Saw AllStarEllis's bunker blend here -->
http://www.staredit.net/topic/6402/ And decided to make a new blend that didnt require having fire wall turrets.
Also blended the high dirt to low dirt so cliffs can be made around it.
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That looks really nice. Could prove very useful.
Ya, trying to find a good blend for either high dirt -> asphalt or high dirt -> structure.
Would love to use this in an RPG/Defense/Builders & Attackers style maps.
If anyone has any ideas on how to blend it plz post screenies.
If anyone wants the maps file to mess around with it or to even use the terrain just wait, I'll attach it to original post after i get home from school
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For badlands, I think that Tuxedo-Templar's badland compilation works absolutely great and has a blend for that. I'm not sure the exact place to download it, but I think I got it somewhere on the forums. Failing that, google is your friend.
EDIT: Found it:
Linky.
Nice work.
you got a back-wards verison of it? (could you make a bunker? with 4 walls I mean)
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SEXY, very nice, I'd love to see how it looks as like a prison wall or something
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His blend to high dirt is better, but I like your compound -> compound blend. Very nice.
You can really make that work in any WWI / WWII map, for like the trenches or something. Fantastic.
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Nice work.
you got a back-wards verison of it? (could you make a bunker? with 4 walls I mean)
Not yet but you can bet i'll be working on it.
Quote from name:Killer_Kow
His blend to high dirt is better, but I like your compound -> compound blend. Very nice.
Whos blend? And thank you.
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Whos blend? And thank you.
Allstar's, the one you referenced in your first post. Yours has a little bit of (albeit not very noticeable) blockiness that his seems to avoid.
New blend thx to tux's blend map. But still having some slight issues now with blending from mid floor to bottom floor.
Map is attached
Attachments:
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Ahaha, nice work. Just pointing out, my blend doesn't REQUIRE flame walls, I just thought they looked nice.
The only reason it works without blockiness on mine, is because I used sprites... None the less nice blendering :]
Also, I have created a "The thing" map using my blend, it has a backwards version of the blend in it too. from structure -> asphalt and Structure -> Structure I might upload it later but a the moment I can't be bothered to put the triggers in.
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Zero Ame, post another picture of the second blend without having a unit selected (to disable those grey spots)
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I don't care that you used sprites to do it, that looks sick as hell.
Bit of a different take on it here.
Attachments:
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I like allstars a lot more then urs pigy
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Ta Da
Using Tux's blends map I got the perfect 0 sprite blend
V1
V2
Now I just need to see allstars backwards blends.
Post has been edited 1 time(s), last time on Mar 14 2009, 3:35 pm by Zero Ame.
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I never thought that Badlands terrain could look so good
V1 is very well done
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