Again, ridiculously overpowered lol. Imagine, 400 zerglings
Here's another idea, whenever he upgrades flying attack, he gets one hive, and thus one more supply. Good idea huh! We should probably only have about 50 upgrades for each, maybe less.
That's... exactly what I was saying...
I think that hero overlords give 30 supply. That would be make the overlord ridiculously overpowered!
Yes, it does give 30 supply. I suppose that might be OP... Hm.
That.. would work! I suggest shuttle instead, it's prettier. OK I will change OP (when I get around to it).
There's already a Shuttle being used for the teleporter thing. I suggested an overlord to avoid glitches.
Player 8 is unallied to the wraith player only and has a single corsair. Then he goes on random suicide mission. OH SHIT that won't work, the wraith is invulnerable. Shit!!!! Well ... create marine to cloak/uncloak?
I don't want to do that, the button is so much cooler. That suckkksss..
I sort of have a workaround worked out...
EDIT: Okay, here's the workaround I was thinking of: Whenever his Observer dies, deinvuln him, create a P8 Scourge nearby, and turn off shared vision from the wraith to P7. Spam orders telling the Scourge to Patrol to the Wraith (because Attack orders are glitchy when given by a trigger). If P8 commands exactly 0 scourge (which would only happen if the scourge attacked the wraith), then reenable shared vision. (Is there a way to cloak Scourges?)
Post has been edited 1 time(s), last time on Jan 16 2009, 8:20 pm by TassadarZeratul.
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Of course you guys didn't pay attention to my post.
You can cloak scourge by disable/enable/enabling a larva, then morphing the larva into scourge.
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I'll look at that map soon.
You can cloak scourge by disable/enable/enabling a larva, then morphing the larva into scourge.
But then when the Scourge attacks the Wraith, the player would need to make another Scourge. DOES NOT WANT.
What about cloaking Arbiters? Is that possible?
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Doubtfully. It's hardcoded.
You could have computers run AI scripts that would make them build scourge.
But then when the Scourge attacks the Wraith, the player would need to make another Scourge. DOES NOT WANT.
Actually, when 2 scourge attack the wraith, more scourge would be needed. They are created in pairs.
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I'm confused... What would the point of that be?
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I don't suppose there's any ways to make it so the observer doesn't detect..
Optical Flare?
I don't see how that would help, we'd still have the Corsair moving to attack the buildings.
Post has been edited 1 time(s), last time on Jan 16 2009, 11:51 pm by TassadarZeratul. Reason: :P
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And the corsair would only attack the flying ones right? So just make the flying buildings invincible and we're set
idk. If so, that would solve it. If not, we're screwed. I'd test this but DM is waiting for me on his RPG, so can you test it instead?
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Hows the map going guys? Have you heard of the ripoff pvp version that was made... like star-something, its OK but im sure urs will be uberpwnage.
"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."
-NudeRaider
Very Promising only problem is the engine looks a bit tough to master, assuming there's a tutorial or something to speed up the learning curve time
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i haven't been watchin this thread but it sounds freakin nice but too much for me to read 14 pages so i only read first and last. I'm not sure how your armor works either. from the original post you said when observer die you take dmg and yet your giving each race of ship a different upgrade (forge, engineer bay, zerg ups) for armor i thought it said.
Also you mentioned something about when an observer dies one of your ship's buildings randomly takes 50 dmg. And there was an armor building that didn't kill any functions. dunno if this was mentioned but for like upgrading armor maybe you could upgrade the number of chances that the armor gets hit.
example: 2 switches originally first outcomes armor hit weapons, hit movement, hit armor, control system. after upgrading armor you randomize 3 switches and 1 more outcome becomes armor the rest rerandomize until a building si chosen. Each time you upgrade armor you could switch another outcome from reshuffle to armor. And also Maybe each time you upgrade armor your armor could get bigger or take less dmg as well.
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The way it works is that whenever you upgrade your armor, your vHP gets more shields. Also, armor upgrades have now been moved to the firing systems (Armory/Cyber Core/Spire), with the old armor upgrades (Ebay/Forge/Echamber) now upgrading turret damage.
Also, look at the first post again. It has been signicantly updated recently.
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I believe the 'ripoff' you are talking about is StarQuest [attached].
I am not sure how this could be a ripoff of your uncompleted game.
Nonetheless, this is hardly similar to you guys' map. It is AoS-Style and uses none of your specific ideas, only borrowing one general theme: building upon terrain that represents the 'interior' of your ship to make things happen. It is a very fun, well done map.
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I am not sure how this could be a ripoff of your uncompleted game.
ripoff is when an idea/concept is stolen. It matters not wether or not the entire project is complete. The idea was complete and stolen. As for comparison with the map i agree with you i don't think it is enough to be a ripoff but thats my opinion.
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