Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Make computer upgrade in game
Make computer upgrade in game
Dec 5 2008, 7:02 pm
By: GameLoader1337  

Dec 5 2008, 7:02 pm GameLoader1337 Post #1



I had just realized that if you combine the Ai scripts "medium a/medium d" for whatever specific race and add "upgrading town" at the upgrade areas. I don't know if this works for all races at the same time for 1 specific computer but I have tested that a computer upgrades when its under attack due to those ai scripts and the more units attacking the faster the computer upgrades, I'm sure this works up to at least 3/3 upgrades, although I'm not completely sure if it can go past 3/3 upgrades. And it also matters what unit is engaging with what other unit for the computer to upgrade, ie: mass of arbiters attacking a large building doing full damage will pose a threat to the computer to upgrade faster, a bunch of ghosts attacking a damage will do reduced damage thus making computer upgrade way slower.



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Dec 5 2008, 7:49 pm Biophysicist Post #2



So... You run three AI scripts at once and attack the computer and it researches upgrades? What upgrades does it research?



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Dec 5 2008, 8:15 pm Vi3t-X Post #3



I assume Weaponry and Armour. Maybe even some Techs.



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Dec 5 2008, 9:30 pm Oyen Post #4



With some testing and refining, this could be incredibly useful. :D



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Dec 5 2008, 10:23 pm Falkoner Post #5



It can certainly only upgrade to three, AIs are never programmed to go any further, if it does, I will be mildly surprised :P

Post has been edited 1 time(s), last time on Dec 6 2008, 4:46 pm by Falkoner.



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Dec 5 2008, 10:34 pm ClansAreForGays Post #6



I don't think it can.

On the unlikely chance that it does, this would be the biggest thing since euds. Soooo many maps would benefit from a computer that could up its spawns in a controlled manner.




Dec 5 2008, 11:36 pm Morphling Post #7



I can't find those Ai's. Can you give me the specific name of them. Thank you. :D




Dec 6 2008, 7:25 pm GameLoader1337 Post #8



The ai's I used are Protoss 7 - Right Protoss Town (Protoss - Area Town and buildings with research)' and 'BW Protoss 7 - A (Protoss - heavy medium D/heavy medium A)'. Remember this matters what type of unit is attacking the upgrader victim's buildings or units and as well as how much damage is being done over time, it wouldn't work that well if you had something constantly heal and you kept attacking it, or giving something 255 armor and the attacker having less than 255 damage, the earlier you do this in the game the earlier the computer upgrades, if you have mass of units attacking the computer will upgrade very shortly and a lot as well. the examples I used are 30 arbiters but i made them create 1 by 1 to strike until 30 are striking at once, this made the computer upgrade 2/2 shortly, if the game had just started, you can get the computer to get 1 armor upgrade by attacking a building of theirs, I tried this with hydralisk, dark templar, and zealot. Of course it was 2/2 because I capped it at 2/2 though XD.

I had also just realized that the more players against the computers also effects the upgrading of the computer.

Post has been edited 1 time(s), last time on Dec 6 2008, 8:08 pm by GameLoader1337.



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Dec 6 2008, 9:30 pm Symmetry Post #9

Dungeon Master

You'll only be able to upgrade to 3/3, as no AI has scripts to upgrade further, but this would be really, really cool if it could be implemented in a consistent manner.



:voy: :jaff: :voy: :jaff:

Sep 15 2009, 10:56 pm laffo16 Post #10



does anyone have an example map of something like this functioning? this is the only way of forcing computer to upgrade ATT/DEF right?



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Sep 16 2009, 3:21 pm laffo16 Post #11



i have attached map below showing ai script "brood wars zerg 4 - town a" upgrading from 2x armorys & 2x engineering bays almost as soon as the game starts. unfortunatly im unable to stop the script from running after this point and taking control over any future units that maybe spawned. further infomation about this can be found here:

http://www.broodwarai.com/forums/index.php?showtopic=608&st=0&gopid=7525&#entry7525

i already assume their isnt but i'll ask just incase, is it possible to kill the ai script after its executed?

Attachments:
!ICCup Destination aUp.scx
Hits: 6 Size: 56.27kb



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Jan 25 2010, 7:48 pm ImagoDeo Post #12



It'd be nice if we could revive this topic. I'm dying to know how to force a computer to upgrade all three races, both air and ground.

Anyone had any ideas?



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Jan 31 2010, 3:31 am TiKels Post #13



Just a hunch but maybe the ai script "Clear Previous Combat Data" could be used to "trash" AI scripts. Untested concept, get back to this topic if you find anything out... I don't have time to test it atm.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Feb 9 2010, 3:24 am ImagoDeo Post #14



Is there any new information on this subject?



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Feb 9 2010, 6:25 am rockz Post #15

ᴄʜᴇᴇsᴇ ɪᴛ!

I'm not huge on AI scripts, so I don't know about these things. However, I think that shouldn't stop you from testing it out yourself.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 10 2010, 4:30 am Falkoner Post #16



Giving all units away and giving them back seems to clear most melee AI scripts. The only problem with this whole concept is that AIs are too finicky, there's no preciseness to their working.



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Feb 14 2010, 4:50 am Aristocrat Post #17



If you have more than 1 computer player to juggle around you can make one of them preupgraded and the other unupgraded and give away units.



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Feb 23 2010, 3:43 am GameLoader1337 Post #18



Okay, as I've mentioned in the topic for the ai scripts, protoss 7 - right protoss town, and protoss 7 - town a. Have a protoss building with moderate/high shields + hp, and put (trap missiles) next to it, why missiles? it seems that the fact that they're missiles they do 2x the hits, like zealots and firebats, having about at least 3 of these, (make sure they dont do much damage at all) and as they shoot, it should take about 10-20 seconds and the cpu will upgrade 2 protoss armor and 2 protoss weapons



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