Staredit Network > Forums > SC1 Map Production > Topic: Bright Shadows
Bright Shadows
Jan 23 2010, 3:53 pm
By: LoveLess  

Jan 23 2010, 3:53 pm LoveLess Post #1

Let me show you how to hump without making love.

Bright Shadows
In this world where the shadows of the divine shine brilliantly, they have been painted black by the devils of the world. Around the land different areas have been taken over by an evil force and possessed the spirits that once dwelt there. A hero has arisen to aid in the defense of the land's final light, the Isolated Temple of Purity. Although he does not remember anything of his own existence, he possesses many different types of magic and an uncanny ability to persevere, with the lands' Will, Spirit and other aspects of Nature aiding him in his quest to purify the lands.

Authoring by LoveLess and samsizzle

Game Play:
Using many of the tricks and trades that we have come across over the years, I will be implementing a battle system that has never been seen or even used before. My goal is to make this not just another RPG where you just attack, use the occasional item and spell. I will not reveal much about this yet, as I want it to be a surprise for everyone when I release the demo. Only a select few of testers will briefly know of how it works. Sorry, but we are not accepting additional testers.

No Currency:
I know, I know, I disgrace every RPG ever created and should be ashamed of myself. But I always thought: "Why the hell are wolves carrying gold? What about beings made of water? How do they even carry it!?" So I decided to make everything in this game acquired through missions, quests and items. There are still spoils from monsters, but it's understandable things, like Consumables or stuff that they might actually carry. So look out, breaking earth everywhere!

Leveling:
In the game, you are also not forced to go out and grind endlessly to gain levels. Instead, I have disguised it by making every upgrade and enhancement in the game gained through quests, exploration and missions. So, there are no level-ups for your hero that increases everything about you, making the game even more non-linear. I would say that around eighty-percent of this game will be non-essential side quests that you only need to do to level your magic, increase your carrying capacity, upgrade items and health. I find that this will be much more interesting than just going out leveling.

Interface:
Using a very unique interface, I have taken Key Detection a little further. Ever get annoyed by missing the last part of a sentence in dialogue/text or your finished reading it long before it continues? No more! You can progress through the 'pages' with the press of a key! Wonderful right? Every RPG outside of StarCraft uses this, so why not add it to the fray? You can also assign up to three cast-able/consumables items to three different keys as you please, from your inventory. To prevent spam, I have also added a key that will turn off key detection and disable your hero, so that you can send messages to friends without a problem. I simply find it easier than pausing the game.
Progression: Page system is done, still need to work on the inventory hotkeys as it is currently half-ass. (April 4th 2010)

Spell System:
Using a very unique spell system involving three classes of spells; Nature, Spirit and Will. Each of them has it's unique traits and different effects, that can be combined and essentially, create a wide variety of effects. There are also a few items you can acquire throughout the game that can add a plateau of different spells at your disposal. Spells/Items can also be upgraded by completing quests and progression through the game. The mana system is also unique, as it focuses on what spell you want to cast at that point in time, rather than how many spells you can cast in whatever amount of time. So basically, the only thing you have to worry about is using the best spell for your situation or suffer the consequences.
Progression: Fully designed, triggered and ready to kick ass. Still requires all of it's balance. (April 4th 2010)

Terrain:
All I have to say is that I am glad samsizzle started this project with me, as the system we are using is simple and looks amazing. There is no random triggered 'move unit from 20x12 to 20x12.' Instead, I have it all seamless and keeps you in play at all times. You can visually see where you need to go to move to the next area, even if there might be things preventing you from going there at that moment in time. Not to mention that I am evil and made it so you can't just run from enemies when your low on health, they will follow you over to the next piece without a problem.
Progression: Northern territory is laid out, just needs fine touches and pretty much done for the demo release in terms of terrain. (April 4th 2010)


The scoreboard is just for testing purposes at the moment, it wont be there in the demo or the full release.

Music:
The only games I were ever really pleased with the music in, were all of qPK's works. I plan to try and emulate that into my map, as I found LoH's score absolutely delightful. Of course, I will change the music according to different situations and areas for a little flare. Expect the file to be quite large... I will however, have small clips so that the music can change quickly and easily, with little to no problems in transition. Meaning that the music wont go from high tones to low tones immediately. Always wanted to see something like that implemented. Of course, I plan to work all this out towards the end and I will add the ability to disable it in the full release. You will have to suffer through the first edit for the demo.
Progression: Found music I want, will wait until I complete more on the map before it is sliced, diced and implemented. (April 4th 2010)

Note:
Look forward to a demo in the near future, although it will get here when it gets here, as it is much more aesthetically pleasing than me just telling you how it will work. I will only release one demo before I continue towards the completion and initial full release of the map. This is my final map for StarCraft and I have every intention of completing it. It is also the map that samsizzle and myself will be using to compete against Nightfall, as I hope to give something to the community after all these years of never completing a map.

Wish us me luck.

Post has been edited 8 time(s), last time on Apr 6 2010, 4:12 pm by LoveLess.



None.

Jan 23 2010, 3:58 pm JaFF Post #2



Quote
Isolated Temple of Purity
I can read between lines! looooool

Anyways, good luck. And hope no patches come out to screw up your EUDs. ;)



None.

Jan 23 2010, 3:59 pm TiKels Post #3



Fuck i missed first post.

Wow looks great!

SOAD FTW!



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Jan 23 2010, 4:02 pm LoveLess Post #4

Let me show you how to hump without making love.

Quote from JaFF
Quote
Isolated Temple of Purity
I can read between lines! looooool

Anyways, good luck. And hope no patches come out to screw up your EUDs. ;)
Oh ho ho, you have no idea how many of those there will be. I plan to reference everyone that has ever helped me over the years in one way or another.

And god, I hope not. If so, I guess I'll just have to change a few systems, its nothing too major and wouldn't take more than a few days. You know how easy it is for me to change different parts of all the systems I ever make. :-_-:




None.

Jan 23 2010, 8:59 pm samsizzle Post #5



terraining as we speak.



None.

Jan 23 2010, 11:49 pm Jack Post #6

>be faceless void >mfw I have no face

Can you explain a little more about this 20x12 thing? How will it be different from, say, xYoshix's system?



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 24 2010, 12:01 am stickynote Post #7



Good luck, I honestly hope you finish this.



None.

Jan 24 2010, 12:44 am atto Post #8



Good luck to you two, I definitely am looking forward to seeing your little implications that you have made to make it very unique. As you said, it does sound like it's going to be very special and different from other games. I liked the part where you can cast 20 or so spells, but the mana regeneration is much slower then. It simulates a real-life mage/wizard that only has so much stamina then requires a large amount of time to recover.
i.e. Running 1 kilometer V.S. Running 100 meters

You're very intelegent to realize and develope a way to do this. Best of luck!

I noticed you're also listening to System Of A Down, wonderful music selection, now i know I'll like your game haha.

Post has been edited 1 time(s), last time on Jan 24 2010, 12:45 am by atto. Reason: extras



None.

Jan 24 2010, 1:06 am LoveLess Post #9

Let me show you how to hump without making love.

Quote from name:zany_001
Can you explain a little more about this 20x12 thing? How will it be different from, say, xYoshix's system?
Yoshi had his unit move from block of terrain to the next block of terrain via triggers. While in Bright Shadows, which we are currently calling BS :lol:, your unit simply walks there. You can actually see in the screen shot, there are four different directions to go. You can go to any of these pathways, when their not blocked, and move to the next area. Not to mention, there is no rectangular terrain at all, even the areas between the rooms are blended to make sure you never see a terrain blocks. Ever.


Quote from stickynote
Good luck, I honestly hope you finish this.
I will. It's my promise to SEN for letting you guys down on all my other projects.


Quote from atto
Good luck to you two, I definitely am looking forward to seeing your little implications that you have made to make it very unique. As you said, it does sound like it's going to be very special and different from other games. I liked the part where you can cast 20 or so spells, but the mana regeneration is much slower then. It simulates a real-life mage/wizard that only has so much stamina then requires a large amount of time to recover.
i.e. Running 1 kilometer V.S. Running 100 meters
Actually think of it like this: You cast spells in semi-rapid succession and while the recharge is somewhat fast, you'll want to be casting spells faster and will actually make use of the items you can create.

Quote from atto
You're very intelegent to realize and develope a way to do this. Best of luck!
:blush:

Quote from atto
I noticed you're also listening to System Of A Down, wonderful music selection, now i know I'll like your game haha.
Read the last song :><:




None.

Jan 24 2010, 1:10 am Jack Post #10

>be faceless void >mfw I have no face

About your system, you're saying that the 'frames' of 20x12 aren't divided by null/rectangular terrain? That's pretty much what me and Madzombie were doing >.>



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 24 2010, 1:18 am LoveLess Post #11

Let me show you how to hump without making love.

Quote from name:zany_001
About your system, you're saying that the 'frames' of 20x12 aren't divided by null/rectangular terrain? That's pretty much what me and Madzombie were doing >.>
Oops? :bleh:

Also, updated first post with something pretty important:
No Money



None.

Jan 24 2010, 1:22 am CecilSunkure Post #12



I just love your style of terrain! Get moar screenshots up :drool:

Looking forward to seeing progress made on this! Looks like it's going to be a very good RPG.



None.

Jan 24 2010, 1:46 pm MadZombie Post #13



Quote from LoveLess
Quote from name:zany_001
About your system, you're saying that the 'frames' of 20x12 aren't divided by null/rectangular terrain? That's pretty much what me and Madzombie were doing >.>
Oops? :bleh:

Also, updated first post with something pretty important:
No Money
I think we scrapped that idea and every thing is seamless now ( I think) so it's no problem, even if we did it still wouldn't be...

Anywho. Money really is what you make of it. I'm cool with units dropping currency if the currency isn't actually gold or dollar bills. For example the rpg could work around heaven and earth and the currency is "SOULS" or something. Just saying that if people don't change the names accordingly then yea, like you said... shit don't make sense.

:teehee:



None.

Jan 24 2010, 5:44 pm TiKels Post #14



Good luck, don't suck.

The money idea is really clever, and I think having a player have to do quests rather then grind will add a lot more unique game-play, and making fleeing oftentimes a better option. Of course wouldn't it make sense to give experience (The word experience itself denotes the idea that you have experienced a lot) for killing?



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Jan 24 2010, 5:45 pm Norm Post #15



Quote from name:zany_001
About your system, you're saying that the 'frames' of 20x12 aren't divided by null/rectangular terrain? That's pretty much what me and Madzombie were doing >.>

Bad idea. I originally went for this, but if you don't separate the screens then you will have a lot of extra work to do preventing bugs / exploits.



None.

Jan 24 2010, 5:54 pm LoveLess Post #16

Let me show you how to hump without making love.

Quote from Norm
Quote from name:zany_001
About your system, you're saying that the 'frames' of 20x12 aren't divided by null/rectangular terrain? That's pretty much what me and Madzombie were doing >.>

Bad idea. I originally went for this, but if you don't separate the screens then you will have a lot of extra work to do preventing bugs / exploits.
Already done with it. ^^




None.

Jan 24 2010, 6:07 pm Jack Post #17

>be faceless void >mfw I have no face

Quote from LoveLess
Quote from Norm
Quote from name:zany_001
About your system, you're saying that the 'frames' of 20x12 aren't divided by null/rectangular terrain? That's pretty much what me and Madzombie were doing >.>

Bad idea. I originally went for this, but if you don't separate the screens then you will have a lot of extra work to do preventing bugs / exploits.
Already done with it. ^^
Yeah, it's not hard ;o We may actually not use it in the end, depending on how much like the NES we make it.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 24 2010, 10:07 pm stickynote Post #18



Quote from LoveLess
Read the last song

Pounding Pleasure Mix? What are you up to in your free time? :bleh: <-- gettin some of that action?



None.

Jan 26 2010, 12:11 am samsizzle Post #19




Terrain as of today.



None.

Jan 26 2010, 2:16 am payne Post #20

:payne:

Oh wow sam! :wub:
So that's what you were testing and didn't want me to see? D:
I'm so sad I haven't been selected to help. :'(
I wish I had samsizzle to work on my ToG's terrain, he's the best terrainer around here nowadays =)
Btw, I just had a nice idea for you guys... it's about money. Are you willing to change your mind? ;)

PM or talk to me over B.net for more informations. :P



None.

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