Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Environmental Interaction
Environmental Interaction
Nov 11 2007, 3:59 pm
By: lil-Inferno
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Jul 5 2009, 12:05 am LokiArexon Post #121



Is there somewhere I could read up on (or could someone explain) some of the tricks referred to on the first post... like, what is the 'burrowed unit trick' and how do you make it slow down units. Same with spider mines. And what hallucinated air units work well for slowing down units? A lot of these ideas seem really cool, I may very well use some in a map I'm going to start working on soon.

Quote
When a blizzard happens, a swarm of invisible observers will be created somewhere nearby. Then the observers will be ordered to move past your character. When the observers are moving over your character, continiously move a burrowed unit under your character. This will slow your character down.

Okay I think that one makes sense.



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Jul 5 2009, 12:18 am lil-Inferno Post #122

Just here for the pie

Quote from LokiArexon
Is there somewhere I could read up on (or could someone explain) some of the tricks referred to on the first post... like, what is the 'burrowed unit trick' and how do you make it slow down units. Same with spider mines. And what hallucinated air units work well for slowing down units? A lot of these ideas seem really cool, I may very well use some in a map I'm going to start working on soon.
When a swarm of burrowed units is under a unit, it automatically slows them down. This also functions with air units. As for the hallucinated air units, I'd say either use Observers as they can't be seen (all hallucinated units have the same effect as well as the same rate of slowing down) or use hallucinated Zerg units that are burrowed, if you aren't using cliffs or water in the area the effect will take place.

As a side note, if this thread continues to thrive, I'm going to clean up the first post and reword some of the things I said to make it more clear and interesting to read. I'll also update it with the ideas I missed.




Jul 5 2009, 12:23 am payne Post #123

:payne:

Is it possible to create a hallucinated and burrowed unit under an other unit?
The effect of any splash damage on such a thing would rock!
Else, of course a hallucinated observer could work too ^^



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Jul 6 2009, 4:28 am Kenshin23 Post #124



Some of these ideas are pretty good. I had already been thinking of ideas to use my Geomancer class in my newest map to react in different ways according to the environment. What I have now is pretty basic but works. His first spell is earth castable almost anywhere, then fire, water, darkness etc.. I use machine shops on fire to indicate Fire for the geomancer to use those abilities, any body of water allows him to cast that spell, and I use pylons nearly dead with the blue flame effect for darkness. Again, basic but gets the job done for now.. Glad I bumped into this thread :D



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Sep 13 2009, 12:26 am payne Post #125

:payne:

MOAR topic revive! :D
I just wanted to say I will probably use some environmental interaction for my RPG. (http://www.staredit.net/176355/)



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Sep 13 2009, 1:50 am lil-Inferno Post #126

Just here for the pie

Alright. Well in that case, I'm gonna re-do the first post. It's too... bland.




Sep 13 2009, 4:36 am samsizzle Post #127



heheheheheheheheheeeeee i have a system in progress for cutting trees down DICK YEAH!



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Sep 13 2009, 6:23 am TF- Post #128

🤙ðŸ¾

Quote from samsizzle
heheheheheheheheheeeeee i have a system in progress for cutting trees down DICK YEAH!

Without mods??



🤙ðŸ¾

Sep 13 2009, 3:30 pm lil-Inferno Post #129

Just here for the pie

He doesn't mean that the actual tree doodad/sprite would be destroyed. Look at the "tree mining" test map on the first post.




Sep 15 2009, 11:57 pm samsizzle Post #130



The rocket concept is pretty self explanatory, i made it for inferno but i thought it fit here too.

The gas concept i made out of boredom and i thought it fit here too... so yeah.



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Sep 16 2009, 12:34 am lil-Inferno Post #131

Just here for the pie

Technically I never asked you to make the rocket concept. I was discussing weapons in my map with you (I believe) and you randomly decided to make a rocket launcher concept :P. I guess it's kind of interacting with your surroundings because you're setting them on fire and destroying them, but it doesn't really have much effect on the gameplay. The gas concept is more of an item to use. I'm definitely using it in my map (I was already going to use something similar before you made that).




Sep 16 2009, 4:09 am samsizzle Post #132



well... it was inspired by you.



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Mar 21 2010, 7:42 pm payne Post #133

:payne:

http://www.staredit.net/217784/
;o
:massimo:



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