New thread here (plus explanation why I made a new thread!): http://www.staredit.net/topic/8736/
so dont post here anymore
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Well, first post (again) I forgot what my old username was on these forums (this was a VERY LONG time ago). Anyway, glad to be back I'm not sure if someone has already made an advanced wars map but I'm going to start on it now that I have Brood War again (cracked my cd in half because it was affecting my grades).
Anyway, I have seen advance war maps before (never played them) while browsing around. I thought, how cool would it be if I could make an advance wars ums for my next project.
For those of you that don't know what advance wars is, let me give you a short run down:
-Turn based strategy.
-Units rely on a grid to move and can only move certain spaces per turn depending on the unit and the terrain.
-Terrain affects how much damage units recieve (ex. if they are on asphalt they have say -1 protection, if they are in trees they have +3 protection, etc.)
-Fog of War option (can be turned on or off): sight is limited by units and units hidden in trees and mountains cannot be seen unless you are directly next to them.
-How to make units: capture factories, airports, etc. (1 unit can be made per round per factory)
-How to get $: capture cities ($ generated every round)
-How To Win: usually it's destory all enemy units or capture their main base.
I'm positive that I can make this ums happen. I just hope that I don't love interest.
Anway, lets talk about some triggering and stuff like that:
I could easlity copy a map from the game and turn it into a SC map or make my own for that matter. The time-consuming part would be the grid system that I would have to make.
Each plot of terrain (??x?? square) has to have its own location. Imagine a chess board its basically like that.
If anyone can give me an idea for aneasier way to do this that would be great.
Another aspect would be the optitonal fog of war. I'm not quite sure how I should do this since I will be utilizing a grid system where one square has to be visioned and the very next might have to be fogged.
Anyway, its 3:15 AM so I'll update this more later.
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Well I'm updating like I said I would
Had a good idea pop in my head for the battle system.
In advance wars you have single units on the map that consists of 10 units (IIRC) when fighting each other. The way the system works is that it takes terrain into effect (see earlier) and its reletively simple (ex. infantry<med. tanks, etc.)
I figured that when the units battle each other, I will set up a seperate battle system where each player gets 10 of their units (say its tanks vs infantry). I would then set up a series of triggers so that say: if 10 med tanks and 10 infantry are in location x -> kill 6 infantry (as a med. tank would sustain no damage to infantry).
As a result the hp of the infantry unit on the map will go from 10/10 -> 4/10
I also had an idea for a "targeting system" to select where the units can go and attack, etc. but more on that later...I gotta get started
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Any advice/ideas would be helpful and appreciated.
Glad to be back,
-Rain
Post has been edited 2 time(s), last time on Oct 7 2009, 1:06 am by Rain.
None.