Staredit Network > Forums > SC1 Map Showcase > Topic: Temple Siege v1.6
Temple Siege v1.6
Feb 12 2009, 6:20 am
By: UnholyUrine
Pages: < 1 « 23 24 25 26 2770 >
 

Apr 22 2009, 8:44 pm rockz Post #481

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from SFSKabam
lolwut. It makes perfect sense, it's just not typed neatly.
http://www.staredit.net/?faq=22
It's against the rules.
Quote from SFSKabam
It basically sums up that all other chars can very easily dodge Phantom l4 somehow.
volt l3 is the same way. I do hate the useless scourge though. If l2/4 could be used after l3 it would be worthwhile.

Post has been edited 1 time(s), last time on Apr 22 2009, 8:51 pm by Zachary Taylor.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 22 2009, 8:59 pm AngerIsAGift Post #482



I would like to contribute that I get assimilators almost every game for SFSKabam, and my characters are always falling behind and dying late game because none of my assimilators survive for more than 2 rounds vs competent players. Even if I go to protect them, they still all magically end up dead at night. =/ Honestly the assimilators are feeling less and less worth getting in the middle of the map, and there is no chance I'm spending 75 just to defend each one because Mech and similar characters can just LOL the cannons built around them anyways. The only assimilators I can get usefully is the one right next to your base and the middle/top. And those all go down when a stronger player decides to capture those bases mid-late game. The assimilators were a lot more useful in the older versions, now it's just weighing my team and my gameplay down, especially since I spend 2-3 civilians on assimilator money and that all my strategies have gotten used to heavy income from the previous versions, EVEN when some were destroyed, I could always rebuild them because I had the money.



None.

Apr 22 2009, 9:00 pm SFSKabam Post #483



Quote from name:Zachary Taylor
Quote from SFSKabam
lolwut. It makes perfect sense, it's just not typed neatly.
http://www.staredit.net/?faq=22
It's against the rules.
Bah! When other people stop breaking this rule: 9. Use common sense and be smart... I shall not mock-stupid anymore! ... And in general my grammar is lolgrreeeaaatttt... My posts are productive, give great points, and are high quality ( at least somewhere below the mockity, and obnoxiousness ). Besides, it's not my fault people give horrible replies to my posts which contain my opinions.

"Dead assims obviously don't give income. Just because you don't have 30 ups by first night, does not make them too weak. It's called balancing. " Cmon now, that's just asking for a retort kick to the face. (And I still don't know why he bolded some of my stuffs)

"as for your whining about phantoms L4 being to weak thats insane. Unless they are hp whores with big units you be able to kill them with relative ease. Even with the 1/4 dmg problem one can easily kill a 2khp goon with ups but then you don't know how to sim so i can understand how you find it weak. Not to mention you should be in top 2 exp spots if played properly. Either way if your haviong trouble killing opponents use it to feed during day time and at night you can pk by surrounding them when they retreat. Chances are they will be weak enough to kill by then and with night they wont see you until its 2 late."

Lolwut, that one speaks for itself, as to why it needed an asinine response. :O

However, I shall try and work on the ScaryWords I tend to use.

Quote from name:Zachary Taylor
Quote from SFSKabam
It basically sums up that all other chars can very easily dodge Phantom l4 somehow.
volt l3 is the same way. I do hate the useless scourge though. If l2/4 could be used after l3 it would be worthwhile.
Ya, as it stands, phantom L3 is good for: Running, or teamin'z. Eh I dislike Volt as is, so I shan't comment.



None.

Apr 22 2009, 9:59 pm Moose Post #484

We live in a society.

Quote from SFSKabam
"This post was edited 3 times, last edit by Mini Moose 2707: 3 minutes ago. Reason given: Flaming, immaturity, obnoxious, etc."
What the hell, there was absolutely no flaming. There was no immaturity (LAWL). Ok it was obnoxious (not my fault I have to deal with people that seem to do naught but theorize on the game). Whatever. And more importantly, I removed the scary words, then you edited it. :(
You seem to have difficulty with keeping your moderatory disputes in PMs.

Quote from SFSKabam
there was absolutely no flaming
I distinctly remember editing "morons" to "people" as well as other insults. If you're going to continue disputing this, I will go into the database and retrieve your original post.

Quote from SFSKabam
There was no immaturity (LAWL)
1. You seem to have difficulty with keeping your moderatory disputes in PMs.
2. "(LAWL)"
3. "LOLNOPOST2EDIT, SOIREMOVEYOURTYPIN'S, AND DON'T GIVE YOU CLIPBOARDPOSSIBILIES. gthnx."
4. "<refrained from using EFF word>"
5. "svakjv'ingly"
6. "godkjajhbaldf'ing"
7. "shvKJLHNBDNSFKJN"
8. "my grammar is lolgrreeeaaatttt..."
9. "ScaryWords"
10. "LOL??????"
11. "w/e. And fyi, d00d,"
12. "Assault: OHMYGODHALS -run- Speed>hals
Mech: LOLHALS
EarthDemon: LOLHALSVSMYSIZE SIMPLEDODGYL1
DarkMage: OHGODHALS>MECAUSEISLOW canCloak@night
Sumoner: Rofl I'll just resummon those!
Archer: Ohnoes! 75%damage to me I can run away easily!
Mutant: RoflSlowHals If I can't tank 5 hits I'm a newb no-HP mutant as is.
LightMage: Ohnoes! Hals! -Casts L1 as he casts L4-
Volt: LoLMagnet Gl getting enough hits to punch through his Large-Sized, yet tiny HP?
Warrior: lolplz If a warrior can't tank almost all of of phantom L4, they're n00b.
Assassin: Ha! What was once here is not! The general agreement is Assassin should only do shit @night, which I think is stupid, but I'm tired of arguing with people that fail@logic.
Psion: That tickled LOLYOUMISSEDCAUSEINVINCE.
Engineer: LOLMP? (EMP) Can Run fastar then slowlawlz
Medic: Hm... Medic shouldn't be fighting, so ohnoes...(at least not that late in game) canCloak@night"
(I'll be nice and leave it as one quote.)
13. "Ffs, Engineer already has lol can-splash-attack, Can-Multi-Lane-L1, can mutli-irrad-rine/zealot-L2, can lolArmoredSim>at least 6 chars, can-lol-the-map-with-mines-l4? But I care not, cause in general, simming is useless if you're not playing newbs."
14. "Running, or teamin'z."
15. "Lolwut"
16. "<WHATEVERTHATGIANTTHINGYOUPUTINPLACEOFFUCKINYOURLASTPOSTEDIT>"

Quote from SFSKabam
Well hay, thanks for <refrained from using EFF word>ing deleting my post, Moose, now I get to type my very calm response again, in a not so <refrained from using EFF word> calm manner, cause SEN decided to tell me: LOLNOPOST2EDIT, SOIREMOVEYOURTYPIN'S, AND DON'T GIVE YOU CLIPBOARDPOSSIBILIES. gthnx.
You can view all deleted posts from their respective notices.




Apr 22 2009, 10:34 pm xYoshix Post #485



I totally agree with moose. The way SFSKabam types is quite annoying...


Quote from AngerIsAGift
I would like to contribute that I get assimilators almost every game for SFSKabam, and my characters are always falling behind and dying late game because none of my assimilators survive for more than 2 rounds vs competent players. Even if I go to protect them, they still all magically end up dead at night. =/ Honestly the assimilators are feeling less and less worth getting in the middle of the map, and there is no chance I'm spending 75 just to defend each one because Mech and similar characters can just LOL the cannons built around them anyways. The only assimilators I can get usefully is the one right next to your base and the middle/top. And those all go down when a stronger player decides to capture those bases mid-late game. The assimilators were a lot more useful in the older versions, now it's just weighing my team and my gameplay down, especially since I spend 2-3 civilians on assimilator money and that all my strategies have gotten used to heavy income from the previous versions, EVEN when some were destroyed, I could always rebuild them because I had the money.

As I said before, assimilators were too dependent before. I feel that its perfect the way it is. Another thing you can do is to double team on the person attacking the assimilator. Most of the protected assims have a small exit (ie. South outpost, bottom of middle outpost), so it could be easy to trap the attacking hero and kill them. Even IF they get destroyed, think about how it affects their training. Getting assims far apart from each other can burn out some time. Also, the money raised from the assims could still help your teamates since they gain a profit. Say you get 5 assims. They give you income twice before they die. That is 150 mins for each player. You spent 175, but altogether your team gets 450. Even if it's not a profit for yourself, it may be otherwise for your teamates.



None.

Apr 22 2009, 11:10 pm ShredderIV Post #486



I also agree that assims are fine as they are. Many times, in fact, assims are extremely hard to kill early to late game, because of cannons. This is the point. They're suppose to give you an early edge, and obviously are not gonna work very well late game because of opponents being stronger.

Also, for phantoms l4, the point is that there are supposed to be counters to it, such as mech that gets 1/4 dmg. Not every hero is supposed to be able to fight every character evenly. That's why it's a team game.

And as a side note, and LOL you'll edit it, thx moose for saying I was off topic lol.



None.

Apr 23 2009, 5:01 am ShredderIV Post #487



Sorry for posting twice in succession, but I have a big concern with phantom. His l2 actually changes him into the power shot ghost. I think this is rediculous, since he gets about as much invince time as a lm l1, without cooldown. I suggest that when you use power shot, it simply creates another ghost to use the power shot instead of allowing phantom to be invince, which is really op considering the dmg it also does.

Also could you make it so dms curse works on summons or something? Cause otherwise she's completely useless vs summoner.



None.

Apr 23 2009, 6:08 am rockz Post #488

ᴄʜᴇᴇsᴇ ɪᴛ!

There's an edit button in the bottom left corner. You shouldn't have to bump unless the last post was a few days old.

You can't move while in power shot, and it has a significant delay to attack, and is incredibly short lived. If you have 450 mana, that gives you 10 shots in a row, meaning 15 seconds of invincibility. That's not that long, and with that much mana the phantom probably doesn't have much life. If you're quick, it's not too hard to dodge, and is fine the way it is. It's not like you can really go toe to toe against a lm either, due to l1 providing similar damage at a much smaller range.

storm kills lings in one go, mael can prevent them from running. You just have to play differently. However, I think it would be cool if l4 affected spawns/summons around the DM to make 2 broods, and killed the summon.

@SFSKabam
Excessive ellipses, run on/made up words, and an inability to find fault in yourself are signs of immaturity and poor grammar. Get what you want to say out there, and remember to consider your recipient's ideas, even if you don't agree with them. There's a fine line between stupid and absurd. "Stupidity" should be handled seriously. "Absurdity" can be mocked. You just have to develop some common sense and better judgment to tell the difference.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 23 2009, 5:36 pm ShredderIV Post #489



Ok, have to ask you Taylor, how does he not have the ability to go toe to toe with lm, when the reason you gave was that lm has a shorter range. I think the point is that it's supposed to do huge amounts of dmg, not as an invince spell. This, to me, is like making lm invince when he uses l2...



None.

Apr 23 2009, 7:35 pm killer_sss Post #490



Quote from ShredderIV
I think the point is that it's supposed to do huge amounts of dmg, not as an invince spell. This, to me, is like making lm invince when he uses l2...

well it makes him a pretty balanced character with his dodge/attack move since he moves rather slow but i wouldn't mind a cooldown of some sort. I have personally died a few times when i first fought against the phantom lol. I didn't realize if he precasted that there was no down time as there is on the light mage.

oh and side note Lm can now cast L1 while using L2 so essentially it can happen so prepare for your worst nightmare lol. This is in the upcoming patch so not totally here yet.



None.

Apr 24 2009, 1:03 am UnholyUrine Post #491



Quote
Maybe by restructuring the spawns in the first place they can have a hero that goes up 1 level above so it doesn't have the overpowering effect like 1.5 on certain heros thus allowing them to skip the compensation phase to help reimprove said heros.

This quote was from v1 but it fits here more.

I have considered doing that... and I will probably try it before I lump it... but the Summoner would have no trouble with zerglings... they do 10 damage ... so all the summoner has to do is spend a few more on armor and voila....

I have currently increased summoner hp to 4200 and decreased swarm to 70 E, consume to 0, and plague to 100 in an attempt to make summoner better.. I will probly lower zling speed cost, and I am also considering more summonable units :P but that's highly unlikely....



None.

Apr 24 2009, 1:21 am xYoshix Post #492



I don't quite understand the idea...

Also...have you seen the new terrain I sent you? You didnt respond :><:



None.

Apr 24 2009, 2:36 am ShredderIV Post #493



Going back to the lm l1 issue, I think I have found the problem and solution. I think the reason ppl are asking for a ok mobility spell is because of the current lack of mobility in his l1. I think by spreading the attacking hts more, it would allow him to move at his normal pace better, since the problem with the current one is that he can be camped by long range units while he futilely uses l1 to try and survive.

There also seems to be a strange glitch sometimes, where a hero completely freezes. No spells cast, the hero just can't move. I haven't been able to pinpoint exactly when or how it happens yet, but I think it may have something to do with the defilers and a stun trigger being activated.

Post has been edited 1 time(s), last time on Apr 24 2009, 2:45 am by ShredderIV.



None.

Apr 24 2009, 3:26 am ClansAreForGays Post #494



Sometimes archon lv2 freezes the caster too. I hate this as it makes summoner un-counterable for volt.




Apr 24 2009, 11:38 pm rockz Post #495

ᴄʜᴇᴇsᴇ ɪᴛ!

@ CAFG
I'd enjoy a slight revamp of l2. Instead of the slowdown found on volt's l2, Id rather have a whole bunch of recalls on him. Alternatively, he could make everyone go to a point centered on him, but which doesn't move with him. So long as l3 kills lings, it's fine.
@ Shredder
Other units can't just go up and attack lm. Since ghosts have such long range, obviously they're an exception, but again, you're not going to go TOE TO TOE with lm. When I say "toe to toe" I mean their toes are touching, if aldaris actually has toes. LM's l1 is fine. I'd prefer not having 25 gas wasted if I cast l1 too fast, but it's fine the way it is now.

As for the strange glitch, when does the stun end? if you can tell how long it takes, then you can find the trigger. If it never ends, and you have to press stop or something before you can move again, that's a SC bug; don't worry about it.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 25 2009, 12:46 am killer_sss Post #496



Quote from UnholyUrine
Quote
Maybe by restructuring the spawns in the first place they can have a hero that goes up 1 level above so it doesn't have the overpowering effect like 1.5 on certain heros thus allowing them to skip the compensation phase to help reimprove said heros.

This quote was from v1 but it fits here more.

I have considered doing that... and I will probably try it before I lump it... but the Summoner would have no trouble with zerglings... they do 10 damage ... so all the summoner has to do is spend a few more on armor and voila....

I have currently increased summoner hp to 4200 and decreased swarm to 70 E, consume to 0, and plague to 100 in an attempt to make summoner better.. I will probly lower zling speed cost, and I am also considering more summonable units :P but that's highly unlikely....

i put that in version one because they were considering redoin spawns entirely and have more units. You implemented it to see how it would work and it works great for slowing the summoner. with the few tweaks your talking about i think the summoner would be quite fine.

What i was kinda going on about the jump 2 levels ahead was basically because it hinders some units with lower hp such as lightmage and ling. Its a bit much for them to handle and i've seen many deaths resulting from stacking 2 waves of spawn early game in one lane. These can be avoided if you know what your doing but they still dish out enough to take down many foes.

Since they were restructuring there spawn they might be able to find that middle ground and go up 1 lvl with stronger spawn rather than go up two levels. If they redid the spawn they could play with dmgs to make them just right. so it would work out nice. You really don't have that luxury and with the improvements your making you wont really need it. This is why i sugested it to them because they have more freedom and i truly feel having one super unit in the group makes things alot more balanced in a way.



None.

Apr 25 2009, 3:52 am Thuy Post #497



summoner's Lv2 is useful :D is there a chance that you can increase their hp? i found some good use with them :D!



None.

Apr 25 2009, 6:14 am killer_sss Post #498



they make great surprise attacks on players that go to heal at night too. at least thats how i use them mainly.



None.

Apr 25 2009, 3:36 pm Moose Post #499

We live in a society.

Quote from UnholyUrine
IDEAS THAT MAY BE IMPLEMENTED
All of these are up for debate..

- Fix day/night cycle not being preserved
- Fix strings that tells erroreneous(?) information.
Why are these up for debate?
"Unholy, please please please keep these strings that lie to us!"
:-_-:




Apr 25 2009, 7:24 pm ShredderIV Post #500



As for the glitch, as far as I've seen it lasts for about as long as volts l3, which is a pretty long time. It also is not just a sc glitch, since no matter what you click, you can't move.



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