Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Detecting Shield Points
Detecting Shield Points
Nov 13 2009, 1:26 am
By: Urahara  

Nov 14 2009, 10:36 pm rockz Post #21

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Quote from Urahara
I think i get what you are saying
Awesome thank rockz
but how would i make a dc timer for Shield points?
Well, add 14 to a DC every hyper trigger, and you'll have an approximate value for shields. When you use the spell, I assume you set the shields to 0. If you want the dc to be in terms of whole shield points, add 1 to a separate DC for every 256 you accumulate.
Quote from Urahara
Edit: Friend wants me to develop a skill in his map
Hes asking if i can make the units hp drop by 10% without any visual aspects
Is this possible?
And if so am i right by that the byte offset is 256?
Or is it percentage?
I don't understand what you want, but if it's deal 10% of current unit's life, then no. You'd have to detect each and every unit, have their life stored in a DC (hard to do), then modify the DC and respectively modify the HP (also hard to do). The byte offset is 256, ie... 100 HP in game is 25600 in an EUD.
Quote from Urahara
And does anyone know the Unit ID for a Hunter Killer?
Wiki article on units. Search for Hunter Killer.



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