Euryale, maybe we could set a very last, serious and intensive, period of testing?
Testing time is over my friend, this has already been released!
@Leon: I have never encountered that bug before. I'll look into what could possibly be the cause.
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Found another small mistake but it doesn't matter much, though we were playing version 1.2, not sure if you fixed it but uhh in the last three rooms before the game ends, the first of the last three rooms, the number 5, you have to go a bit more up than the other ones and the zealot is blocked so it doesn't spawn and die D:
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Found another small mistake but it doesn't matter much, though we were playing version 1.2, not sure if you fixed it but uhh in the last three rooms before the game ends, the first of the last three rooms, the number 5, you have to go a bit more up than the other ones and the zealot is blocked so it doesn't spawn and die D:
You have no idea how funny this is, you dirty cheater.
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Lol I'm sorry but the first and third of the last three puzzles.. they were like wtf! No idea.. how to solve them.. But yeah sorry for cheating D: I blame Roy anyways, he's the one who did it. I didn't want to give up yet but how does the hint relate to the answer anyways? I really want to know >_<
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the "bug" that screws up screen in scourge/pylon room is still there. (in 1.3 as well) a couple of friends and i tested it. :3 Fixxyy
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Okay, I've finally got to play this again (with Dev and Psi
). We played for a good 4h30, including the multiple phone calls I had >.<
I must just say that we really appreciated the balloon one
And most of them, in fact
We kept saying "Euryale made this" on specific puzzles
(joking around
)
We've reached the Gears room and we have about 10 rooms left to solve. Shouldn't be long
We should finish this tomorrow.
Gj on this all
P.S. Omfg! What the fuck's with that clock room, we were not happy at all when we solved it >.< We hate you, Euryale!
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the "bug" that screws up screen in scourge/pylon room is still there. (in 1.3 as well) a couple of friends and i tested it. :3 Fixxyy
Geesus. You wouldn't happen to have a replay would you?
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Deepest apologies. It seems we were "NOT" playing v1.3
(My friend led me to believe that we were, eh srry lol) I HAVNT tested it for v1.3 tho. also.. nvm
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Okay, I've finally got to play this again (with Dev and Psi
). We played for a good 4h30, including the multiple phone calls I had >.<
I must just say that we really appreciated the balloon one
And most of them, in fact
We kept saying "Euryale made this" on specific puzzles
(joking around
)
We've reached the Gears room and we have about 10 rooms left to solve. Shouldn't be long
We should finish this tomorrow.
Gj on this all
P.S. Omfg! What the fuck's with that clock room, we were not happy at all when we solved it >.< We hate you, Euryale!
I totally agree with payne, but I loved the 2cnd synchron goon puzzle, too
Nevertheless, the digital-clock room was more than shit. Seriously, it was shit. Was it euryale or khaos?
I recommend to play this to everyone, it's much better than puzzling 1 (btw, this map got around 913 triggers
)
Please report errors in the Staredit.Network forum.
The digital-clock room was more than shit. Seriously, it was shit.
May I just know how it can be more than shit and be shit at the same time? xD
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Shittier than the one with the dragoon/photon cannon attacking + stunning you?
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Shittier than the one with the dragoon/photon cannon attacking + stunning you?
Man, I liked that one. It's so simple and yet so many people got stuck on it.
@Sorrow: Thank goodness!
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care to explain the relationship between the hint "8" and the actual 4 digit password
? (in the very last puzzle)
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Over Battle Net latency a few of these were uninteresting hard to sync. Maybe I didn't get far enough (only to the battery one) but I would've enjoyed more logic puzzles than timing ones, and some of the concepts behind the puzzles were just bad (IE clock / firebat one). Still, it's a good map.
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Shittier than the one with the dragoon/photon cannon attacking + stunning you?
Man, I liked that one. It's so simple and yet so many people got stuck on it.
Which is exactly why I hated it X( (j/k <3)
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Hey, Anyone know how to solve the chess puzzle?
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You need to find a way to 100% kill the enemy's King (Checkmate).
Your "Puzzlings" are special units which are shown in the bottom row, if I remember right Red was a Tower, teal a horse and blue a knight.
Please report errors in the Staredit.Network forum.
Yeah I figured that much out, it just seems to be impossible. Is there some kind of trick cause it really doesn't look like there is any way to actually checkmate the black king.
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There is a way (if I remember right and I'm sure I do) + it's like you place your figures and then the king would be able to move once again, if it still would be killed, no matter in what direction it would be your win. Also, keep in mind that the King also can "kick" one of your units when it stay next to him(which he doesn't physically do, but the checking-triggers are doing so, so keep that in mind.)
That's what I remember from it, there is a way, Payne, Psionic_Storm and I already solved it
Please report errors in the Staredit.Network forum.
Thanks for the replies! Does it care about the other pieces on the board? Or only the king? Pretty much every space is protected by black's queen, rook, and bishops, so there's only a couple spaces you could use to do a checkmate and neither of them work for various reasons.
A drawing of the board is attached if it helps jog your memory.
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