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Right. The map as it is now is not only imbalanced due to ramp placement, but your first problem is zerg rushing with a 4pool or something with the top two positions, and then it comes down to tanks holding complete control later on. Ill draw something up im SCMD later.
Right. The map as it is now is not only imbalanced due to ramp placement, but your first problem is zerg rushing with a 4pool or something with the top two positions, and then it comes down to tanks holding complete control later on. Ill draw something up im SCMD later.
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[quote=name:Excalibur]Right. The map as it is now is not only imbalanced due to ramp placement, but your first problem is zerg rushing with a 4pool or something with the top two positions, and then it comes down to tanks holding complete control later on. Ill draw something up im SCMD later.[/quote]
A drawing would be helpful.
[quote=name:Gamma]Could you make a 2 player version of turtle land. That map looks really cool.[/quote]
Why 2 player instead of 4 player? And don't people 1v1 on 4 player maps anyway?
Why 2 player instead of 4 player? And don't people 1v1 on 4 player maps anyway?
Alot of people 1v1 on Python. Python is a huge ass map. Not only do you have to scout extra spots, but you also have to use the extra map to fight on. (For a long game). Also alot of the private channel games have obs. (Terran Players who lift).
Alot of people 1v1 on Python. Python is a huge ass map. Not only do you have to scout extra spots, but you also have to use the extra map to fight on. (For a long game). Also alot of the private channel games have obs. (Terran Players who lift).