Staredit Network > Forums > SC1 Melee Map Projects > Topic: My melee maps
My melee maps
Aug 29 2007, 3:05 pm
By: Demented Shaman
Pages: < 1 2 3
 

Jul 26 2008, 9:17 pm Excalibur Post #41

The sword and the faith

Right. The map as it is now is not only imbalanced due to ramp placement, but your first problem is zerg rushing with a 4pool or something with the top two positions, and then it comes down to tanks holding complete control later on. Ill draw something up im SCMD later.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Jul 27 2008, 4:48 am Demented Shaman Post #42



Quote from Excalibur
Right. The map as it is now is not only imbalanced due to ramp placement, but your first problem is zerg rushing with a 4pool or something with the top two positions, and then it comes down to tanks holding complete control later on. Ill draw something up im SCMD later.
A drawing would be helpful.



None.

Jul 27 2008, 11:52 pm 49281358723941702706 Post #43



Could you make a 2 player version of turtle land. That map looks really cool.



None.

Jul 28 2008, 12:14 am Demented Shaman Post #44



Quote from Gamma
Could you make a 2 player version of turtle land. That map looks really cool.
Why 2 player instead of 4 player? And don't people 1v1 on 4 player maps anyway?



None.

Jul 28 2008, 12:22 am 49281358723941702706 Post #45



You don't have to worry about scouting an extra 10 spots for hidden expos.



None.

Jul 28 2008, 8:17 pm Demented Shaman Post #46



Quote from Gamma
You don't have to worry about scouting an extra 10 spots for hidden expos.
Is that the only reason?



None.

Jul 29 2008, 12:44 am 49281358723941702706 Post #47



Alot of people 1v1 on Python. Python is a huge ass map. Not only do you have to scout extra spots, but you also have to use the extra map to fight on. (For a long game). Also alot of the private channel games have obs. (Terran Players who lift).



None.

Jul 29 2008, 3:19 am BeDazed Post #48



Quote
Why 2 player instead of 4 player? And don't people 1v1 on 4 player maps anyway?
It gives games more variations.



None.

Jul 29 2008, 3:42 am Demented Shaman Post #49



How does having two less starting positions give more variation?



None.

Jul 31 2008, 11:53 pm BlackWolf99 Post #50



i would wanna try turtle islands xD



None.

Aug 5 2008, 2:38 am 49281358723941702706 Post #51



Yes, you should make a 2v2 or 3v3 Turtle Island maps. (I like playing Island Hop)



None.

Options
Pages: < 1 2 3
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[04:37 am]
Ultraviolet -- 80% of statistics are made up on the spot
[08:05 pm]
Symmetry -- 50% of strings in starcraft are references
[2026-6-07. : 1:59 am]
RIVE -- Lots of fun little nods to different works of others in the cheats too.
[2026-6-06. : 5:17 pm]
Oh_Man -- so i was today years old wen i learned rebel yell starcraft mission is named after a billy idol song. makes me wonder wat other missions are named after songs
[2026-6-04. : 3:42 am]
RIVE -- Hellooooo, Nurse
[2026-6-03. : 4:19 pm]
NudeRaider -- Hello World!
[2026-6-01. : 4:03 pm]
IskatuMesk -- no Hello World? No Hello . jpeg? Not even ddosing some government website? smh my head
[2026-5-31. : 10:02 pm]
Symmetry -- I was really just figuring out how to compile
[2026-5-31. : 10:02 pm]
Symmetry -- I didn't make it do anything
[2026-5-31. : 9:17 pm]
Ultraviolet -- hell yeah. did you have trouble making the button functional, or just haven't gotten there yet?
Please log in to shout.


Members Online: Ultraviolet