Staredit Network > Forums > SC1 Terrain > Topic: Backwards jungle ramps
Backwards jungle ramps
Jan 24 2009, 9:16 pm
By: stickynote  

Jan 24 2009, 9:16 pm stickynote Post #1



I was pissed off at the ugly backwards high dirt --> dirt ramps, so I decided to try to make my own (that weren't high dirt to high jungle to jungle to dirt).



Attachments:
Backwards Jungle Ramps.scm
Hits: 2 Size: 39.58kb

Post has been edited 1 time(s), last time on Jan 26 2009, 4:44 am by stickynote.



None.

Jan 24 2009, 9:41 pm Excalibur Post #2

The sword and the faith

Very nice. May I submit these over at BWMN with your name on it?




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Jan 24 2009, 10:18 pm stickynote Post #3



Sure, go ahead.



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Jan 25 2009, 3:41 am Excalibur Post #4

The sword and the faith

Posted.
http://www.panschk.de/mappage/comments.php?mapid=3498




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Jan 25 2009, 7:39 pm Excalibur Post #5

The sword and the faith

From BWMN:
"They are blended pretty nicely, but the physical properties don't match the ones of a normal ramp at all. It looks as if you could block the ramp with a single zergling, ling tight. Or at least with a zealot.
It's much too tight in the middle."

If you'd like to fix them Sticky, go ahead. If not, no big deal.




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The sword and the faith.

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Jan 25 2009, 7:44 pm Devourer Post #6

Hello

Epic.



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Jan 25 2009, 9:06 pm Falkoner Post #7



The commenters there are retarded, I already posted the rebuttal there, but here it is:

You guys obviously did not test any of these comments you are making, the ramp is only slightly more narrow than a normal ramp, compare:

vs.


Also, the vision works just fine:


All of you guys' complaints could have easily been tested in under a minute in SCM Draft.



None.

Jan 25 2009, 9:15 pm Jack Post #8

>be faceless void >mfw I have no face

OOZH purty! I like lots, pity my maps are always in citys...



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 25 2009, 11:53 pm stickynote Post #9



Quote
SiaBBo
One word: looks ugly, oh wait, that was two.

Ow. That hurt. :flamer:



None.

Jan 25 2009, 11:56 pm Excalibur Post #10

The sword and the faith

The problem still remains of the center being too thin. Yes it is only by a little bit but in a melee that makes a lot of difference. Blocking with 1 unit vs 2 units is considered a bad imbalance.




SEN Global Moderator and Resident Zealot
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The sword and the faith.

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Jan 26 2009, 1:26 am Marine Post #11



But those ramps would take atleast 2 tanks to block. Maybe 3... Tanks are easily killed with reavers or ultralisks. Not to mention air?



None.

Jan 26 2009, 2:20 am Excalibur Post #12

The sword and the faith

.....You sir know absolutely nothing about melee.




SEN Global Moderator and Resident Zealot
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The sword and the faith.

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Jan 26 2009, 2:45 am Marine Post #13



Tanks blocking a ramp and you wouldn't send air to take them out? If not then what WOULD you send?



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Jan 26 2009, 2:52 am ForTheSwarm Post #14



You don't block ramps with tanks.



None.

Jan 26 2009, 2:58 am Marine Post #15



Hehe.. I would :)
Although I'd have a legion of marines behind them...




None.

Jan 26 2009, 4:18 am Excalibur Post #16

The sword and the faith

You obviously have never played any sort of high level melee. Tanks are not at all the issue here. A single drone, marine, zealot, scv, or early game unit could block the middle of those ramps from anything getting up. That is an imbalance if another player needs 2 of such a unit to do it, as early game scouting and rushing is usually decided by 1 or 2 units.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Jan 26 2009, 4:45 am stickynote Post #17



I've reattached the map with more ramps, and I fixed the other ones to widen them.



None.

Jan 26 2009, 5:31 am Vi3t-X Post #18



They work, but I've never liked Backwards ramps. They're too unreal.
Its like fucking with perspective.



None.

Jan 26 2009, 12:08 pm Devourer Post #19

Hello

Those blends nice and they also "works"...
I wonder how those ramps would look like forwards, so not backwards.
*pokes sticky*



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Jan 27 2009, 1:44 am stickynote Post #20



Look at the picture upside down :bleh:

Are you asking me to make a backwards backward ramp? Wouldn't you just get a regular ramp?



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