Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Environmental Interaction
Environmental Interaction
Nov 11 2007, 3:59 pm
By: lil-Inferno
Pages: < 1 « 4 5 6 7 >
 

Sep 27 2008, 8:16 pm Kaias Post #101



Of course.

I'm actually just posting to put ZombieFagshot's thread out of the most forum index



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Sep 27 2008, 10:02 pm Paravin. Post #102



Anyone have any ideas about radiation (in many areas, so trigger/location minimal).



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Sep 27 2008, 10:04 pm Falkoner Post #103



With virtual HP and burrowed units, you could do it pretty easily.



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Sep 27 2008, 10:08 pm Paravin. Post #104



And in a non-RPG map? Like a Diplomacy one?



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Sep 27 2008, 10:14 pm Falkoner Post #105



Well, what specifically do you want the radiation to do?



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Sep 27 2008, 10:17 pm Paravin. Post #106



Basicly it's a diplomacy map about Chernobyl. Most areas off main roads need to be radiated, so they, while not completely removing the ability to move trough the fields, would punish the wandering units



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Sep 27 2008, 10:22 pm Falkoner Post #107



What would the punishment be, that's what I was asking.



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Sep 27 2008, 10:25 pm Paravin. Post #108



Getting damaged. :P



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Sep 27 2008, 10:28 pm Falkoner Post #109



You see, that's unbelievably difficult, due to SCs ability to only set health, rather than subtract health.. Perhaps invisible units could attack you :P



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Sep 27 2008, 10:39 pm Paravin. Post #110



Damn. I guess I'll just have to stick with floor gun turrets. :(



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Sep 27 2008, 10:44 pm Kaias Post #111



You could have irradiated air units running through the sky. That way it'd only hurt biological units, as well.



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Sep 27 2008, 10:46 pm Falkoner Post #112



Yeah, but that's A: Annoying to get spells to work properly, and it just looks cheesy anyway :P You could "dodge" the radiation :P



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Sep 27 2008, 10:50 pm Kaias Post #113



How about lurker fire going back and forth across radiated pathways.



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Sep 28 2008, 3:40 am Vi3t-X Post #114



It would be reasonable to have a flying cloaked wraith that is irradated, but there is no way to get the computer to do that. Poison clouds eh?
Lurker seems feasable as well, but then again, random spikes running back and forth through the ground isn't so great...



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Sep 28 2008, 7:10 am Kaias Post #115



Quote from Vi3t-X
It would be reasonable to have a flying cloaked wraith that is irradated, but there is no way to get the computer to do that. Poison clouds eh?
Lurker seems feasable as well, but then again, random spikes running back and forth through the ground isn't so great...
That would be pointless to do anyway since irradiate decloaks anyway.
Its actually not difficult to reliably get a unit irradiated. I would have a few irradiated scvs pop up in random places. They do damage instantly so you can switch really fast and not worry about having to keep them around.



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Sep 28 2008, 3:36 pm Vi3t-X Post #116



Junkyard I guess, but there is the occasional collision (unless you WANT the collision).



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Sep 28 2008, 4:44 pm stickynote Post #117



Quote from Kaias
Quote from Vi3t-X
It would be reasonable to have a flying cloaked wraith that is irradated, but there is no way to get the computer to do that. Poison clouds eh?
Lurker seems feasable as well, but then again, random spikes running back and forth through the ground isn't so great...
That would be pointless to do anyway since irradiate decloaks anyway.
Its actually not difficult to reliably get a unit irradiated. I would have a few irradiated scvs pop up in random places. They do damage instantly so you can switch really fast and not worry about having to keep them around.
Good idea. Building on it, in irradiated areas, irradiated scourge are created directly above your unit briefly and disappear, damaging you.



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Oct 10 2008, 2:12 am TheGoodLife Post #118



I can't stop reading this. Very nice.



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Oct 10 2008, 4:15 pm Oyen Post #119



Hm, I haven't posted in this topic in awhile. Here's another environmental idea:

Thunder scares birds: For an rpg of some sort. Place tree doodads around the map. Under each tree doodad place an invinicble burrowed ling owned by player 9, and a burrowed drone with 30 hp owned by a computer player. When a human player using a templar casts a storm over the tree, the drone will die. Have a trigger activate when the computer player suffers 1 death of "drone". This trigger(s) will cycle a location through each burrowed ling, until no drone is detected within the location. Set the drone deaths to 0 and recreate a burrowed drone in this location. Then create a kakaru in this location.

Every time a player storms a tree, birds come flying out!



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Jul 4 2009, 10:47 pm payne Post #120

:payne:

Quote from payne
Inferno, update first post and add some colors for the name of each idea so it's easier to find them please ^^
... Again? ^^ :P



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