Staredit Network > Forums > SC1 Melee Map Projects > Topic: My melee maps
My melee maps
Aug 29 2007, 3:05 pm
By: Demented Shaman
Pages: < 1 2 3
 

Jul 26 2008, 9:17 pm Excalibur Post #41

The sword and the faith

Right. The map as it is now is not only imbalanced due to ramp placement, but your first problem is zerg rushing with a 4pool or something with the top two positions, and then it comes down to tanks holding complete control later on. Ill draw something up im SCMD later.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Jul 27 2008, 4:48 am Demented Shaman Post #42



Quote from Excalibur
Right. The map as it is now is not only imbalanced due to ramp placement, but your first problem is zerg rushing with a 4pool or something with the top two positions, and then it comes down to tanks holding complete control later on. Ill draw something up im SCMD later.
A drawing would be helpful.



None.

Jul 27 2008, 11:52 pm 49281358723941702706 Post #43



Could you make a 2 player version of turtle land. That map looks really cool.



None.

Jul 28 2008, 12:14 am Demented Shaman Post #44



Quote from Gamma
Could you make a 2 player version of turtle land. That map looks really cool.
Why 2 player instead of 4 player? And don't people 1v1 on 4 player maps anyway?



None.

Jul 28 2008, 12:22 am 49281358723941702706 Post #45



You don't have to worry about scouting an extra 10 spots for hidden expos.



None.

Jul 28 2008, 8:17 pm Demented Shaman Post #46



Quote from Gamma
You don't have to worry about scouting an extra 10 spots for hidden expos.
Is that the only reason?



None.

Jul 29 2008, 12:44 am 49281358723941702706 Post #47



Alot of people 1v1 on Python. Python is a huge ass map. Not only do you have to scout extra spots, but you also have to use the extra map to fight on. (For a long game). Also alot of the private channel games have obs. (Terran Players who lift).



None.

Jul 29 2008, 3:19 am BeDazed Post #48



Quote
Why 2 player instead of 4 player? And don't people 1v1 on 4 player maps anyway?
It gives games more variations.



None.

Jul 29 2008, 3:42 am Demented Shaman Post #49



How does having two less starting positions give more variation?



None.

Jul 31 2008, 11:53 pm BlackWolf99 Post #50



i would wanna try turtle islands xD



None.

Aug 5 2008, 2:38 am 49281358723941702706 Post #51



Yes, you should make a 2v2 or 3v3 Turtle Island maps. (I like playing Island Hop)



None.

Options
Pages: < 1 2 3
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2024-5-12. : 8:51 pm]
l)ark_ssj9kevin -- Are you excited for Homeworld 3?
[2024-5-12. : 8:44 pm]
l)ark_ssj9kevin -- Hi Brusilov
[2024-5-12. : 4:35 pm]
O)FaRTy1billion[MM] -- Brusilov
Brusilov shouted: Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
my server that was hosting it died
[2024-5-10. : 8:46 pm]
NudeRaider -- Brusilov
Brusilov shouted: Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
https://armoha.github.io/eud-book/
[2024-5-10. : 8:36 am]
Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
[2024-5-09. : 11:31 pm]
Vrael -- :wob:
[2024-5-09. : 8:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
Please log in to shout.


Members Online: DiearAnother, Roy