Check it out I know it's not perfect but I am happy with it
http://i62.photobucket.com/albums/h87/Soundwave559/building.jpg
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blocky top left edges, ez fix, blocky on bottom... err you can probly fix. rest is ok for a first try.
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Yeah I just noticed those edges a few minutes ago, Im going to fix up all the terrain last on that map.
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minus the gridliness please...
And whats with the single null tile?
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reminds me of my first buildings
I dont like the edges, i think the edge should be the windows but thats just me. The shop windows are also blocky but that good for start
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It looks really blocky, turn off the grid when you make terrain, because when it is on you can't see blocks as well.
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I used to do it like that, but I'm not happy with the way it looks..
But it's okay for a first try I guess.
Now, here's one from a map I'm working on:
I hope you can improve yours now.
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Oooh, I like that, but the edges with the marines in the shops are blocky, is that fixable?
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hmm zergblender the main building's windows looks familiar.... lol jk
at least you made up for it with making a non blobky no window wall, ima steal that if i do any more terraining.
I might i have to stop the modding and make some more ownage stuf some time
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hmm zergblender the main building's windows looks familiar.... lol jk
at least you made up for it with making a non blobky no window wall, ima steal that if i do any more terraining.
I might i have to stop the modding and make some more ownage stuf some time
Steal it?
Don't you recognize your own blends anymore?
Perhaps you need glasses
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wait are you saying i made that wall?
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Indeed, It's from your last city.
One block north-east from the abandoned building.
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you mean the parking garage? cause its not the same blend
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No, those 3 buildings, the middle one.
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Zerg that is really amazing, i like how it looks like the bulding has a negitive edge in the middle.
and trist your building is ok, but once you take away the grids the blocky ness will increase lots.
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Quote from Jello-Jigglers
minus the gridliness please...
And whats with the single null tile?
SCMD has a problem with the Bob's Guns Doodad. It places a tile (it is not a null tile) with a few blue specs at the bottom of it.
Thx, a shame it won't be used for COTDZP after all. The project died a few days ago.
But I'm releasing the terrain for whoever can do anything with it.
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