This is *one* way of processing keyboard input that actually works in multiplayer, although I imagine that you would be limited to certain keysets.
M F G C - Barracks (can all be pressed with right hand, 5th finger on 'm')
V T G - Factory (keys stacked vertically on QWERTY keyboard)
W D V B Y - Starport (must have tower attached; largest number of keys detectable from 1 building although requires 2 hands)
^EDIT> NOTE: Starport can be used as a convenient keyboard-only spellcaster that levels up. Triggers can unlock 1 key at a time (nothing = W, add control tower = W/D, add armory = W/D/Y, add science facility = W/D/Y/V, add physics lab to facility = W/D/Y/V/B. cost = mana use)
Z D T K - Gateway (needs 2 hands)
S V O - Robotics facility (needs 2 hands)
S C A O - Stargate (needs 2 hands)
P - Nexus
U - Lurker/Zergling/Hydralisk/Drone/Defiler/Infested Terran (use as switch of sorts? Keep in mind that lurker burrow is delayed)
C - Wraith/[hero] Ghost (same as above, but cloaking doesn't last forever unless you "set energy"; viable offscreen stamina-meter for RPGs?)
-Reaver: R (not sure how you can detect this without making reaver attack something)
-Carrier: I (not sure how you can detect this without making carrier attack something)
Command Center detects S (repeatedly) and L (one-time).
One-time key detectors: (meaning you lose keyboard input until you use the mouse again, currently no trigger exists to force selection of a unit)
-Mutalisk: G D
-Hydralisk: L
-Larvae: D Z O H M S Q U F (keyboard-only spellcasting system?)
-Any terran lift-able building (and infested CC): L
-Filled bunker: U (can be used to "charge" spells? more units exiting bunker = bigger effect)
-Pair of any of the templars: A
One-detect-per-game detectors: These keys only work once (or up to 3 times for weapon/armor upgrades) per game. Perhaps give players 1-use nukes (like the booms in desert strike?)
<I'm too lazy to compile all of them, but just think unit upgrades (plating/attack/goon range/rine range/energy reactors/etc). With proper armor/attack values set for certain units this can work if you turn off vision for that region. However, a similar and more user-friendly version can be coded (with much easier trigger conditions and setup) with just a bunch of terran buildings in the corner of the map, so this is pretty useless.>
Post has been edited 2 time(s), last time on Dec 31 2009, 9:42 pm by doomedrusher.
None.