Now, onto my points, which i have a couple of. Some may call them opinions. They are just some things i have been thinking about that may help ts balance, especially with the spawn discussion going on.
I agree with Faz. He has said a lot of good things about spawn balance, most of which have been ignored.
Spawn could use some remodeling. One of the ways DotA keeps its balance is through the way they handle spawns. It's fun in TS how the spawns change after every few cycles, but at the same time it affects balance a ton. If the spawns stay the same the whole game through and just get stronger (giving them attack upgrades and more health every once and a while), then it would help balance a lot. some classes in the current state benefit a huge amount from melee spawns, and some benefit a lot more from the ranged spawns. This means that when marines come, the balance shifts towards those who are better against ranged spawn. Then it shifts back for zealots, and once again back for hydras and so on and so forth.
Another thing is the strength of the spawns. As of now, the spawns are really easy to kill compared to their counterparts in other games. this makes splash killing a lot more viable. If they were stronger, splash killers would lose a lot more power, which would affect balance a shitton, as light mage would become even more useless, but would make balancing a lot easier, as you could tweak heroes in different ways, and make them stronger or w/e to make up for the nerf.
Yet another way to balance is where the spawns meet. With stronger spawns, they will tend to meet at the same point at every spawn wave. This would require tweaking, trying to make the spawn's strength right so that they meet at the same spot every time and such. This could make it easier to balance, as you could figure out for yourself exactly where you want the spawns to meet in every lane.
Also, the idea of being able to upgrade spawns and spawn number. This allows spawn rushing, which ruins games, and really doesnt take much skill to pull off correctly. My opinion is that it has no place in TS. spawn buildings take its place already basically. On that note: reavers as of now are really the only viable spawn building. And at that, they can end games by themselves, which once again doesnt take much skill.
My suggestion: make scaling spawn, with both ranged and melee spawn each time; make them stronger, so splash heroes arent as good and balance could be easier; take upgrading spawns and spawn number out, as it doesnt seem to do anything as of now other than acting as an easy and cheap strategy to win a lot of games.
Note that these are just my opinions. Argue them if you want, i'm open to suggestion, but i will not listen to you if all you say is "you're wrong noob" or anything close to that.
Post has been edited 1 time(s), last time on Jan 3 2010, 4:52 pm by Mini Moose 2707. Reason: Please use [line] instead of extending the page for users with s
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