Staredit Newtork
Community
StarCraft
Games
Site
Favourites
My melee maps, old noob maps

Pages: < 1 2 3
Creator: Mayor
Time: Aug 29 2007, 3:05 pm

Post #41     Excalibur[MM] Jul 26 2008, 9:17 pm

[Avatar]
Any fool can make a rule, and any fool will mind it.
 offline contact
Right. The map as it is now is not only imbalanced due to ramp placement, but your first problem is zerg rushing with a 4pool or something with the top two positions, and then it comes down to tanks holding complete control later on. Ill draw something up im SCMD later.
---------------------------------------------------
Those services which the community will most readily pay for it is most disagreeable to render.
You are paid for being something less than a man.

---------------------------------------------------
Top

Post #42     Mayor Jul 27 2008, 4:48 am

[Avatar]
President Elect
 offline contact
Quote from Excalibur[MM]
Right. The map as it is now is not only imbalanced due to ramp placement, but your first problem is zerg rushing with a 4pool or something with the top two positions, and then it comes down to tanks holding complete control later on. Ill draw something up im SCMD later.
A drawing would be helpful.
(user posted image)
Top

Post #43     49281358723941702706 Jul 27 2008, 11:52 pm

[Avatar]
 offline contact
Could you make a 2 player version of turtle land. That map looks really cool.
Top

Post #44     Mayor Jul 28 2008, 12:14 am

[Avatar]
President Elect
 offline contact
Quote from Gamma
Could you make a 2 player version of turtle land. That map looks really cool.
Why 2 player instead of 4 player? And don't people 1v1 on 4 player maps anyway?
(user posted image)
Top

Post #45     49281358723941702706 Jul 28 2008, 12:22 am

[Avatar]
 offline contact
You don't have to worry about scouting an extra 10 spots for hidden expos.
Top

Post #46     Mayor Jul 28 2008, 8:17 pm

[Avatar]
President Elect
 offline contact
Quote from Gamma
You don't have to worry about scouting an extra 10 spots for hidden expos.
Is that the only reason?
(user posted image)
Top

Post #47     49281358723941702706 Jul 29 2008, 12:44 am

[Avatar]
 offline contact
Alot of people 1v1 on Python. Python is a huge ass map. Not only do you have to scout extra spots, but you also have to use the extra map to fight on. (For a long game). Also alot of the private channel games have obs. (Terran Players who lift).
Top

Post #48     BeDazed Jul 29 2008, 3:19 am

[Avatar]
In Daze
 offline contact
Quote
Why 2 player instead of 4 player? And don't people 1v1 on 4 player maps anyway?
It gives games more variations.
(user posted image)
Top

Post #49     Mayor Jul 29 2008, 3:42 am

[Avatar]
President Elect
 offline contact
How does having two less starting positions give more variation?
(user posted image)
Top

Post #50     BlackWolf99 Jul 31 2008, 11:53 pm

[Avatar]
 offline contact
i would wanna try turtle islands xD
Top

Post #51     49281358723941702706 Aug 5 2008, 2:38 am

[Avatar]
 offline contact
Yes, you should make a 2v2 or 3v3 Turtle Island maps. (I like playing Island Hop)
Top
0 members in this topic: None
+ 0 guest(s)


[09:18 pm]
zany_001 -- v1.44 that is
[09:18 pm]
zany_001 -- wow coon city is too easy
[09:16 pm]
Phobos[MM] -- ...with triangle ears?
[09:14 pm]
Hug A Zergling -- I think it's a little Japanese boy.
[09:07 pm]
Paravin. -- What cat
[09:05 pm]
Phobos[MM] -- I think it's a cat
You must log in to shout.

©2003-2008 Staredit Network.
Starcraft & Starcraft II are trademarks of Blizzard Entertainment.
Site Index   |   Terms of Service   |   Privacy Policy   |   Contributions