Make computer upgrade in game, Can be useful for most maps
Post #1 GameLoader1337 Dec 5 2008, 7:02 pm
Post #2
Biophysicist
Dec 5 2008, 7:49 pm
Post #6
ClansAreForGays
Dec 5 2008, 10:34 pm
Post #8 GameLoader1337 Dec 6 2008, 7:25 pm
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The ai's I used are Protoss 7 - Right Protoss Town (Protoss - Area Town and buildings with research)' and 'BW Protoss 7 - A (Protoss - heavy medium D/heavy medium A)'. Remember this matters what type of unit is attacking the upgrader victim's buildings or units and as well as how much damage is being done over time, it wouldn't work that well if you had something constantly heal and you kept attacking it, or giving something 255 armor and the attacker having less than 255 damage, the earlier you do this in the game the earlier the computer upgrades, if you have mass of units attacking the computer will upgrade very shortly and a lot as well. the examples I used are 30 arbiters but i made them create 1 by 1 to strike until 30 are striking at once, this made the computer upgrade 2/2 shortly, if the game had just started, you can get the computer to get 1 armor upgrade by attacking a building of theirs, I tried this with hydralisk, dark templar, and zealot. Of course it was 2/2 because I capped it at 2/2 though XD.
I had also just realized that the more players against the computers also effects the upgrading of the computer. This post was edited 1 time, last edit by GameLoader1337: Dec 6 2008, 8:08 pm. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #11 laffo16 Sep 16 2009, 3:21 pm
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i have attached map below showing ai script "brood wars zerg 4 - town a" upgrading from 2x armorys & 2x engineering bays almost as soon as the game starts. unfortunatly im unable to stop the script from running after this point and taking control over any future units that maybe spawned. further infomation about this can be found here:
Attachments:
http://www.broodwarai.com/forums/index.php?showtopic=608&st=0&gopid=7525&#entry7525 i already assume their isnt but i'll ask just incase, is it possible to kill the ai script after its executed? ![]() ![]() ![]() ![]() ![]() ![]() |
Post #15
rockz
Feb 9 2010, 6:25 am
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お や す み
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I'm not huge on AI scripts, so I don't know about these things. However, I think that shouldn't stop you from testing it out yourself.
![]() ![]() ![]() ![]() ![]() ![]() This is a great wallpaper to use if you want to go into an epileptic fit every time you sit down in front of your laptop, which I guess is a better option than watching Naruto.
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Post #17
HCM™Aristocrat
Feb 14 2010, 4:50 am
Post #18 GameLoader1337 Feb 23 2010, 3:43 am
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Okay, as I've mentioned in the topic for the ai scripts, protoss 7 - right protoss town, and protoss 7 - town a. Have a protoss building with moderate/high shields + hp, and put (trap missiles) next to it, why missiles? it seems that the fact that they're missiles they do 2x the hits, like zealots and firebats, having about at least 3 of these, (make sure they dont do much damage at all) and as they shoot, it should take about 10-20 seconds and the cpu will upgrade 2 protoss armor and 2 protoss weapons
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