Map Size: 96x96
Map Layout: Two pairs of concentric circles, with walkways between each pair [circles are used as borders, with "filling" for units to walk]. Upgrades, unit purchase area, and all the goodies inside the smallest circle.
Tileset: Space
Players: 1-6; 5 recommended.
Summary:
With nothing truly outstanding as a "new" feature, I plan on incorporating several different features or expansions thereof of previous maps. As far as I know, there is only one other "Circle Defense" map, and that one looked much like an egg shell with two ends jutting out. I'm aware that my map won't look like a perfect circle, but that flaw will be limited as much as possible, considering the rectangular terrain blocks I'm working with.
While there won't be much new or novel ideas, the map will have as many popular features as possible. However, I did force myself to give up on making a "random" feature for air and ground, seeing as how there's 8 aerial units and 9 ground units, I figured that's too much triggering for all the randomness Then again, those 2 slots are still open for replacement, and I haven't figured out what is to replace them yet. If you've got any ideas, be sure to let me know.
Regardless, the hypertriggers I have in the game are so far secure and produce no wait blocks.
Progress:
This is developing quite nicely. I'll get a demo [first
Overall: 80%
Not too good, but definitely a lot better than I had previously thought it would be. I'm actually semi-confident I'll stay with this one long enough to finish it.
Terrain: 100%
Barring a minor tweak or two, terrain is completely out of the way.
Triggers: 98%
I've managed to get the majority of the hard stuff outta the way. All I need to do now is finish the unit purchase area and figure out how exactly I'm gonna go about getting the last level to do what I want it to. [
Balancing: 20%.
Sadly enough, but 'tis true. I'll get around to it after I secure the triggers, and I might skip over the lil dilemma of the last level for the demo. It'll get done, even if this kills me.
Merrell: uploaded JPGs for you, don't upload pcx.
EDIT 2: updated grammar, minor changes.
EDIT 3: Re-named title, some changes in text, description.
EDIT 4: Some text problems.
UPDATE 1,2: re-valued percentages, put in a little more info.
Post has been edited 8 time(s), last time on Jun 18 2009, 8:11 pm by poison_us.