Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Lovel's Compilation Map
Lovel's Compilation Map
Dec 21 2009, 7:55 am
By: LoveLess  

Dec 21 2009, 7:55 am LoveLess Post #1

Let me show you how to hump without making love.

I am taking all of the systems from my once great concept maps and molding them together from all of those maps you see floating around, plus a few new ones. I doubt adding all that together will take me more than a full day of triggering, so I have one thing to ask of you all...

Is there any concepts you have created or seen that you would want to see implemented into a map? I am really taking anything because I am tired of the whole, "This would be awesome to have in a map!" ...Then nobody ever uses it.

The map is going to be alien invasion themed, so that can really expand onto anything at this point. Show me what ya got.



None.

Dec 21 2009, 8:41 am Jack Post #2

>be faceless void >mfw I have no face

My vHP system. I haven't got time to concept it for the next little while, and may not have motivation later.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Dec 21 2009, 8:43 am LoveLess Post #3

Let me show you how to hump without making love.

Link?



None.

Dec 21 2009, 8:47 am lil-Inferno Post #4

Just here for the pie

You can use my little concept maps that I made a few years back that are floating around here. They'd fit in well with an alien invasion.

http://www.staredit.net/?file=338
http://www.staredit.net/?file=373

Also: http://www.staredit.net/topic/6925/




Dec 21 2009, 8:48 am Jack Post #5

>be faceless void >mfw I have no face

http://www.staredit.net/topic/9285/



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Dec 21 2009, 9:23 am Kenoli Post #6



http://www.staredit.net/maplantis/index.php?sid=a7174c8d4b;map=438



None.

Dec 21 2009, 2:33 pm xYoshix Post #7



http://www.staredit.net/topic/9047/



None.

Dec 21 2009, 4:20 pm Kaias Post #8



Quote from name:zany_001
Make sure you read my responses in that thread

I'm Kaias and I support this suggestion



None.

Dec 21 2009, 6:32 pm LoveLess Post #9

Let me show you how to hump without making love.

Quote from Kaias
Quote from name:zany_001
Make sure you read my responses in that thread
Trust me, I did.

Quote from Kaias
I'm Kaias and I support this suggestion
This makes me want to make an RPG now. :/



None.

Dec 22 2009, 10:59 pm PearS Post #10



i was making some rpg many moons ago and i had values on all the items and to get stuff from general stores or whatever you had to barter with your equipment. There was also gold but it was very rare so for exmaple. You need wood and flint to make arrows. You've got flint but you need wood which is valued at [5]. You could either go into the forest and try to get some or trade two rice balls [1] each and a shitty iron sword you found [3]. BOOSH. it was fun to play around with.

It also had meat that you get from animals that you cook at campfire. but the meat would rot over time and you would lose it. fun stuff.



None.

Dec 23 2009, 12:44 am ImagoDeo Post #11



I doubt you could implement FRAGS in any way, but it's such a cool concept that it would be simply amazing to do. In an alien invasion map, though? The only thing I can think of that you could use it for would be... well, I don't really know. You could possibly use it for the ending sequence where your character shows the human leader where, specifically, to target the nuke that blasts the aliens to kingdom come. You know, like pointing out a specific spot on a map. On the downside, it's very location-intensive.

I'd like to see a good map that doesn't have all players in the same role. Not just the disability to choose the same class, but actually having different players in different roles. Like totally different roles. One person sits back at base, coordinating troop movements to combat the alien invasion, for example, while another is out on the front lines aiding troops in any way he/she can. A third player could be attempting to hack into an orbital nuke launcher to destroy the aliens' main landing zone, which would introduce an entirely different mode of play. A fourth player infiltrates the alien base to gather information about their species so that the players' computer ally can better combat them (better stats/etc for allied computer spawn?). A fifth player works to invent viruses and chemical agents to weaken the aliens.

You read my post in the UMS Ideas Megathread, I know. I'd love to see that implemented in this map.

A concept that I worked on for a little while is the idea of a unit being deflected by another unit. Complex mobile grids can be used to do this effectively. It involves tracking the movement of the unit to be deflected and reflecting or deflecting based on the angle of incidence. I have no idea how you would include this in your map, however.

JaFF's Uniform Randomization and Probability Generator could be used to enormous effect in ANY map...



None.

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