Staredit Network > Forums > SC1 Map Showcase > Topic: Probe Battle!
Probe Battle!
Oct 1 2007, 5:42 am
By: payne  

Oct 1 2007, 5:42 am payne Post #1

:payne:

Probe Battle v3!

Made by : t(u.ut)

How to play :
At start, you choose your opponent by going on the beacon of its color.
After this is done, your probe and the one of your opponent will be teleported to an area.
From there, start using unique strategies to kill opponent's probe.

Nexus = Nexus
Pylon = Pylon
Cannon = Cannon
Shield Battery = Hallucinated Probes
Cybernetic Core = Zealots

I hope you'll enjoy that FREACKING fun game!

P.S. Gimme feedbacks please...

Attachments:
Probe Battle v3.scx
Hits: 34 Size: 28.98kb

Post has been edited 4 time(s), last time on Nov 22 2008, 10:34 pm by payne.



None.

Oct 1 2007, 10:19 am Moogle Post #2

Predator of Bed Chambers

... Canon = Canon? lol isn't it Cannon?

Is this map by you or someone else?

I'll play it and then give my feedback.



If all else fails, crowbar the fucker

Oct 1 2007, 7:01 pm Lakai Post #3



Canon camaras :)



aka sexy



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Oct 1 2007, 10:04 pm Symmetry Post #4

Dungeon Master

This is topic 666.

<3



:voy: :jaff: :voy: :jaff:

Oct 1 2007, 10:26 pm payne Post #5

:payne:

-.-'
Wow... nice spam :D



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Oct 2 2007, 11:55 pm blacklight28 Post #6



Now everyone is spamming... Including me if I don't say anything else...O.o

Anyway, I'm not spamming but your description doesn't make any sense to me.



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Oct 3 2007, 1:57 am FlyingHat Post #7



Can you feed us a discription of your map to see if it's worth the time?



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Oct 3 2007, 3:56 am FatalException Post #8



I'm afraid I don't understand... You just make buildings and attack the enemy's probe with your own?



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Oct 4 2007, 1:32 am Aoe325 Post #9



His description is pretty clear.. but here is a clearer version for those without eyes (doesnt make sence I know ) :

Your probe and your enemie's start in a big arena far one from another, you can build cannons to support your attacks and refrain the enemy from trying to kill you in your own base.

You can summon clones of yourself by making shield batteries, which will help you get to the enemy probe alive to kill it.

I guess nexus either allows you to mine or spawns you money, so it is important to destroy your enemie's nexus when given the occasion



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Oct 4 2007, 10:45 pm payne Post #10

:payne:

That's right :P



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Dec 1 2007, 4:50 pm dwarthing Post #11



W00t, after playing this for an hour, I can give my review.

Ok, you start off with some probes in little square box with some beacons, 1 of every player's colour. To challenge a player, you simply walk onto their beacon and it will instantly teleport you to one of the 4 arenas. Everybody has 3 lives, every time you lose, you lose a life. The arenas themselves are pretty bland, its all square terrain with a mineral patch on either side.

However, when you get to the actual fighting, this is mad fun. The amount of strategies you can actually use is ridiculous, contrary to what one might think when they are new to the game. The strategies go into even the tiniest details. Some questions you ask yourself the second you start a match.

Should I mine 8 minerals, then build a nexus and drop it off, then go build cannons?
Should I build a nexus then start mining?
Should I just go terrorize the other player and kill his nexus so neither one of us can mine?
Should I mine 8 minerals then build a pylon and cannons?
Should I mine 8 minerals, wait for my opponent to build pylon and cannons, kill his cannons, then build my own cannons?
Should I mine 16 minerals, wait for my opponent to build pylon and cannons, kill his cannons, build 2 cannons, let my opponent kill the 2 cannons to buy time, then build cannons on the side of the map blocked off by pylons so my opponent can't kill them?

And way more.

My personal favorite strategy (vs noobs) is to build a nexus, mine 16 minerals, then build a pylon and 2 cannons and save the other 8 minerals for later. Every choice you make changes the outcome of the game due to the fact everything has very low hp and you have no time to mine more than 8 or 16 minerals. Eventually when you play with pros, it will get to the point where games can last 20 minutes because you are constantly running around killing each other's nexus's and cannons. In the end, quick thinking and clicking speed gets you victory.

The terrain is crap, which I thought you could have made much more interesting by spending a bit more time.

There is absolutely no instructions on how to challenge players, though it's easy to figure out.

The challenging players thing is kind of bugged, sometimes only you have to challenge them to start a fight, while in other cases, you both have to be on each other's beacon, challenging each other. The former makes the game much worse because somebody can keep challenging you so that you don't have a chance to fight other players, or this could just simply get you off guard. And starting a match when you aren't ready is the worst thing that could happen.

The gameplay is good if you are like me and like games where you and your opponent are on the same level, and it's all about skill and smarts, not about knowing which unit is most rigged or something stupid like that.

One major issue is that if you build a pylon in the middle of the strip of land , and cover each side with a cannon, and put your probe in the middle, it is impossible to kill you unless you suck. Even though your opponent controls the rest of the arena and can gather a thousand minerals, they can never build cannons close enough to kill either your cannons, pylon, or probe. The only alternative is to rush with hallucinated drones and probe, but your opponent simply has to target the probe with cannons and you lose. I suggest putting in the option of building a gateway for say 10 minerals, and the option of building a zealot (without speed) that has 1hp 1dmg, for say 20 minerals. This way if your opponent has bunkered up, and you have mining advantage, you can just mass zealots and win, since the win is rightfully yours anyway, if your opponent is just camping in a corner and has nowhere to run, but you cannot touch them.
The zealots will only ever be used in this unique case, because they are otherwise too expensive to buy in a normal match.

Overall , Gameplay is relatively good. Terrain is epic failure. Triggers have holes.



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Dec 1 2007, 11:53 pm payne Post #12

:payne:

Wow!
Thanks for that useful comment!
I just want to say that I didn't created that map... but since you listed what I should change and everything, I think I'll give a look to it and change it triggers and everything (and also add some colors in names :S).
Oh and by the way : the terrain itself is effectively a total failure, but I just want to say that the terrain is fairly well done on a strategic point of view...
I wish I could meet you on internet and play a lil' against you :P
Cya!



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Dec 2 2007, 1:44 am FatalException Post #13



1. Thank you dwarthing for bumping.
2. This forum is kind of for maps that you, the poster, make, ya know?



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Dec 2 2007, 2:01 am payne Post #14

:payne:

There...
I modified SOME terrain and added colors.
Plus, I removed some useless triggers (such as the x8 hyper triggers) and sounds (unprotecting the map screwed them up and I'm too lazy to go get them).
I also changed the hallucination from drone to probe : like this, you get more chance to survive when you'll mass.
I'm currently adding the zealot's building (since your situation was more like you're stuck in a corner and can't do anything, I'm not gonna make the probe create a pylon and a gateway (too big)).
It's gonna be Cybernetic Core (couldn't find better... a 2x3 building :S).
DOWNLOAD THE MAP THERE : http://www.maplantis.org/index.php?map=1355 ... or simply click on the title of the first post ("Probe Battle v3!")...
Or you can even download it directly from the first post.

Post has been edited 1 time(s), last time on Dec 2 2007, 2:08 am by payne.



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Dec 2 2007, 3:07 am Moose Post #15

We live in a society.

IMO, the game gets too offensive. There isn't much point to building because it degenerates into Probe micro. Immediate Probe Rush is all the combat I ever saw. If decent/smart players are involved in a battle, cannons (well, completely built cannons) or "zealots" (I didn't even see a single one in the game I was playing) will never enter the picture.

Other than the limited strategical options... do something about the units of people who leave.

Also.... uh..... can't you just not fight and pick off the winners after they waste each others lives to improve your odds vastly? :P




Dec 2 2007, 3:09 am ClansAreForGays Post #16



Quote from Lakai
wow I didnt even know I dubposted...
It's the devil.




Dec 2 2007, 5:20 pm payne Post #17

:payne:

I fixed the trigger that were supposed to remove all units of quitters.
I'm planning making an option of a FFA of all the players at the same time in a big arena or some teams (2 vs 2 vs 2 vs 2 / 3 vs 3 / 4 vs 4 / 2 vs 2). Should I?



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Dec 2 2007, 6:56 pm Moose Post #18

We live in a society.

You should do something that prevents me from going AFK for 20 minutes and finishing off the winners.
Perhaps use triggers to require the player with the most lives to fight?

FFA might also be a good idea. I was the only other player left, and Cheeze was battling the other guy. I started to fall asleep after 10 minutes or so and left.

You might want to experiment with slightly larger battle areas to expand strategy options. Like I said earlier, probe rush and endless probe micro is the only viable strategy for smart players.

You might also want to say HOW MANY hallucinations you get from a shield battery. It could be 2 or 20, I just don't know. I don't want to lose a match to build it because the other guy built cannons. (though, like I said, completed Cannons or Batteries should never enter the picture :P)
EDIT: Battery is free. :P

Post has been edited 3 time(s), last time on Dec 2 2007, 7:06 pm by Mini Moose 2707.




Dec 3 2007, 12:47 am cheeze Post #19



moose is just mad because I beat him down with only a probe.



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Dec 3 2007, 1:00 am Fisty Post #20



LOL! Moose Smash!


Well it sounds liek it will hold the average b.netter's attention span for at least 10 minutes so it deserves an award. Give yourself (and the creator) a pat on the back.



None.

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