Staredit Newtork
Community
StarCraft
Games
Site
Favourites
My first building :D

Creator: TristanOfVP
Time: Oct 27 2007, 8:46 pm

Post #1     TristanOfVP Oct 27 2007, 8:46 pm

[Avatar]
 offline contact
:D Check it out I know it's not perfect but I am happy with it
http://i62.photobucket.com/albums/h87/Soundwave559/building.jpg
Top

Post #2     O)MNeox Oct 27 2007, 9:26 pm

[Avatar]
Clan Orig
 offline contact
blocky top left edges, ez fix, blocky on bottom... err you can probly fix. rest is ok for a first try.
Hamlet
"OMG Hamlet!, I just saw a f*cking vampire!"
Top

Post #3     TristanOfVP Oct 27 2007, 9:37 pm

[Avatar]
 offline contact
Yeah I just noticed those edges a few minutes ago, Im going to fix up all the terrain last on that map.
Top

Post #4     Jello-Jigglers Oct 27 2007, 11:07 pm

[Avatar]
 offline contact
minus the gridliness please...

And whats with the single null tile?
Pray
Read
Obey
Top

Post #5     RoryFenrir Oct 27 2007, 11:38 pm

[Avatar]
 offline contact
reminds me of my first buildings :)
I dont like the edges, i think the edge should be the windows but thats just me. The shop windows are also blocky but that good for start
Top

Post #6     Falkoner Nov 1 2007, 12:48 am

[Avatar]
Taking StarCraft Map Making to the Limit!
 online contact
It looks really blocky, turn off the grid when you make terrain, because when it is on you can't see blocks as well.
Top

Post #7     blacklight28 Nov 1 2007, 7:12 am

[Avatar]
 offline contact
I never use the grid...
INSERT SIGNATURE HERE
INSERT SIGNATURE HERE
INSERT SIGNATURE HERE
INSERT SIGNATURE HERE
INSERT SIGNATURE HERE
INSERT SIGNATURE HERE
INSERT SIGNATURE HERE
Top

Post #8     Zergblender Nov 1 2007, 6:10 pm

[Avatar]
 offline contact
I used to do it like that, but I'm not happy with the way it looks..
But it's okay for a first try I guess.

Now, here's one from a map I'm working on:
( user posted image )
I hope you can improve yours now.
Top

Post #9     Falkoner Nov 2 2007, 1:14 am

[Avatar]
Taking StarCraft Map Making to the Limit!
 online contact
Oooh, I like that, but the edges with the marines in the shops are blocky, is that fixable?
Top

Post #10     Neptune Nov 2 2007, 1:26 am

[Avatar]
 offline contact
Not bad man, not bad.
Top

Post #11     RoryFenrir Nov 2 2007, 2:22 am

[Avatar]
 offline contact
hmm zergblender the main building's windows looks familiar.... lol jk
at least you made up for it with making a non blobky no window wall, ima steal that if i do any more terraining.
I might i have to stop the modding and make some more ownage stuf some time
Top

Post #12     Zergblender Nov 2 2007, 9:39 pm

[Avatar]
 offline contact
Quote from RoryFenrirhmm zergblender the main building's windows looks familiar.... lol jk
at least you made up for it with making a non blobky no window wall, ima steal that if i do any more terraining.
I might i have to stop the modding and make some more ownage stuf some time

Steal it?
Don't you recognize your own blends anymore?
Perhaps you need glasses ^^
Top

Post #13     RoryFenrir Nov 3 2007, 7:09 pm

[Avatar]
 offline contact
wait are you saying i made that wall?
Top

Post #14     Zergblender Nov 3 2007, 7:17 pm

[Avatar]
 offline contact
Indeed, It's from your last city.
One block north-east from the abandoned building.
Top

Post #15     payne Nov 3 2007, 7:31 pm

[Avatar]
In fact... it's his dad! MWAHAHA! >:D
 offline contact
Lmfao?
Top

Post #16     RoryFenrir Nov 4 2007, 9:24 pm

[Avatar]
 offline contact
you mean the parking garage? cause its not the same blend
Top

Post #17     Zergblender Nov 4 2007, 9:28 pm

[Avatar]
 offline contact
No, those 3 buildings, the middle one.
Top

Post #18     Fallen Nov 7 2007, 11:07 pm

[Avatar]
 offline contact
Zerg that is really amazing, i like how it looks like the bulding has a negitive edge in the middle.
and trist your building is ok, but once you take away the grids the blocky ness will increase lots.
Top

Post #19     A_of-s_t Nov 7 2007, 11:15 pm

[Avatar]
Master of Temptation, Ruler of Aeronotics, and Secret Lover
 offline contact
Quote from Jello-Jigglersminus the gridliness please...

And whats with the single null tile?

SCMD has a problem with the Bob's Guns Doodad. It places a tile (it is not a null tile) with a few blue specs at the bottom of it.
(user posted image)
Top

Post #20     Zergblender Nov 7 2007, 11:31 pm

[Avatar]
 offline contact
Thx, a shame it won't be used for COTDZP after all. The project died a few days ago.
But I'm releasing the terrain for whoever can do anything with it.
Top
0 members in this topic: None
+ 0 guest(s)


[08:48 pm]
madroc -- Wow the carbonite skin is nice
[08:36 pm]
[lil-Inferno]:] -- LOL C'E QUE
[08:33 pm]
Corbo[MM] -- contrary that we CAN do stuff that you can't :P
[08:33 pm]
Corbo[MM] -- what can you do that we can't?
[08:33 pm]
Corbo[MM] -- PSH
[08:31 pm]
MillenniumArmy -- ARCHINOOBSTECTS SUCK
[08:31 pm]
MillenniumArmy -- CIVILS ROCK!
You must log in to shout.

©2003-2008 Staredit Network.
Starcraft & Starcraft II are trademarks of Blizzard Entertainment.
Site Index   |   Terms of Service   |   Privacy Policy   |   Contributions