I already have a trig for a BC being created and issued for player 7...
and during its flight, I have a trigger to make the screen shake.. but it isn't working...
I'm centering the view for force 1 on a number of locations
to create the illusion of turbulence during player 7's flight/crash
Trigger("Force 1"){
Conditions:
Bring("Player 7", "Terran Battlecruiser", "Flight Path", Exactly, 1);
Actions:
Play WAV("staredit\\wav\\a310flyinglow.wav", 0);
Run AI Script(" Vi6");
Wait(3000);
Center View("shake1");
Center View("shake3");
Center View("shake2");
Center View("shake4");
Transmission
Center View("shake5");
Center View("shake13");
Center View("shake7");
Center View("shake10");
Center View("shake8");
Center View("shake11");
Center View("shake9");
Center View("shake6");
Center View("shake12");
Run AI Script At Location("-Vi6", "Anywhere");
Center View("Crash Site");
}
With the trig(for now), the players all get to see player 7's flight and freefall, and the screen is supposed to shake like turbulence.. then after the turbulence, the screen will go dark..
everything is working except the multiple centering views(turbulence/shaking)
I tried giving the trig to both Force 1 and Players 1-5(Force 1)
i added 750ms waits in between the shakes.. and it works now sort of...
they move really super slow.. and looks like crap... and only the first 4 shakes fire
i have hypertriggers for P8 with no other waits for P8
3 sets of 63 0 waits with preserves on all of them...
so not sure why the shakes arent faster..
oh sorry
im used to other forums.. where you can post as often as you like..
you mean just editing previous posts instead of making new posts.. weird but ok...
Post has been edited 1 time(s), last time on Feb 26 2009, 1:43 am by Doodan. Reason: merging posts
None.