THE DARK MAGE MATCH-UPS ANALYSISI read over the topic recently, and one thing that sticks out in my head is how people perceive DM as overpowered. Shes powerful but no-where near overpowered so I thought I'd make a matchups post about her, so here goes nothing among a few other things here goes nothing.
DM vs AssualtThis is in the bats favor for sure. He can auto attack through curse, cancel her L4 by entering dpship over water, webbing himself to avoid damage, faster, and save others from her with web, and out-exps you (moreso in M8e because web doesnt drain mana). Not to mention he can gimp orb with his L3 and L2. However if she lands a mael on him in a gank it can pretty much be lights out for him, generally you want to avoid this guy without help, hes way more versatile and overall stronger than you are. Due to your slow speed, he will chase you with bomber if you are weak, assess any blow for blow trades with this guy because he can catch up to you very fast, map awareness is key. Always snare his Bomber for assists/escapes. Watch for his nades setting you up as well. Not to mention he stalls you at capping FOREVER. However you do rape nuke, take not of that. Also Berserker Bombs will regular or manualed through curse will end you.
DM vs MedicAnnoying match-up , but your L3 and L4 wind up eats through her disable, not to mention you have mael set-ups to land each one accordingly cause you will only have one shot for 20 seconds, I think L3 is preferred overall. In lane though she smacks you with way better harass damage than you can ever do, however consistent landed curses will eat at her exp. This is dangerous though because a landed disable can set you up for disaster. These two generally cancel each other out. Though In my opinion DM wins out if she lands L3. LAnd L3 and mael, and start beating face. If you Land L4 it can eat through FH monsterously fast with decent ups. Feed off meds with feedback for yummy exp. Beware of FH infi cloak hijinx at night or else you will most likely die to a suprise disable-n-gank which will most likely end in an dirt-nap. Dont be afraid to mael her to set-up combos or spells, medic and restore takes longer than you think.
DM vs AssassinYou probably wont ever kill him, and most likely same goes for him. There are a few things to not here however. His ability to kill you is greater than yours is to kill him. Though your harass potential is FAR greater than his, and you can dominate his farm completely. Mael and curse him and he cannot exp. When he is approaching you to L4, Curse will not stop the wind-up and eat you beaware of this. If you dont have have any detectors on your team you will have to be extra vigilant at night also watch your orb cause he will try to hunt it for quick case cause his farm sucks. Beware of him at night also if you dont have detectors because, you might have to guard the base. If he hits 15 ups he is more than capable of soloing your Temple by himself, this is not factoring in L4 (this is also compounded if he has all caps). It will take two nights before you say goodbye to your temple. Be aware of this, call him out on his game and force him back to his own temple.
DM vs WarriorWow, you slam this guy pretty hard. Careful of spawn jump tacts with L3. However he can stalemate you to the point where you cannot kill him through armor and L1 and L4, with your own L4. If hes still living mid-late game he can be threat, he knows he cant kill you but he will set-you up in a stunlock and L4 to assist his teamates be aware of this. Mael and smash him all day.
DM vs VoltThis guy is a HUGE threat to you, but snare destroys him so bad. However, he can still tear you to shreads and stunlock you, and he out EXPS you and hes unmaelable. Also a smart volt will generally get surronded by your L4 and and counter with his own L3 to mitigate damage and escape, though this is rare. Generally avoid him, if he lands a L3 on you, might as well call if a life. Harass with L2 when you can. When he has L4 hes near unkillable just snare it and run, curse will not work on him. If you know he doesnt have L4 (If he doesnt hes probably a scrub) snare him and L4. However careful when doing this cause he will try to kamikaze L3 you and let his teamates clean you up whiles hes dying to Curse of Swarms.
DM vs LMNot as easy as you'd think, hard to mael if he reavers your orb every time feeding him, and hes double feeding in lane. His L1 can deny you maels. He will Deny you out the lane eventually, and harass you with reavers. At night however cloak Snare/L3/L4/Curse/autoattack him and rape accordingly. Beaware if he has L4 hes not approachable and you will most likely eat a faceful of pain. Cloak approachs work best with him.
DM vs MutantMostly in your favor, be warned sloppy play will end up with pissed teamates and an orb fed mutant running rampant. However, you need to end him and contain ASAP because once he has a decent mana pool and L4, its lights out for you. Curse/mael him and punish him if hes stupid enough to attempt to L2/L3 you in broad day. He will use his speed to his advantage space you out for breathing room, and use burrow to dodge maels. At night he will set you up with lurker bombs/Super claws and if you keep your orbs nearby you will feed him to no end. At night be EXTRA vigilant, map awareness is key with him. If he uses L4 in an attempt to 3-4shot you, mael and duck to safety. Mael pressure him all day, containment and catching him over extending himself is key. Once he gets decent lurker ups and L4, you are finished, he will space you out with lurkerbombs and if you come close he will trans and run, finish him ASAP, you have the upper hand early and mid game, once he hits rines he will become a monster. Exploit it to the fullest, mael. curse. beat face.
DM vs ArcherHe can still manual mutas through curse, proper micro of his companions can destroy you, and orb feed, and he can burrow maels. However, you still overall rape him, despite this take note hes another one where you cannot let him get pumped and let run rampant. Take advantage of sloppy companion management and feed of any maeled companion groups that you catch. His Guards end game will pound your face in and space you, while he cleans you up with his companions. End him fast, early and mid game, hes susceptable to Maels->Curse->Auto-Attacks, Or just Mael->L4 can do. At night, rape him with whatever, hes susecptable to suprise mael and cloak, hes afraid of you at night, pressure him during this time. Contain him, and end him early. If you really doing him in he will circumnavigate you and aim for your temple with companions, dont let it come to this, you have small window of oppurtunity to shut down this guy, use it.
DM vs SummonerNot much you can do. Probably your hardest counter. HP is a must. Proper use of cloak is your best friend at night. Prudent Use of mael, storm and even snare will save your ass. In newer version he has snare, and he can infested bomb your orbs before moving in on you. However, if you manage to infaltrate his base, hit him with a full combo to disable him.
DM vs MechHere is another who can destroy you with relative ease. HP is a must for survival. He has Lots of HP, Good escape mechanisms, good speed, high powered nukes, good range, can manual you, unmaelable. Keep orbs away from this guy. He will manual you to death with vultures and mech modes, and watch for High-powered Double L3 gimps if hes spacing you farther than usual. When hes about 13+ ups his L4 will probably kill you outright without proper HP upgrades even then, you probably wont escape. Toned down in M8 series he still rapes you, however in the cap race you clown him, snare destroys Tank and mech modes. However a landed L3/L4 is great for you and your teamates. You really want L3 to land because hes so heavily mana dependant and slows him drastically. Dont expect to kill him outright and generally avoid him.
DM vs SpecOpsCan go either way, however hes another who can spiral out of control fast. He can out exp you greatly, and his L4 makes him near unapproachable by you effectively containing you. Hes generally not safe from mael, but bunkers/sniper rifle will keep you at bay, not to mention he can nuke you/orb with EMPs for harassment also irridiate is fucking annoying sending you back to base or worse death if you over extend yourself. However if you land a mael, its generally lights out for him, combo him for maximum effect. Sniper rifle at 80 a pop will only get him so far especially if you L2 or L3, tank it at low levels especially since its at +10 now. If he hits L4, you have a long game ahead of you. He reached his peak and will effectively contain you for the rest of the game, how send orbs over mines to assist to just splash.
Talk. Flame. Discuss.
Post has been edited 2 time(s), last time on May 1 2010, 11:11 pm by DoLLe.
None.