Staredit Network > Forums > SC1 Map Showcase > Topic: The Puzzling 2
The Puzzling 2
Jul 9 2009, 3:14 am
By: KhaosKreator
Pages: < 1 2 3 45 >
 

Jul 12 2009, 2:56 pm KhaosKreator Post #21



Quote from payne
Euryale, maybe we could set a very last, serious and intensive, period of testing?
Testing time is over my friend, this has already been released!

@Leon: I have never encountered that bug before. I'll look into what could possibly be the cause.



None.

Jul 13 2009, 2:02 am Leon-037 Post #22



Found another small mistake but it doesn't matter much, though we were playing version 1.2, not sure if you fixed it but uhh in the last three rooms before the game ends, the first of the last three rooms, the number 5, you have to go a bit more up than the other ones and the zealot is blocked so it doesn't spawn and die D:



None.

Jul 13 2009, 10:26 pm KhaosKreator Post #23



Quote from Leon-037
Found another small mistake but it doesn't matter much, though we were playing version 1.2, not sure if you fixed it but uhh in the last three rooms before the game ends, the first of the last three rooms, the number 5, you have to go a bit more up than the other ones and the zealot is blocked so it doesn't spawn and die D:
You have no idea how funny this is, you dirty cheater. :lol:



None.

Jul 14 2009, 2:30 am Leon-037 Post #24



Lol I'm sorry but the first and third of the last three puzzles.. they were like wtf! No idea.. how to solve them.. But yeah sorry for cheating D: I blame Roy anyways, he's the one who did it. I didn't want to give up yet but how does the hint relate to the answer anyways? I really want to know >_<



None.

Jul 15 2009, 12:01 am Sorrow_Faith Post #25



the "bug" that screws up screen in scourge/pylon room is still there. (in 1.3 as well) a couple of friends and i tested it. :3 Fixxyy :(



None.

Jul 15 2009, 1:22 am payne Post #26

:payne:

Okay, I've finally got to play this again (with Dev and Psi ^^). We played for a good 4h30, including the multiple phone calls I had >.<
I must just say that we really appreciated the balloon one ^^ And most of them, in fact :P
We kept saying "Euryale made this" on specific puzzles :P (joking around ^^)
We've reached the Gears room and we have about 10 rooms left to solve. Shouldn't be long ^^ We should finish this tomorrow.

Gj on this all :D

P.S. Omfg! What the fuck's with that clock room, we were not happy at all when we solved it >.< We hate you, Euryale! :P



None.

Jul 15 2009, 2:48 am KhaosKreator Post #27



Quote from Sorrow_Faith
the "bug" that screws up screen in scourge/pylon room is still there. (in 1.3 as well) a couple of friends and i tested it. :3 Fixxyy :(
Geesus. You wouldn't happen to have a replay would you?



None.

Jul 15 2009, 3:53 am Sorrow_Faith Post #28



:ermm: Deepest apologies. It seems we were "NOT" playing v1.3 :O (My friend led me to believe that we were, eh srry lol) I HAVNT tested it for v1.3 tho. also.. nvm :><:



None.

Jul 15 2009, 1:58 pm Devourer Post #29

Hello

Quote from payne
Okay, I've finally got to play this again (with Dev and Psi ^^). We played for a good 4h30, including the multiple phone calls I had >.<
I must just say that we really appreciated the balloon one ^^ And most of them, in fact :P
We kept saying "Euryale made this" on specific puzzles :P (joking around ^^)
We've reached the Gears room and we have about 10 rooms left to solve. Shouldn't be long ^^ We should finish this tomorrow.

Gj on this all :D

P.S. Omfg! What the fuck's with that clock room, we were not happy at all when we solved it >.< We hate you, Euryale! :P

I totally agree with payne, but I loved the 2cnd synchron goon puzzle, too :)
Nevertheless, the digital-clock room was more than shit. Seriously, it was shit. Was it euryale or khaos?

I recommend to play this to everyone, it's much better than puzzling 1 (btw, this map got around 913 triggers :O)



Please report errors in the Staredit.Network forum.

Jul 15 2009, 4:23 pm payne Post #30

:payne:

Quote from Devourer
The digital-clock room was more than shit. Seriously, it was shit.
May I just know how it can be more than shit and be shit at the same time? xD



None.

Jul 15 2009, 4:34 pm UnholyUrine Post #31



Shittier than the one with the dragoon/photon cannon attacking + stunning you?



None.

Jul 16 2009, 12:34 am KhaosKreator Post #32



Quote from UnholyUrine
Shittier than the one with the dragoon/photon cannon attacking + stunning you?
Man, I liked that one. It's so simple and yet so many people got stuck on it. :lol:

@Sorrow: Thank goodness!



None.

Jul 16 2009, 12:48 am Sorrow_Faith Post #33



care to explain the relationship between the hint "8" and the actual 4 digit password :O? (in the very last puzzle)



None.

Jul 23 2009, 5:05 pm Kaias Post #34



Over Battle Net latency a few of these were uninteresting hard to sync. Maybe I didn't get far enough (only to the battery one) but I would've enjoyed more logic puzzles than timing ones, and some of the concepts behind the puzzles were just bad (IE clock / firebat one). Still, it's a good map.



None.

Jul 23 2009, 5:13 pm UnholyUrine Post #35



Quote from KhaosKreator
Quote from UnholyUrine
Shittier than the one with the dragoon/photon cannon attacking + stunning you?
Man, I liked that one. It's so simple and yet so many people got stuck on it. :lol:

Which is exactly why I hated it X( (j/k <3)



None.

Oct 19 2009, 10:10 am AlexCode Post #36



Hey, Anyone know how to solve the chess puzzle?



None.

Oct 19 2009, 10:54 am Devourer Post #37

Hello

You need to find a way to 100% kill the enemy's King (Checkmate).
Your "Puzzlings" are special units which are shown in the bottom row, if I remember right Red was a Tower, teal a horse and blue a knight.



Please report errors in the Staredit.Network forum.

Oct 19 2009, 11:28 am AlexCode Post #38



Yeah I figured that much out, it just seems to be impossible. Is there some kind of trick cause it really doesn't look like there is any way to actually checkmate the black king.



None.

Oct 19 2009, 11:37 am Devourer Post #39

Hello

There is a way (if I remember right and I'm sure I do) + it's like you place your figures and then the king would be able to move once again, if it still would be killed, no matter in what direction it would be your win. Also, keep in mind that the King also can "kick" one of your units when it stay next to him(which he doesn't physically do, but the checking-triggers are doing so, so keep that in mind.)

That's what I remember from it, there is a way, Payne, Psionic_Storm and I already solved it :)



Please report errors in the Staredit.Network forum.

Oct 19 2009, 1:16 pm AlexCode Post #40



Thanks for the replies! Does it care about the other pieces on the board? Or only the king? Pretty much every space is protected by black's queen, rook, and bishops, so there's only a couple spaces you could use to do a checkmate and neither of them work for various reasons.
A drawing of the board is attached if it helps jog your memory.

Attachments:
chess.jpg
Hits: 20 Size: 42.73kb



None.

Options
Pages: < 1 2 3 45 >
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[10:34 am]
NudeRaider -- SEN doesn't rely on spammers initiate its sleep cycle. It hat fully automated rest and clean-up phases. Please understand that this is necessary for the smooth operation of the site. Thank you.
[03:45 am]
Sylph-Of-Space -- Does the shoutbox get disabled when there's spammers?
[2024-5-17. : 6:47 am]
NudeRaider -- lil-Inferno
lil-Inferno shouted: nah
strong
[2024-5-17. : 5:41 am]
Ultraviolet -- 🤔 so inf is in you?
[2024-5-17. : 4:57 am]
O)FaRTy1billion[MM] -- my name is mud
[2024-5-17. : 4:35 am]
Ultraviolet -- mud, meet my friend, the stick
[2024-5-16. : 10:07 pm]
lil-Inferno -- nah
[2024-5-16. : 8:36 pm]
Ultraviolet -- Inf, we've got a job for you. ASUS has been very naughty and we need our lil guy to go do their mom's to teach them if they fuck around, they gon' find out
[2024-5-16. : 5:25 pm]
NudeRaider -- there he is, right on time! Go UV! :D
[2024-5-16. : 5:24 pm]
lil-Inferno -- poopoo
Please log in to shout.


Members Online: Sylph-Of-Space, 4alicec543ha6, 5claudiae41100rh7