Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Waiting to Panic 128/96 Ashworld
(2)Waiting to Panic 128/96 Ashworld
Oct 5 2007, 11:31 pm
By: Chef
Pages: < 1 2 3 4 >
 

Oct 9 2007, 5:16 pm Chef Post #41



Hmm, I could actually put a Dark Swarm where the main's peons are and that would protect from outer attack. Might make early game Zerglings unstoppable vs Terran though. Just like half the patches though or something being safe would be good though.



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Oct 9 2007, 5:51 pm BeDazed Post #42



Please. More flame?
And theres something called EDIT post not to prevent triple posting like that.
And anyways. I like my map. You're just mad because I didn't say something nice.
I have a nice & good life, thx for caring.



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Oct 9 2007, 5:55 pm Chef Post #43



Whatever you need to tell yourself :)



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Oct 9 2007, 9:15 pm Protogod Post #44



Quote
You wanna know why BroodWarMaps.net and TL.net doesn't have a 20 post flame war about nothing? Cause we both can and do actually moderate our site.
Then go back. I mean, isn't that why you left WB? Leave SEN too, we don't need your egotistical "Begging the question" and "Burden of Proof."

You talk about logical fallacies in some vain attempt to Make yourself sound intelligent, when ironically enough, you yourself are a walking fallacy.

Gtfo.



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Oct 10 2007, 4:41 pm Chef Post #45



I actually started on SEN, and I know there are some good people here ;P You and Titan, however are very new to SEN.

Anyway, updated map. Guess what children? Protogod's and Titan's theorycraft couldn't have been more wrong, because Zerg have an insane advantage against Terran to start. Jeez, maybe I actually do understand StarCraft a little better? Because exactly what I was worried about happened to be the problem? Anyway, sunken rush will only take away half mining efficiency now, which should balance things out a little. Whether that isn't enough, or it's too much remains to be seen. Testing is required.

PS: WHAT A SHOCK, I MADE CHANGES TO MY MAP BASED ON ADVICE (that I trusted)! GUESS I LISTEN TO PEOPLE AFTER ALL =O! JUST NOT RETARDS ;D



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Oct 10 2007, 6:25 pm TitanWing Post #46



Quote from Chef
I actually started on SEN, and I know there are some good people here ;P You and Titan, however are very new to SEN.
Everyone's new to SEN. The site just got started. If you're referring to the old SEN, then I was there too, I just didn't post much, but I WAS there.

Quote
Guess what children?
Children? Lol...keep it up, you're fun. :)

Quote
PS: WHAT A SHOCK, I MADE CHANGES TO MY MAP BASED ON ADVICE (that I trusted)! GUESS I LISTEN TO PEOPLE AFTER ALL =O! JUST NOT RETARDS ;D
Ok, so you listen only to people who don't say the map sucks. I like how everyone you argue with is a "retard". Leave your pathetic insults in middle school where they came from, word of advice.



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Oct 10 2007, 8:28 pm Chef Post #47



Quote
Children? Lol...keep it up, you're fun. :)
Well, I am Chef ;)



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Oct 10 2007, 11:51 pm yenku Post #48



Quote from BeDazed
1st, there are chokes that can fuck over the entire map. And I see no visible field that can emphasize alot of flanks and strategies that involve large amount of land. I see alot of places where siege tanks can be dropped off to kill off probes. Thats imbalanced enough.
I see alot of places where any ranged unit can be dropped off to kill off probes.

Quote from BeDazed
Chef. Just simply put, you just make really horrid maps.
You're not even trying to fix or listen to what we say.
I don't even know why you posted this topic in the first place anyways.
THIS FORUM IS NOT FOR ADVERTISING K THX BAI
Advertising... I haven't seen any helpful advice from many of you, he addressed man y issues he either won't fix or when he does get a specific suggestion, he counters it with the map itself and proves that it may already be okay. Keep in mind, this is a map SHOWCASE. Advice is taken at owners expense.

Quote from BeDazed
Please. More flame?
And theres something called EDIT post not to prevent triple posting like that.
He's probably used to the SEN that made additions to the end of posts.

Quote from Protogod
Quote
You wanna know why BroodWarMaps.net and TL.net doesn't have a 20 post flame war about nothing? Cause we both can and do actually moderate our site.
Then go back. I mean, isn't that why you left WB? Leave SEN too, we don't need your egotistical "Begging the question" and "Burden of Proof."

You talk about logical fallacies in some vain attempt to Make yourself sound intelligent, when ironically enough, you yourself are a walking fallacy.

Gtfo.
He's been here way longer than you. So have I. We never had retarded conflict like this before, except for when we had retarded egotists come here. I may be indicating that you are starting the trouble.


The only reason I justify this post with out any critique or conversation of the map is because I feel since there is no real moderation of this forum yet, and I am one of the few who had some rank in this community. Please. If you continue this argument, you will get more back, what do you expect? Just STOP. If I were mod, many posts would have been edited/deleted and I would have warned probably several times for all the BS that is going down right now.


But wait, I do have a relevant thing to ask, Chef, could you respond to my statement directed to you in my last post?



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Oct 11 2007, 1:29 am Chef Post #49



Sure.
Quote
Two things get to me, 1) the tightness of the choke outside the nat and 2) the lack of D-webs directly behind the main base minerals.
Tell me what you think of those issues.

Response 1: Given that there are so many back paths, I don't think Terran are over joyed to start with on this map. If it proves to be an issue, I will alter it (And it'll probably force me to put that mineral only expo somewhere else, since it only just barely fits now).

Response 2: I thought about this as a possible solution, but if I were to do that, I might as well just make magma behind those minerals, which causes the map to be tight in a key spot. Plus it was my intention to have all bases be very vulnerable. If my solution with putting half the minerals exposed, and half relatively safe is not enough, I will try to think of a new solution, or just forget about the map (probably the latter, since my interest is feigning and I'm not exactly sure what I could do with it, apart from making the middle blocked off and screwing up pathing.



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Oct 14 2007, 2:02 pm yenku Post #50



Sweet deal. I wanna play this map at some point. Ill try and contact you soon when I have access to a SC compatible computer and we can play a few games.



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Oct 14 2007, 5:13 pm Chef Post #51



Sick :)



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Oct 15 2007, 1:31 am Akar Post #52



Quote
The only reason I justify this post with out any critique or conversation of the map is because I feel since there is no real moderation of this forum yet, and I am one of the few who had some rank in this community. Please. If you continue this argument, you will get more back, what do you expect? Just STOP. If I were mod, many posts would have been edited/deleted and I would have warned probably several times for all the BS that is going down right now.
Wouldn't that break the first amendment in my country?



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Oct 15 2007, 10:22 am Symmetry Post #53

Dungeon Master

The first amendment doesn't exist here. Get back on topic.



:voy: :jaff: :voy: :jaff:

Oct 29 2007, 5:00 pm Shadow Paladin Post #54



I miss the time where people used to make normal melee maps without all these unnessessary terrain add-ons...



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Oct 30 2007, 1:08 am TitanWing Post #55



If you meant the spells and neutral buildings, then I partially agree.

Square terrain however has been nothing but a good thing.



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Oct 30 2007, 5:18 pm Shadow Paladin Post #56



Well, yea. I don't see either why people want their maps to be as flawless as possible (taking the "now you're sure NO units can go behind ANY minerals!" example).

It's part of the game, and as some other people clumsily said earlier, the map offers but a very few number of applicable strategies...



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Oct 31 2007, 12:37 am Moose Post #57

We live in a society.

Looks great for Zerg.
Looks okay for Terran.
Doesn't look promising for Protoss. :P




Oct 31 2007, 1:32 pm yenku Post #58



All these nay sayers. Psh. No one can spot something beautiful thing when it kicks them in the face!

I know this map isn't perfect, but it doesn't claim to be. It's a pretty cool map when you think about it, how many people do shit like this and make it playable? Well, I'm not sure if it actually is, since I haven't been able to play on it yet, but it seems do-able.



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Oct 31 2007, 4:39 pm TitanWing Post #59



Quote from yenku
All these nay sayers. Psh. No one can spot something beautiful thing when it kicks them in the face!
The point of saying that was....? To make people angry and start another argument is the best it's gonna do.

Quote from yenku
I know this map isn't perfect, but it doesn't claim to be. It's a pretty cool map when you think about it, how many people do shit like this and make it playable? Well, I'm not sure if it actually is, since I haven't been able to play on it yet, but it seems do-able.
Way to make a point and then tell us all that you have no idea what you're talking about in the last sentence.

We've been pointing out many problems for quite some time now, but Chef is apparently too cool for feedback. This topic should be closed.



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Nov 7 2007, 2:04 am yenku Post #60



First off, learn to spot sarcasm. I was speculating on how no one has anything good to say about a potentially decent map.

Uh, I didn't say anything about having no idea. Should I have left out the word, "well"? Would it then be more clear on how I was strictly pointing out I couldn't be sure? Don't get me wrong, from not playing it and knowing its a different idea, I can't be sure its gonna work great, but my knowledge of melee is such that this map looks like it could bring some good things to the table despite what flaws it may have.

This topic need not be closed. What it does need however, for intelligent discussion's sake, is someone to fucking play the map. Do you think people put their maps up here for shits and giggles? He wants his map played, yet no one plays him when he asks for games, then he's made out to be an ass for rejecting advice. Advice isn't as helpful as it would be if 1) the person has experience on the map, and 2) the person knows how to play the game. Chef's map does put new ideas to use, and he isn't going to change it if someone hasn't made an effort to see how it plays anyway.



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