Staredit Network > Forums > SC1 Terrain > Topic: My first building :D
My first building :D
Oct 27 2007, 8:46 pm
By: TristanOfVP  

Oct 27 2007, 8:46 pm TristanOfVP Post #1



:D Check it out I know it's not perfect but I am happy with it
http://i62.photobucket.com/albums/h87/Soundwave559/building.jpg



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Oct 27 2007, 9:26 pm MNeox Post #2



blocky top left edges, ez fix, blocky on bottom... err you can probly fix. rest is ok for a first try.



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Oct 27 2007, 9:37 pm TristanOfVP Post #3



Yeah I just noticed those edges a few minutes ago, Im going to fix up all the terrain last on that map.



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Oct 27 2007, 11:07 pm Jello-Jigglers Post #4



minus the gridliness please...

And whats with the single null tile?



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Oct 27 2007, 11:38 pm RoryFenrir Post #5



reminds me of my first buildings :)
I dont like the edges, i think the edge should be the windows but thats just me. The shop windows are also blocky but that good for start



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Nov 1 2007, 12:48 am Falkoner Post #6



It looks really blocky, turn off the grid when you make terrain, because when it is on you can't see blocks as well.



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Nov 1 2007, 7:12 am blacklight28 Post #7



I never use the grid...



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Nov 1 2007, 6:10 pm Zergblender Post #8



I used to do it like that, but I'm not happy with the way it looks..
But it's okay for a first try I guess.

Now, here's one from a map I'm working on:

I hope you can improve yours now.



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Nov 2 2007, 1:14 am Falkoner Post #9



Oooh, I like that, but the edges with the marines in the shops are blocky, is that fixable?



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Nov 2 2007, 1:26 am Neptune Post #10



Not bad man, not bad.



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Nov 2 2007, 2:22 am RoryFenrir Post #11



hmm zergblender the main building's windows looks familiar.... lol jk
at least you made up for it with making a non blobky no window wall, ima steal that if i do any more terraining.
I might i have to stop the modding and make some more ownage stuf some time



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Nov 2 2007, 9:39 pm Zergblender Post #12



Quote from RoryFenrir
hmm zergblender the main building's windows looks familiar.... lol jk
at least you made up for it with making a non blobky no window wall, ima steal that if i do any more terraining.
I might i have to stop the modding and make some more ownage stuf some time
Steal it?
Don't you recognize your own blends anymore?
Perhaps you need glasses ^^



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Nov 3 2007, 7:09 pm RoryFenrir Post #13



wait are you saying i made that wall?



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Nov 3 2007, 7:17 pm Zergblender Post #14



Indeed, It's from your last city.
One block north-east from the abandoned building.



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Nov 3 2007, 7:31 pm payne Post #15

:payne:

Lmfao?



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Nov 4 2007, 9:24 pm RoryFenrir Post #16



you mean the parking garage? cause its not the same blend



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Nov 4 2007, 9:28 pm Zergblender Post #17



No, those 3 buildings, the middle one.



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Nov 7 2007, 11:07 pm Fallen Post #18



Zerg that is really amazing, i like how it looks like the bulding has a negitive edge in the middle.
and trist your building is ok, but once you take away the grids the blocky ness will increase lots.



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Nov 7 2007, 11:15 pm A_of-s_t Post #19

aka idmontie

Quote from Jello-Jigglers
minus the gridliness please...

And whats with the single null tile?
SCMD has a problem with the Bob's Guns Doodad. It places a tile (it is not a null tile) with a few blue specs at the bottom of it.



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Nov 7 2007, 11:31 pm Zergblender Post #20



Thx, a shame it won't be used for COTDZP after all. The project died a few days ago.
But I'm releasing the terrain for whoever can do anything with it.



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