Staredit Network > Forums > SC1 Melee Map Projects > Topic: My melee maps
My melee maps
Aug 29 2007, 3:05 pm
By: Demented Shaman
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Jul 26 2008, 9:17 pm Excalibur Post #41

The sword and the faith

Right. The map as it is now is not only imbalanced due to ramp placement, but your first problem is zerg rushing with a 4pool or something with the top two positions, and then it comes down to tanks holding complete control later on. Ill draw something up im SCMD later.




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Jul 27 2008, 4:48 am Demented Shaman Post #42



Quote from Excalibur
Right. The map as it is now is not only imbalanced due to ramp placement, but your first problem is zerg rushing with a 4pool or something with the top two positions, and then it comes down to tanks holding complete control later on. Ill draw something up im SCMD later.
A drawing would be helpful.



None.

Jul 27 2008, 11:52 pm 49281358723941702706 Post #43



Could you make a 2 player version of turtle land. That map looks really cool.



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Jul 28 2008, 12:14 am Demented Shaman Post #44



Quote from Gamma
Could you make a 2 player version of turtle land. That map looks really cool.
Why 2 player instead of 4 player? And don't people 1v1 on 4 player maps anyway?



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Jul 28 2008, 12:22 am 49281358723941702706 Post #45



You don't have to worry about scouting an extra 10 spots for hidden expos.



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Jul 28 2008, 8:17 pm Demented Shaman Post #46



Quote from Gamma
You don't have to worry about scouting an extra 10 spots for hidden expos.
Is that the only reason?



None.

Jul 29 2008, 12:44 am 49281358723941702706 Post #47



Alot of people 1v1 on Python. Python is a huge ass map. Not only do you have to scout extra spots, but you also have to use the extra map to fight on. (For a long game). Also alot of the private channel games have obs. (Terran Players who lift).



None.

Jul 29 2008, 3:19 am BeDazed Post #48



Quote
Why 2 player instead of 4 player? And don't people 1v1 on 4 player maps anyway?
It gives games more variations.



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Jul 29 2008, 3:42 am Demented Shaman Post #49



How does having two less starting positions give more variation?



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Jul 31 2008, 11:53 pm BlackWolf99 Post #50



i would wanna try turtle islands xD



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Aug 5 2008, 2:38 am 49281358723941702706 Post #51



Yes, you should make a 2v2 or 3v3 Turtle Island maps. (I like playing Island Hop)



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