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My melee maps, old noob maps

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Creator: Demented Shaman
Time: Aug 29 2007, 3:05 pm

Post #41     Excalibur Jul 26 2008, 9:17 pm

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On your six boss!
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Right. The map as it is now is not only imbalanced due to ramp placement, but your first problem is zerg rushing with a 4pool or something with the top two positions, and then it comes down to tanks holding complete control later on. Ill draw something up im SCMD later.

Is it in you now?
To watch the things you gave your life to broken
And stoop and build them up with worn out tools
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Post #42     Demented Shaman Jul 27 2008, 4:48 am

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Quote from Excalibur[MM]
Right. The map as it is now is not only imbalanced due to ramp placement, but your first problem is zerg rushing with a 4pool or something with the top two positions, and then it comes down to tanks holding complete control later on. Ill draw something up im SCMD later.
A drawing would be helpful.

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Post #43     49281358723941702706a Jul 27 2008, 11:52 pm

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bannedcontact
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Could you make a 2 player version of turtle land. That map looks really cool.

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Post #44     Demented Shaman Jul 28 2008, 12:14 am

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Could you make a 2 player version of turtle land. That map looks really cool.
Why 2 player instead of 4 player? And don't people 1v1 on 4 player maps anyway?

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Post #45     49281358723941702706a Jul 28 2008, 12:22 am

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You don't have to worry about scouting an extra 10 spots for hidden expos.

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Post #46     Demented Shaman Jul 28 2008, 8:17 pm

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You don't have to worry about scouting an extra 10 spots for hidden expos.
Is that the only reason?

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Post #47     49281358723941702706a Jul 29 2008, 12:44 am

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bannedcontact
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Alot of people 1v1 on Python. Python is a huge ass map. Not only do you have to scout extra spots, but you also have to use the extra map to fight on. (For a long game). Also alot of the private channel games have obs. (Terran Players who lift).

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Post #48     BeDazed Jul 29 2008, 3:19 am

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Why 2 player instead of 4 player? And don't people 1v1 on 4 player maps anyway?
It gives games more variations.

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Post #49     Demented Shaman Jul 29 2008, 3:42 am

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How does having two less starting positions give more variation?

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Post #50     BlackWolf99 Jul 31 2008, 11:53 pm

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i would wanna try turtle islands xD

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Post #51     49281358723941702706a Aug 5 2008, 2:38 am

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bannedcontact
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Yes, you should make a 2v2 or 3v3 Turtle Island maps. (I like playing Island Hop)

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