its precisely these kind of things which cause bad feedback.
All I can say is wow to all the cries to nerf certain units which were not OP to begin with, time to open my big mouth for this one.
Medic:
-Nerf medic L4 are you serious lolz? Medic is pretty much a non-factor until she gets her L4 (Good medics will cloak and disable units for team kills), even then an effective team effort can knock her off before she can mana whore 120 for the win, FH'ing in 20% increments is stupid and makes he near worthless.
Its precisely why the L4 is over powered. shes so weak before her L4 and after her L4 it is as u say For The Win. Its too Game Changing which is why it is pending a nerf.
Medic L3 is perfectly fine, great support spell. Why change it? It gives her unlimited cloak and can help her teamates with low mana pools keep pumping out additional spells. I.E failed nuke and lost ghost, L3 please. (220 mana is not easy to come by when your cap is lets say 200 or 180).
i agree it is a nice support spell but it doesn't allow for a medic to go any other setup than pure L4. Medic has no power without her team. this is why this skill needs a buff. along with that her L1 and L2 both have interesting uses and might be able to use a small buff but they are good as is pretty much.
Volt:
-Someone said nerf His L2? Manual it,and kill him, seriously do you guys even think about what your saying? L2 is not broken in slightest, maybe at most reduce its pull time. Almost all units can manual him to death. Nerfing L2 will reduce his role in being a lurk bomb noob counter which 99.9% of people do. Im surprised no one cried for lurks to be nerfed...
basically this skill is overpowered against some heros. not everything can manual through it like u say and because it can be stacked its very devesating. its pretty much a guarenteed kill against characters that cant manual through it. and use on those that can manual is very very dumb.
-Nerf L3? LOLOLOLOLOLOLZ this is way over the line, Urine made the startup up time on this spell long for a reason, its very easy to spot and dodge (how could not see a big blue orb rolling toward you with 3 carriers blowing up consecutively) if you cant dodge it than QQ more or lern2dodge k?
Its because you don't understand how to guarentee a guarenteed hit that you think L3 is fine. L3 could use a small nerf in mana drain because it does take a way a lot of mana. i have killed numerous full health medics with it and others who rely on mana but don't have enough to take that big of a hit. all one needs to do is fire of L1 and then L3 and boom huge mana drain and a great stun period. My favorite kill is L1,L3,L4. Works like a charm.
Assault:
-No cloak for ghost is meh but i guess 3super ghost is fine
-Nuke is not overpowered carebears please stop crying about it
agree it is fine without cloak. its now a bit harder to get off a nuke quite as easily but you can usually get a pk out of a nuke shoot if u do it correctly.
As a side note to Unholy ive come across another bug with lurker.
while using my L3 any stun from the volt seems to unburrow me shut off my spell but doesn't kill the hydras. and if i unburrow on my own or from the dragoon L3 im fine. it just seems to be only affected by volt L1 L3. didn't have ne contact with L2 so i'm not quite sure. I believe this is all due to Volt Being a counter to the Lurk and shutting down his spells. I know my L3 has been interupted by other stuns and i just unburrow but my spell seems to go on. I'm sorry but i didn't grab a replay hopefully i will be able to grab a replay of it in another game. ty.
Post has been edited 1 time(s), last time on Mar 30 2009, 10:05 pm by killer_sss.
None.