Quote from killer_sss
The problem with this is this is where some opponents can get deals say he sells all 4 mortgaged rails for 400 so he can keep some properties of a set he would have lost and possibly unmortgage them. Obviously if the bankrupter lets this go by that cheap he risks screwin himself dependsing on what the trade was and how much cash his opponenet has. This i where you get into little squabbles and sometimes a bankruptcy can actually cost you money because you have to buy property in order to keep you opponent from buying it.
I do agree that its bad manners to just give away property because you can't stand that you were bankrupted and u don't want your bankrupter to win. This why you almost need to play with friends or other friendly people.
I do agree that its bad manners to just give away property because you can't stand that you were bankrupted and u don't want your bankrupter to win. This why you almost need to play with friends or other friendly people.
Just a point to clear that all properties and money of bankrupted player go to the bankrupter (the player who bankrupted him). Before the bunkrupted player leaves he can arrange any deals, but he cant cheat the bankrupter by selling all his properties to another player for 1$. This is not written in rules themselves, but I had a look in internet and came to the conclusion that people use this in official tournaments. Anyways, this seems reasonable.
Quote from killer_sss
the system he has now works quite well for giving cash its just frustrating to some as to why he doesn't just make it simple for me to calculate. it is very nice because it saves units and allows people to get every amount up to like 2500 cash or somethign near that.
Quote from killer_sss
this idea i totally dislike because its not very convient. everyone has to search for there property and move it before they can preform an option. This becomes very incovient when trying to multi-buy/mortgage/trade. Yes its nice that they know exactly where a property is before they do something with it but this can be done by creating a ping beacon that will tell you where any porperty put on beacon is. Combined with pings when a property is landed on and up for sale and auction this will make it much better.
Everyone has to search for the property in any case. I don't know how others search for their unit but I believe it is something similar to what I do. I'll tell how I do this with the current system. Usually I don't know properties by their names by heart. At first I simply know the visual location of the desired property on board. I go there and look for the unit's name. Then I go to my personal area and look for that unit. In many cases the unit is squeezed by other units and I have to open path for it to pass.
You see the sequence is quite long. Instead of this with my proposal it simplifies. With the current system you have to center your screen on the property square to look for the unit name (even in case you know properties names by heart you have to move the screen to your personal area!). With my proposal you center the screen to select the desired unit. You move that unit away and the screen automatically centers on your personal area with the only unit in it (which is already selected!). You have the unit in your hands now and should not concern about it being struck, so you're ready to immediately perform the operation.
What important there to my mind is that sometimes after the operation is done the unit should return to the personal area and sometimes it should return to the edge of the map. Namely the unit should return to the edge when you mortgage the property, because you usually mortgage to gain money and don't want to perform any actions afterwards. I guess it should return the unit to the edge when bargain finishes. The unit should return to the personal area when buy/sell a house or hotel, because these operations can go in a row (ummm... or not?). Also I suppose the unit should be returned to the personal area after unmortagaging.
Another ways can be to always return the unit to the personal area (except when units return from bargain, because several units could be returned at one time) or to always return the unit to the edge. Probably returning to the edge is the best one. And if you want to repeat an operation with the last property you still have the selection and simply have to right-click anywhere to return the unit back.
About the ping beacon. I guess it would be useless. Don't you think people will go over all properties they have sending them to the beacon one by one? To my mind it is easier to look for the desired unit name on the map.
In case fritfrat likes the proposed idea I'll talk a little about the design of the personal area. To my mind it should copy the central part, with four ways: east, west, north, south. There are six operations: sell property, mortgage, unmortgage, buy house/hotel, sell house/hotel, exit. These operations could be done by four buttons because not all of them can be applied at one time:
1. The east passage should be exit for similarity with the end turn on the main controls screen and should be always opened.
2. The west passage has always a function of sell property. The west passage is closed when the property is mortgaged or when it has at least one house or hotel.
3. When player has 0 houses or hotels on the selected property the south passage has the function of mortgage/unmortgage. When player has at least 1 house or hotel the south passage has the function of sell house/hotel. There is no option to mortgage/unmortgage property in this last case because the property with houses/hotels can't be mortgaged. The configuration of the personal area hints what case takes place: if the west passage is opened (you can sell property) this is mortgage/unmortgage (and mortgage or unmortgage is determined by the unit's hp), if closed this is sell house/hotel. In no case down passage is closed.
4. The north passage has always a function of buy house/hotel. It is closed when the property is mortgaged or when you have not got a monopoly of that color.
Some.