Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Detecting a "square/unit" on mini map (eud)
Detecting a "square/unit" on mini map (eud)
Nov 9 2008, 10:13 pm
By: iCafeMoto  

Nov 9 2008, 10:13 pm iCafeMoto Post #1



how can i detect units/rectangles on a minimap? I've been looking for addresses the whole day and none seem to be right

i actually dont care if it's in the eud range or not, i just want to know the address.. plz help me find it/them



the RED arrows points to the green square/rectangle/unit on minimap that i want to detect



None.

Nov 9 2008, 10:23 pm Biophysicist Post #2



Find where on the main map that square corresponds to, and detect if there is a unit there.



None.

Nov 9 2008, 10:39 pm Ultraviolet Post #3



I believe he's looking for a solution that involves being able to detect any square on the map, not just specific ones.




Nov 9 2008, 10:44 pm iCafeMoto Post #4



Quote from name:TassadarZeratul
Find where on the main map that square corresponds to, and detect if there is a unit there.

i want to find the place on the mini map, not the place on the map

Quote from name:NerdyTerdy
I believe he's looking for a solution that involves being able to detect any square on the map, not just specific ones.

this is kind of how i want to use it in a trigger....

condition:
if player sees a specific dot on his mini map...
action:
play .wav



None.

Nov 9 2008, 10:49 pm iCafeMoto Post #5



and also, idc if it's in the eud range or not, i just want to know the address or how to detect a unit/dot's position on the mini map



None.

Nov 9 2008, 11:06 pm Falkoner Post #6



Why would you need to know that? Their position on the minimap is relative to their position on the map, so it's much easier to just detect where they are on the map.



None.

Nov 9 2008, 11:11 pm iCafeMoto Post #7



idc, i want to detect locations on the mini map



None.

Nov 9 2008, 11:15 pm iCafeMoto Post #8



nvm



None.

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