Why is it that it is 2.5, 2.6, 2.7 and 2.8?
And is there a storyline? Some details would be nice.
There are other scenarios that precede these and tell the story. These are the best of the whole series thus far.
I'd really suggest you just package all of your maps together and present them in one.
Thanks for the suggestion. After I make some changes I'll do that.
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Pronogo,
First, thank you for playing my scenarios. Second, thanks for criticizing. Third, thanks for your suggestions.
If you have any other feedback, bad or good, I would love to hear it.
I think I will implement two of your suggestions. First, I think I will harden the enemy spawns on Tribute and Until.
You need to make the players have ONE race
I really like this idea. I think I will create a new difficulty level for it.
With your permission, I'd like to call the new difficulty level "Pronogo."
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First, I think I will harden the enemy spawns on Tribute and Until.
Good. Try hardening it on all the maps, while you're at it.
I really like this idea. I think I will create a new difficulty level for it.
With your permission, I'd like to call the new difficulty level "Pronogo."
Hah, go ahead. My name isn't copyrighted.
I do not think you should make the players have 3 races on ANY difficulty.
There is plenty of means to do it... for example having a gateway, and being able to make zealot/templar/DT to choose wich race you are going to be... or a dropship with hero units, a goliath for terran, hunter for zerg and fenix for protoss.
This is the way it should be.
I Didn't played the maps yet, I do not have friends to play with. It is only my advice for the 3 races thing.
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DM, I am afraid I don't understand.
On all difficulty levels, exculding Pronogo, you can choose to command 1-3 races. (There are space and resource limitations that make playing 3 races a bad idea when playing with more than one person.) But you are not forced to play 3 races.
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I created the Pronogo difficulty level for Fallback and Tribute.
Pronogo difficulty level forces players to choose a single race. This should make playing as a single player much harder. It also slows you down at startup. This will have a significant impact on Fallback. I also toughened the spawns on Tribute.
I intend to create this difficulty level for the other two at some point.
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In Tribute, selecting Pronogo difficulty causes you to fail the mission.
In Fallback, you gain all races as per usual.
You start with all three, but the first building you build will determine which drones you get to keep going forward.
eg build a Command Center, and the drones and probes are removed.
I see what you mean about Tribute. That is fixed now. (I had two triggers out of order.)
Post has been edited 1 time(s), last time on May 16 2009, 7:50 pm by Aeschylus.
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Okay. That makes sense. What if the player builds a Pylon and a Command Center? Lol.
Then he failed. I am not sure, are buildings detedted when finished or when they are being built? Because if they are detected when finished, a player may build all the 3 buildings at the same time and get all the races after all.
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Yes, they are only detected by triggers when they are finished constructing/warping in/mutating.
DM - good point. I lied above where I said that the first building you complete determines which drones you will keep. The first factory that you complete determines which drones you will keep. And on Pronogo mode, you do not start with enough minerals to build more than one starting factory.
Post has been edited 1 time(s), last time on May 19 2009, 2:37 am by Aeschylus.
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I just finished adding Pronogo difficulty level to all four scenarios.
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So, I added some doodads and other terrain variation to Fallback. (There really aren't that many options on the ash world. Especially when most of the terrain is lava. Further, you need most of the open dirt to build on.)
I am open to suggestions.
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