited 2 time(s), last time on Jul 22 2009, 10:07 pm by FaZ-.



None.

Jul 22 2009, 9:51 pm Moose Post #2390

We live in a society.

Quote from Iceman16
Quote from name:FaZ-
http://www.staredit.net/104833/ ... 9 months ago? And if you read that post, you'll notice that about 90% of the Hero balance ideas there have been implemented or fixed in another way since, and I'd hazard a guess that you'd probably agree with most of them, too.
I'm talking about how the thread went down the drain and the only thing keeping it alive was fanart and stories, why the hell are you talking about something last year?
Because he thought that you meant what you said when you said "before he came".
:|

Quote from name:FaZ-
I'd say the damage on Archer L2 needs to be lessened. Maybe 25 + 2 ?
I'll probably cut the base, but I'm probably going to leave +3. No way Hydralisks summoned with L2 should get +2 when Summoner's lings do +2. Especially factoring in that Hydralisks do explosive damage.

Quote from name:FaZ-
Other:
- Mech FH Transform bug.
- Medic killing her own medics.
- Killing warp gates auto-gives exp?
Noted in my to-do list. :)

Post has been edited 1 time(s), last time on Jul 22 2009, 9:56 pm by Mini Moose 2707.




Jul 22 2009, 9:58 pm Iceman16 Post #2391



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I have to decide how much to weaken Companions to make them an L2 summon.

I think the fact that Hydra's give so much xp is more of a problem. Maybe go for quality over quantity? i.e reduce the limit of companions (e.g 4) and buff the hp (e.g 550)



None.

Jul 22 2009, 10:00 pm Moose Post #2392

We live in a society.

Indeed. The Companion limit is already 5 in M8. I forgot to note that in the change list. *edits*




Jul 22 2009, 10:07 pm Decency Post #2393



@ Iceman: If I lose, there's always a reason. You can call that reason as an excuse, if you like, but the best players in anything know that the easiest way to improve is to figure out what you did wrong. Sometimes it's that I was simply outplayed; I know that's not the case in games against Max, because I know that if I was seriously trying to win I would not be screwing around in his base in a low HP vulture on my last life. Our team's spawns would all be sent away from him to the gate he had captured, and we would have built spawns to attack him. The game would have taken forever because his L3 can cut down hordes at a time, but we would have won eventually just by pinning him to his base, at the expense of the game taking way too long and at the gain of nothing. If you choose not to believe this, I don't really give a shit. I'm positive that it's true and far too much time has already been wasted on one meaningless public game.


Regarding the actual part of your post that matters, does the M8 Assault satisfy you, what would you see as a fitting L4, and why? If you suggest nuke, you're going to need to counter the point that I've made many times that combining Nuke+Dropship+Dweb relegates 1 person to base defense or to building a ton of cannons, and that such a defense is a problem.


For the record, the only apparent reason that Genocidal joined initially was to argue with me. After that, his Firebat analysis was pretty much dead on, but we all already knew it, we just didn't really have any good solutions and he didn't give one, either.




Buffing the HP on the Archer L2 isn't going to help, that will just make them even more powerful. The player is just going to have to be careful about his hydras. He'll be able to kill them himself if they get too low on HP, remember. True about the hydra +2/+3 argument, Moose. 5 might still be too many, we'll have to see.

Post has been edited 1 time(s), last time on Jul 22 2009, 10:13 pm by FaZ-.



None.

Jul 22 2009, 10:27 pm killer_sss Post #2394



Quote from name:FaZ-
@ Killer: That's true, but 1.5 doesn't really make it a huge deal, either. One marine doesn't change the game too much at all, especially since he increased the exp required to level to compensate for it. I'm not opposed to strengthening the spawns a ton, but that wouldn't be the same game at all.

i agree but it is a step in the right direction. It still needs tinkering. But it can actually kill people which is what i like especially when you run more than spawn down a lane by shifting spawns. I think the huge exp is the problem that is keeping it from progressing. I like the 2 jump the way it is but it may be better to beef the spawns and single jump. Idk. With m8 you could both modify spawn hp/dmg and create new/more effective spawns do to access to more units overall than 1.5.



None.

Jul 22 2009, 10:46 pm Jack Post #2395

>be faceless void >mfw I have no face

(Sorry about my previous failpost)

@faz, nuke plus dweb wouldn't be a problem if dweb wasn't one of his spells.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jul 27 2009, 5:25 pm UnholyUrine Post #2396



I was just reading the Wiki on 4chan because of AT&T's ban on /b/..

Quote from wikipedia
They are often referred to by outsiders as trolls, who regularly act with the intention of accruing "lulz": a corruption of "LOL" used to denote amusement at another's expense.

I srsly didn't know that.. I thought it was just another form of Lols :\...

Sorry moose :C.. didn't know you were a /b/tard luls



None.

Jul 27 2009, 10:08 pm Iceman16 Post #2397



Nice. One (completely misplaced) post in 5 days, you guys were right, this thread is thriving.



None.

Jul 27 2009, 10:22 pm Moose Post #2398

We live in a society.

Most of everything has been decided and there isn't much to talk about while I'm slowly working on the next version.

Nobody is stopping you from posting ideas. What would you like to see in Temple Siege, Iceman?




Jul 28 2009, 6:56 am Decency Post #2399



I asked you for suggestions on Firebat L4 and asked if the M8 version looked good, you didn't reply.

That and Spec Ops L4 are all that really need deciding.



None.

Jul 28 2009, 8:01 pm FlashBeer Post #2400



You could still use nuke, but have it so it doesn't destroy the temples.

When the nuke hits, have it center a large and an extra large location onto the nuke and remove the nuke (Add your own explosions). All cannons, heros, plyons, sims, factories, and spawn will instantly die in the large area. In the extra large area, all those previous items will be set to 1% hp, except spawns and plyons still die in this area too.

This way the nuke will roughly have the same effect, without killing off temples. The locations should be nice and big to be more useful in PKing or base killing.



None.

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