Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Who wants this project?
Who wants this project?
Jan 28 2009, 4:05 am
By: socrates  

Jan 28 2009, 4:05 am socrates Post #1



Hello,

I would like to know who would be interested in making a special UMS map for me. It shouldn't be that hard (but then again I don't know since I can't make maps), here is what I want:

make a map like Fastest Possible Map
1 on 1 ; Player vs Computer
Computer: have only the main and base surrounded by cannons and pylons (since there are 8 bases it would be fun to have different levels (more cannons in one base than another)
Player: have 2 shuttles(with speed upgraded) and maybe the ability to make more shuttles, 4 attacking units and 2 high templars (with storm upgraded) and have the ability to make more units (maybe a gateway then too)

Objective: to successfully storm the mineral patch (therefore making this ums map a training of sorts for people that play fastest and want to learn easily how to micro effectively shuttles, units, and high templars in order kill workers)

I'm not sure if i've explained my self clearly enough. might be hard if none of the people here play fastest.



None.

Jan 28 2009, 4:10 am Biophysicist Post #2



Make your own map... People will help you, but not do all the work for you.



None.

Jan 28 2009, 4:10 am rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

Try. We'll help with the triggers, you preplace exactly what you want. Use SCMDraft.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jan 28 2009, 6:07 am socrates Post #4



Hey thank you so much, I read some replys and I was able to come up with my own version.

Thank you!



None.

Jan 28 2009, 6:29 am Elvang Post #5



We're here to help, and more than glad to answer questions. However, you probably won't be finding someone that will do the work for you. Everything you requested can be done in the editor that comes with Starcraft except for placing minerals close to the starting Command Center. And with the classic editor, what you see is what you get when you play the map (In your case anyways).



None.

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