Staredit Network > Forums > SC1 Map Showcase > Topic: Hero Sanctuary v1.10
Hero Sanctuary v1.10
Sep 26 2009, 8:33 pm
By: Norm
Pages: < 1 « 38 39 40 41 4244 >
 

May 30 2010, 5:52 pm Norm Post #781



BUMP FOR SWEET JUSTICE.

I played this with some regulars last night, and it was amazing. After being away from SC for so long, i had forgotten the immense level of awesome that this map provides. To anyone that wants to play, I'm about to host in a few minutes.



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May 30 2010, 7:05 pm ClansAreForGays Post #782



Hero Sanctuary needs to be revived.




May 31 2010, 10:03 pm Norm Post #783



Yeah, but I need some practice. Just got my shit wrecked playin 2v2 yesterday.



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Jun 1 2010, 5:33 pm Norm Post #784



So, I was just chillin yesterday. Not a big deal but I kinda got to thinking: "Yo, people would probably like HS even more if it didn't have so much map lag." Then, I released 1.06.


You're welcome.

Post has been edited 1 time(s), last time on Jun 7 2010, 2:24 am by Norm.



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Jun 1 2010, 8:02 pm ThedarKOne Post #785



And oh how sweet it is, very nice work Norm. We definitely need to get a tourny going sometime soon.



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Jun 1 2010, 8:39 pm ClansAreForGays Post #786



Quote from Norm
So, I was just chillin yesterday. Not a big deal but I kinda got to thinking: "Yo, people would probably like HS even more if it didn't have so much map lag." Then, I released 1.06.


You're welcome.
Sounds too good to be true. I hope I'm wrong.




Jun 1 2010, 10:59 pm Norm Post #787



Quote from ClansAreForGays
Quote from Norm
So, I was just chillin yesterday. Not a big deal but I kinda got to thinking: "Yo, people would probably like HS even more if it didn't have so much map lag." Then, I released 1.06.


You're welcome.
Sounds too good to be true. I hope I'm wrong.

Try it out for yourself.



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Jun 2 2010, 4:11 pm ThedarKOne Post #788



I've been enjoying all the HSing that has been going on the past few days. IT'S BEEN GREAT! Keep it going Norm.



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Jun 2 2010, 10:30 pm Norm Post #789



Well shit, It just came to my attention a game breaking glitch.

I was meaning to changing some things around anyway, so I guess this is my excuse to work on a 1.07. If anyone has suggestions/bugs/comments for the upcoming version (1.07) please speak now or forever hold your peace. Thanks you guys.



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Jun 2 2010, 11:03 pm ThedarKOne Post #790



What is this game breaking glitch you speak of?



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Jun 2 2010, 11:41 pm Norm Post #791



Quote from ThedarKOne
What is this game breaking glitch you speak of?

Something to do with MM, i'd rather not say it out loud.



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Jun 4 2010, 12:55 pm ThedarKOne Post #792



Quote from Norm
Quote from ThedarKOne
What is this game breaking glitch you speak of?

Something to do with MM, i'd rather not say it out loud.

I see... well hope you fix it. Also, it appears that there is still some slight lag in a 3v3 game even without a player that lags. But it is very minimal. Are you planning on nerfing the Ninja at all, because late game its 2x L2 is pretty imba, as it allows it to pretty much wreck a cannon set without taking hardy any damage. I kind of think that CM's mass ling spell (idk what lv it is) is slightly imba early game, as it can pretty much one-hit any other hero, which I don't think any other hero is capable of doing? Do share informations if I'm wrong. :P



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Jun 4 2010, 9:30 pm Norm Post #793



Sure enough, late game ninja is getting some focus on the new version. I'm probably not going to touch COM though...



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Jun 4 2010, 10:02 pm ClansAreForGays Post #794



The game still has noticeable cpu lag




Jun 4 2010, 10:04 pm LoTu)S Post #795



I got a new computer and I am able to play Hero Sanctuary again, hurrah. Map lag varies on players and RAM :P



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Jun 6 2010, 1:00 am Norm Post #796



Alright guys, 1.07 is coming along pretty good. Today I messed with spawner balance, and added a much-needed computer unit cap for purchased spawners =). Will continue work tomorrow.



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Jun 7 2010, 2:23 am Norm Post #797



Sup guys? I made something for you:

Included a changelog as well.

1.06 ---> 1.07


Post has been edited 1 time(s), last time on Jun 11 2010, 9:02 pm by Norm.



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Jun 7 2010, 3:11 pm ThedarKOne Post #798



Epic... I'm so glad that night is shorter, it was WAY too long as it allowed the Ninja, CoM and Crimson Wolf to have a huge advantage as those units train better at night, and are more effective at night. I personally think that the daytime should be of equal length as the prenight and night times combined. The Sammy nerf is definitely needed, as it is way to hard to kill late game.



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Jun 7 2010, 3:30 pm Norm Post #799



Hm, If my math doesn't suck, Day should be about 30 seconds longer than Dusk and Night combined in 1.07.



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Jun 7 2010, 7:50 pm ThedarKOne Post #800



Sweet, that is perfect then, it give the night heroes and the day hereos an equal chance.



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