Staredit Network > Forums > SC1 Map Production > Topic: Cat and Mouse: The Lost Serum
Cat and Mouse: The Lost Serum
Jan 20 2010, 6:59 am
By: LooKe  

Jan 20 2010, 6:59 am LooKe Post #1




Cat and Mouse: The Lost Serum

I got an idea today for a new version of cat and mouse. I decided to use the winter best terrain etc. because I'm no good with that stuff. Basically my idea was that the mice found a speed serum with unknown side effects.


SPECIFICATIONS
  • 7 Players
    Requires 2 players. Best with 7.
  • Map Tileset
    Ice World
  • Map Size
    64x64


INTRODUCTION
If you are the Mice, you are trying to kill the cat.
If you are the Cat, you are trying to catch all the mice.


FEATURES
  • Mice are faster then the cat.
  • Prebuilt bases for quick mining.
  • cat's are archon and have a chance at missing mouse (happens a lot)


SCREENSHOTS/DEMO

The cat's starting


Mouse buying options.


Cat buying options.


Starting a base.


Leave your base and loose control of your hole.


Just showing the preset holes..

PROGRESS
  • IDEAS (05%)
  • TERRAIN (95%)
  • UNIT PLACEMENT (90%)
  • TRIGGERS (50%)


TO DO:
  • Give each mouse a random good and a random bad ability.
  • Balancing on units and buildings.

CONTEMPLATING
  • ???


UPDATES
  • 01/19/2010 (Date of last change)
    Got the basics for all zerg buildings/units/spells completed. Haven't been tested.


Made with the Map Production template.

Attachments:
Cat and Mouse TLS 1.12.scx
Hits: 1 Size: 43.37kb
Cat and Mouse TLS 1.07.scx
Hits: 0 Size: 45.9kb

Post has been edited 5 time(s), last time on Jan 22 2010, 7:14 am by JB4.



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Jan 20 2010, 8:27 am Alzarath Post #2

Praetor

If you're gonna make this, for the love of god, make the cats mid-end game possible. In most CnM's, the cat is at a huge disadvantage if he doesn't basically with instantly.
Oh, and hacks are for noobs.

Post has been edited 1 time(s), last time on Jan 20 2010, 8:33 am by Artanis186.



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Jan 20 2010, 8:47 am LooKe Post #3



I totally agree. I've been brainstorming for ideas on how to do this but short from flat out giving them things, I'm not sure how. I was thinking of maybe a countdown timer for the mice to have to kill him by that changes depending on how many mice there are?



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Jan 20 2010, 8:56 am Alzarath Post #4

Praetor

Well giving the cat free minerals periodically was done before, I think it may be a little more effective in this type of map, considering in the ones it was used you can only increase upgrades with the minerals. Winter, you payed money for it.

Also, if you're taking directly from the Winter map, I request making the ling a bit buffed or the rine a bit nerfed. In the original, there were no damage differences or cost differences between the 2, so everyone got the rine for its range.



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Jan 20 2010, 5:04 pm LooKe Post #5



Ya I just got rid of all terran buildings for now (maybe forever), to make it easier to balance the units.



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Jan 21 2010, 12:20 am OlimarandLouie Post #6



How about, if the cat doesn't manage to kill any mice for a while, he gets random bonuses, like total map vision, a free unit, or free minerals?



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Jan 22 2010, 7:12 am LooKe Post #7



Update:
  • changed from archon to firebat with stim.
  • Did a lot of unit balancing
  • Fixed a lot of weird bugs




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Jan 24 2010, 1:28 am atto Post #8



I've got something interesting for you. For your randomization of the mice and "serum" or even any of your randomization needs, take a look at my post Randomization Techniques. I think it might help you when you want to make things very randomized. If you have any questions about it, just give me a hollar, I'd be glad to help.

Edit: Because it is displayed for RPGs, does not mean that you cannot apply it tho this game. It would keep things very fresh and different with every play if you understand my randomization post.

Post has been edited 1 time(s), last time on Jan 24 2010, 1:30 am by atto. Reason: lack of words :/



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Jan 25 2010, 1:27 am LooKe Post #9



1.13.5

Updated to recieve some help with bugs I'm currently working on, other bugs fixed as well.

Attachments:
Cat and Mouse TLS 1.13.5.scx
Hits: 2 Size: 45.1kb



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Jan 25 2010, 2:48 am Apos Post #10

I order you to forgive yourself!

I didn't rename because I forgot.

Look at the triggers they are under player 7. I tried it and it's not yet perfect but you can probably experiment with the concept of moving preplaced addons.

PS: I just realized I deleted one of the Jail Wall in order to do the test alone. You will have to manually put it back to close the jail as it was before. (My bad)

Attachments:
Cat and Mouse TLS 1.13.5.scx
Hits: 2 Size: 45.48kb

Post has been edited 1 time(s), last time on Jan 25 2010, 4:32 am by apos.




Jan 25 2010, 2:57 am LooKe Post #11



Thanks for your help!



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Jan 25 2010, 4:36 am LooKe Post #12



Quote from atto
I've got something interesting for you. For your randomization of the mice and "serum" or even any of your randomization needs, take a look at my post Randomization Techniques. I think it might help you when you want to make things very randomized. If you have any questions about it, just give me a hollar, I'd be glad to help.

Edit: Because it is displayed for RPGs, does not mean that you cannot apply it tho this game. It would keep things very fresh and different with every play if you understand my randomization post.

Wait so I'm slightly confused, Are you just saying to randomize for example 3 switches and have each outcome be a different of the 8 side effects of the serum, or is there more to it that I'm not catching?



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Jan 25 2010, 11:32 pm atto Post #13



Quote
Wait so I'm slightly confused, Are you just saying to randomize for example 3 switches and have each outcome be a different of the 8 side effects of the serum, or is there more to it that I'm not catching?

No you're completely right. You have caught on to my post which is wonderful because of it's lengthliness. So yes, you would randomize three switches and have a different outcome for each.

i.e. Set, Set, Set = 1st outcome
Cleared Cleared Cleared = 2nd outcome
Set Set Cleared = 3rd outcome
Set Cleared Cleared = 4th (im sure you get the picture by now :-_-: )

If you would like to have an outcome occur more than another, simply take 1 of the 8 and make it the same as another 1 of the 8. This means though that you would now have only 7 outcomes, with the chances unequal because 2 of those outcomes are the same. The uneven chances would be 2/8 (1/4) or 25%, with all the others being 1/8 or 12.5%.

If you search for other posts such as "single switch randomization", you can find other methods to randomize, although these methods involve a vast knowledge of binary code, probability and DCs (Death Counts). If you are doing a small map like a "Cat and Mouse" map, I would refrain from using the "sinle switch randomization" because you do not need to impliment anything large into your game, although it's up to you. You have plenty of switches (255) to use on your map, so I wouldn't worry about it.

Actually, I have a favour to ask. Could you take a look after taking a look at my "Super Smash Bros: Brawl Final Destination" post please? I keep giving others suggestions and help when they need it (scratching others backs), but I'm not getting my back scratched haha.

Post has been edited 2 time(s), last time on Jan 25 2010, 11:38 pm by atto. Reason: need feedback



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Jan 31 2010, 7:05 am LooKe Post #14



I'm hard at work right now for the next, big version of this map. It will include the side effects for taking the serum. Please give me input and suggestions on the side effects! Also let me know if they should get 2 side effects (1 good 1 bad) or just 1 random good or bad side effect.

http://www.staredit.net/topic/9777/



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Feb 7 2010, 12:58 am atto Post #15



Just include 1 good/bad side effect at once. A single random trigger, if activated should have only 1 single designated side effect. I looked back over my Super Smash Bros post and revamped it so it's easier to read. Take another look through if you want :/



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