So I know how Mobile grids work and all, but I'm not quite sure about the differences in unit sizes themselves. Basically I want to move something half a square down, so I need a 0.5x0.5 mobile grid.
I know there are no flying units that small, and scourges do not form a perfect grid, so I was wondering if anyone knows how to make a perfect something-point-five-by-something-point-five square grid. If I could do that, I could just do subtraction to effectively get a 0.5x0.5 grid system going on.
Thanks!
None.
So I know how Mobile grids work and all, but I'm not quite sure about the differences in unit sizes themselves. Basically I want to move something half a square down, so I need a 0.5x0.5 mobile grid.
I know there are no flying units that small, and scourges do not form a perfect grid, so I was wondering if anyone knows how to make a perfect something-point-five-by-something-point-five square grid. If I could do that, I could just do subtraction to effectively get a 0.5x0.5 grid system going on.
Thanks!
Fortunately, I know that this is possible. Unfortunately, I can't remember which units.
Trying going down 1.5 using Devourers and then up 1 using alternating scourges and observers.
None.
According to
this tutorial, Devourers are 2x2, so that wouldn't work.
Perhaps I should try Mutalisks. I seem to remember them forming in a nice square form.
None.
I was looking at the Wiki
http://www.staredit.net/wiki/Grid_Systems#Mobile_GridsI don't know which is correct, I haven't had a use for mobile grids in a long long time.
EDIT: I just did some measuring and I'm positive it's 1.5
Post has been edited 1 time(s), last time on Jan 11 2009, 5:32 pm by Kaias.
None.
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
Devours create a 1.5x1.5 grid like mutalisks and guardians.
The old wiki was just wrong.
You can create a 0.5x0.5 grid using devourers for 1.5 steps and scourges+observers for the 1x1 steps.It uses more units but it works well. You just need to pay attention that you don't get to close to borders.
Post has been edited 1 time(s), last time on Jan 11 2009, 11:59 pm by Ahli. Reason: added color and size because of Falkoner
The only way I can truly think that would work would be to create a grid off of another one, this should get near to the correct spot, it'd take a bit of testing though...
None.
Scourge/obs is 1x1. see attached map.
Ahli's works, but leaves out right next to the center.
Attachments:
Post has been edited 1 time(s), last time on Jan 12 2009, 1:17 am by rockz.
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