This has never been done before. If it's possible, you need to know a lot about EUDs to be able to do it. It very well could be possible.
As it stands, though my normal response is: No it's not possible.Here's the code from that map. It's a real simple map. Personally, I despise comments. It's easier to understand triggers by their code rather than a string describing what it does. It's also got health detection, and plays a sound when you're hit.
Trigger("Player 1"){
Conditions:
Deaths("Player 3", "1587", At least, 196608);
Deaths("Current Player", "Terran Engineering Bay", Exactly, 0);
Accumulate("Current Player", At least, 1, ore);
Actions:
Play WAV("Pow.wav", 0);
Set Resources("Current Player", Subtract, 1, ore);
Set Deaths("Current Player", "Terran Engineering Bay", Set To, 1);
Move Location("Current Player", "Terran Ghost", "Anywhere", "009");
Create Unit with Properties("Player 7", "Zerg Drone", 1, "010", 2);
Move Unit("Player 7", "Zerg Drone", 1, "010", "009");
Give Units to Player("Player 7", "Player 9", "Zerg Drone", All, "Anywhere");
Wait(40);
Remove Unit("Player 9", "Zerg Drone");
Preserve Trigger();
Comment("ÃѼҸ®,-1o, ¿£º£1d, ¿ø´õ·¯ 9ML, 10 p7 ¹ö·Î¿ìµå·Ð¸¸µé°í 9À̵¿ p9Áà,40ÈÄ µå·Ð¾ø¾Ö\r\n(¿£º£0d, ÃѾËo, °ø°Ý»óÅÂ)");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 3", "1587", At most, 196607);
Deaths("Current Player", "Terran Engineering Bay", At least, 1);
Actions:
Set Deaths("Current Player", "Terran Engineering Bay", Set To, 0);
Move Location("Current Player", "Terran Ghost", "Anywhere", "009");
Order("Current Player", "Terran Ghost", "009", "009", move);
Preserve Trigger();
Comment("¿£º£d0, ¿ø´õ·¯ 9ML, ¿ø´õ·¯ 9¿¡¼ 9\r\n(¿£º£d1~, °ø°Ý»óÅÂ)");
}
//-----------------------------------------------------------------//
Post has been edited 1 time(s), last time on Jan 14 2009, 2:55 am by rockz.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"