Meet the Line-up., Heroes that push the expectations of AoS.
Post #1
Norm
Aug 31 2009, 9:46 pm
Post #5
Jack[RCDF
Aug 31 2009, 10:24 pm
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Understanding breeds empathy.
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Taking from Monster blood tattoo books:
Skold. Unclean One. Potives expert. Potives are like weapon potions. You fire your potive with dark swarm, and change current potive with the gateway or w/e. Some would be a scourge that appears over you and flies to the swarmed area. However, you have a limited amount of potives. To get more, you have to get materials. You combine them by burrowing, which changes you into a probe. First you have to set up your mixing table, or pylon. Then each building mixes a different potive. If you don't have the correct materials, you can't make more. ![]() ![]() ![]() ![]() ![]() ![]() Red classic. VRAEL = 뱃맨!!! |
Post #6
Neki
Aug 31 2009, 11:46 pm
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morals are made up, just like unicorns and rainbows.
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Um...all your guys have low HP. Where is the guy with high HP? And if they all have low HP, they really don't have low HP, because in comparison to each other, it's the same. But besides that, it looks okay. Norm's ideas look cool, I wish I could just finish an RPG though lol. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #9
killer_sss
Sep 1 2009, 12:46 am
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How are you going to judge the HP when you don't even know the numbers? 2 of them have high HP, 1 has medium, the rest are mid-low with only some being actually low. And my engineer in my map has extremely high hp as soon as it summons a mobile suit. well to be honest your comment on all but two of them was low hp. One you commented as medium and another you didn't even mention hp. I got the same impression. Regardless of what the numbers actually are if you see them as roughly the same and don't give us the actual numbers we can only see what you have said they are. Which means you have one guy that most likely has about double(or 1.5x) the hp of the others and the rest roughly the same hp. as for neat heros maybe a hero that can have 2 forms. He starts out as duran and when he is killed becomes infested duran. Each one having a different spell set and each having somewhere in the respect of half the hp of every other hero since he has 2 lives. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #10
Mini Moose 2707
Sep 1 2009, 12:50 am
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Laborare est orare.
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How about a hero that isn't too good at fighting but really skilled at talking herself out of confrontations?
![]() ![]() ![]() ![]() ![]() ![]() "Any man who is under 30, and is not a liberal, has no heart; and any man who is over 30, and is not a conservative, has no brains."
-- Winston Churchill Two part series! 1 2 Another two part series! 1 2 http://youtu.be/fYg9Z5VspSY Here's who you support with taxes. |
Post #13 Fallen Sep 1 2009, 4:40 am
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You could try to utilize a Shuttle.
I'd personally go on the route of this: H. Shuttle Lv 1-X Spell 1: Creates 10 ghosts Spell 2: Temporary invincibility Spell 3: Homing Missile (tells a scourge to be created on the shuttle and to MOVE to the an enemy unit) (and does what you wwant it to do) Spell 4: Creates a unit wall that collapses and then creates another set of units ( the idea is to trap the enemy, then encase the enemy then create another set of units to deal the damage) When you reach Lv X another Hero unit is created and put into the shuttle. When this unit is in the shuttle the first four spells apply, when the unit is out, another set of spells apply. I see why alot people dont like air, but honestly add another dimension... if anything that is is THE most frustrating thing about the majority of these games. Complicate the hell outta em ![]() ![]() ![]() ![]() ![]() ![]() |
Post #14 FlashBeer Sep 1 2009, 12:21 pm
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I've had some hero ideas for a while now I wanted to make my own TS a while back before TS 1.5 was out, but my map crashed everyone but myself, also I'm a bit busy now. Since I'll never get around to making a map like that, I might as well tell them all.
Some of these ideas may seems weird or complicated, but that's because, in-game it would be a lot more simple. I had an idea for a vampire as well infested kerrigan, double mana gain at night, half the normal amount at day. Spells - bloodsuck: close range very short stun and steals a very small amount of mana (spam this spell to rapidly suck blood, while you attack them) Foes will have to force-run to get away from it (which should be possible with any unit to be fair) Slumber - enter a 'coffin' and gain normal double mana and heal with a medic (off of arena) until you cast again or coffin is killed. (mainly a daytime spell) Nightmare - (foe must be next to you) creates another clone of your foe in a 1x1 square where a bunch of zerglings unburrow beneath him (foe's screen is centered on it). If it dies, then his real self loses all mana with a short stun- if it lives, he only receives a short stun. Fireball- cloaked gaurdian (no arb) attacks Rain of Fire - a bunch of cloaked (no arbiter) muttalisks appear and attack. Transformation - Turn into a muttalisk (small hp, high attack for hunting foes) Since you are powerful and airborne, you only slowly gain mana at night, and slowly lose mana at day. If the muttalisk dies, you "fall" your infested kerrigan takes the muttalisk's place with 1% hp, you lose all mana, and you are shortly stunned. If you fall over water or such, you just die. mutating the muttalisk turns you back at no mana cost, casting transform again (while mutta) will also transform you back, but also refund your mana. Nightwalker - See the night as if it were day Nightfall - turn day to night, high cooldown Summon werewolf - Ultralisk AGENT - regular ghost (can cloak) Casting a nuke will call down a computer owned tank (spy car) that can attack nearby units or even a base Enter/Exit Vehicle - when near the spy car, or wraith, you enter it/ exit Jamming Device - Fills your enemies map with pings to impair their surroundings Set Explosive - Place spider mine Activate Weapons - Vehicles use weapons (Stacked rines shoot while tank is immobile) Grappling hook - Hook enemies with a scourage and it auto pulls them to you, or "fly" to the hook if no enemies hooked (useable in spy car, and can by used to climb cliffs) System Hack - Spawns an invincible observer, if the observer touches a building it disables it and any buildings near it. Infiltration - Disable enemy ally vision, set energy to 0% (so they have to reuse cloak again), then refill energy (use for cloak in the day) (wraith cannot cloak in daytime) Spy Jet - Calls a wraith to your location, from the base The Red Button - Spy car gains invincibility/ Wraith bombs things under it ALIEN WALKER (Shields when "activated", constantly refill, depending on hp lvl - 2-30%) Charge "charges" beam attacks (displays a "Power" meter [||||||] ) Charge slowly drains if not used. Particle Beam fires a beam of interceptors to an observer than you direct, that stuns and drains on impact of each interceptor EMP - Takes all your current charge, and stuns foes nearby (more charged = more stun) Plasma Beam - stacks dragoon in rapid succession to fire 5 shots (more charge = more goons) Disentrigrator turret - a scout that keeps appearing above you in rapid succession for full-auto fire (constantly drains your mana) (You can cast multiple times for multiple turrets, but you also drain faster) Shockwave - Scouts spawn in a large circle grid around you Revert Energy - "deactivates" your shields, but you get faster mana gain Gravity bomb - control an observer with several locations on it, the closer a foe is to the obs, the stronger the pull (recall for effect). If they are in the center, they drain mana. If they are in the center when the bomb explodes, they are stunned and perhaps damaged. Invasion - Creates a Mothership that can warp in dragoons by building interceptors, Mothership constantly heals lesser goon shields and sets hero goon's shields higher (If stunned or disabled, you lose all charge) ICEMAN - Archon (has a random chance of a scarab appearing over himself to inflict dmg to foes, or very shortly stunning nearby foes) Fog - Rapidly Toggle invincibility for you and nearby teammates Snowstorm - Slow down foes with hallu deaths over them Icicles - Creates a mobile grid around enemies that makes Crystals around them to trap them and lastly injuring them with HDDS (direct scarab dmg) Cold Touch - constantly creates HDDS scarabs around you to inflict anyone nearby with dmg. Frost Bite - When frostbitten foes try to move, they will be injured by the HDDS and will lose mana. (if they run they will get hurt, if they still still, you will attack them... torture) Weather Machine - (corsair) multiple d-webs to slow below enemies and injure them via scarab dmg Iceman Cometh - Transforms into a stronger archon with same hp lvl, the shields start low and rapidly go up then rapidly go down (example 10-12-14...20-18-16...etc) so the shields are pulsating, his form is distinguished by hallucinated lurker deaths under him, and he has a higher chance to scarab dmg or stun. Winter Blast - Creates cloaked, archons (If he is transformed, then use creates more of the lesser archons instead of hero archons) SPARK - A faceless Dark Archon (with mealstrom) (quick mana gain) Bursting Flames - 5 Wraiths spawn in rapid succession to attack Radiation - screen shakes, sometimes causing spasms, ally, stun, or a wraith shot Fireshot - one strong wraith attacks (the wraith is coming out of mind control for swirling effects) Power Scramble - Mixes up enemy spells Inferno - 8(x5) weaker wraiths around the Dark Archon Occular Burn - Blind enemies (unally vis with everyone) Energy Conversion - You turn invincible and create another stacked attackable unit above you. After a time limit, the unit is evaluated for it's dmg, the more dmg it took, the more wraiths you spawn to attack back with. Mirage - Creates a copy (a dark archon that you gave to the comp) That can use spells 1-3, and fires a barrage of lasers when it dies, that you move with an obs above it. LEECHER - Firebat (concept spells) Queen for ensnare Depending on how much mana the enemy has, the enemy could be stunned longer Turns enemys attacks against themselves (spell units or stun or draining spells, etc) Steal allies mana Enemies ally vision you Dispense Turn spawns into mana CLERIC - Medic Spawn a guard (kerrigan, 2 max) Source of Life - spawns an invincible immobile medic owned by the allied computer (Alternative) Blessing - Allies spawn an invincible medic near themselves for a few seconds. Purification kills nearby spawns w/ exp gain from them Dispel - Disable heroes' spells for 15 seconds Empower - All allies recieve 30 mana while nearby allies continually get mana for 15 seconds Rebirth - Completely heal all nearby allies, drains all mana from all people healed. Divine Protection invinciblity for all nearby allies for 15 seconds (you are immobile or slow?) SERGANT - Marine Combat Knife kill spawn, mana drain + paralyze Reinforcements - makes a marine, 10 max Fall in - Recall all soldiers to you Constructor - makes an SCV Recruit Sniper - 3 max Helicopter - Spawn Dropship Covert - All Marines become cloaked (same rines, same positions, just cloak) Ambush - Ally/Unally your foes, no mana cost/ mana refund (for use with cloaking) Chaingun - Removes your hero and replaces it with a stack of invincible hero rines. ALCHEMIST - Tassadar Arm/Disarm Knives - Become a zealot with less hp/ turn back Plated Shield - Replaces yourself with a Reaver shield Muddy Grounds - Turn the nearby floor to an area that slow foes (stays until you die or recast) Iron Sword - Create a DT sword that turns all swords invincible and turn un-invincible after a few seconds. 8 max Gun Turret - Moves an invincible floor trap to you for a while, has an obs or burrowed unit over it to represent it's hp. Firebomb - Creates an infested terran with very high dmg Wrath of God - Turns all swords into invincible Aldaris's for a few shots Philosopher's Stone - mana refill every 3 seconds up till 21 seconds? followed by 10 seconds of no mana? TIME TRAVELER - Vulture (Vulture is constantly slowed down via burrowed units) Dismount Bike - Get off bike Afterburner - burrowed units are lifted so you move faster again Time Set - Set warp location Quantum Leap - Warp you and nearby allies to set location (warm up effect) (great for rushing in to save allies, or coordinating an attack) Time Distortion - slows down foes near you, the closer they are, the slower they are. Time Flux - Weaker vultures spawn behind you when you move Time Freeze - Stops allied and enemy heroes for 5-8 seconds, disabling spells for everyone Overdrive - Run your bike an enemy. It explodes leaving you off your bike, and your enemy is stunned and severely drained. (when off bike you are a weak ghost and you bike changes into an "autopilot bike" which is a weaker, less dmg vulture) Mount Bike - Get on bike Reform matrix - When you don't have a bike, it remakes a bike (a length warm up spell so you are vulnerable) Time set and Quantum Leap are the same, but take place at your ghost instead. Time Flux - spawn a few invincible ghost around you for a short while. SHAPESHIFTER - Zergling 6th Sense - Ping enemy heroes' locations/ see cloaked units with a temporary observer Ripper Form/Mutagenic Slash - Turn into ling form/Zerglings appear burrow behind you while you are moving (can run in front of enemies and make a small wall to attack them with) Razor Claws - Makes stacked zerglings, more casts = more lings + longer duration Human Form/Demon Arms - Turn into infested duran/ Stacks many ghosts to fire Viral From/Infection - Turn into a Defiler that instantly kills nearby spawns/constantly Drains foes near you Venom - Nearby enemies will be paralyzed frequently Rage - Create a scourage the spawns zerglings on contact (kakaru death for claw effect) Abomination - Create stacked zerglings, stacked hydras, stacked ghosts, burrowed zerglings, burrowed hydras, 1 weaker ultra in the center L4b - Mammoth Form/Splitter Beast - Turn into an Ultralisk/Split into two weaker ultralisk, if one dies, the other changes back SWORDSMAN - DT Block Shields are set to maximum for a short while before setting back to 0 (normally at 0) Wind Strike - Kills nearby low class spawns (and an obs death for effect) and immobilizes foes temporarily Shuriken Toss - Tosses Interceptors in different directions than kill spawns, drain, and stuns. Spell may be stacked for more shurikens and a longer distance. 5 Slashes - Turn into a stack of 5 Player DTs (in rapid succession one by one) for 1 attack each Engage Dash toward nearby enemies (takes longer to engage still enemies) Divine Blade Turn into a stronger DT for 1 Slash Lightning Cutter Kakaru deaths on nearby spawn to kill them for exp, and stun foes for however many slashes upon them. (like warrior l3) Tempest Wing - Invisible scourage that places locations as it moves, that kill spawns, stuns, and drains foes, then you appear at the last location Ultimate Strike long warm up and pauses before surrounding a nearby enemy with 9 dts in rapid succession before 1 Divine Blade attacks. CYBORG - goliath (When transforming, the goliath retains the same hp %) Weapon Pod - Deploy Science Vessel with a reaver under it with lvl hp(the science vessel stay above the reaver)(Building a scarab replaces with a less hp, no energy vessel that can move, casting again replants old vessel in new spot) Offensive mode/Doom Cannon - Normal Goliath (takes a while to transform, pull hero off arena to evaluate hp to give to defensive mode)Instantly fire a sieged tank Repair Droid - SCV that can only repair (takes more mana and longer to repair offensive mode) Defensive mode/Heavy Armor - Hero Goliath/ Makes goliath slow and invincible, mana gain is slowed, if an observer on top dies, he loses mana and momentarily turns vincible. Artillery - Weapon pod fires 3 weaker cannons in rapid succession Laser Targeting - Invisible Scourage that moves slowly, if it collides with a hero, they are covered by constant explosions and are teleported really quickly off arena to be shot by tanks pre-aimed at them Duo Uplink - Vessel "attaches" to your goliath, constantly making a weaker seige tank on both sides in an alternating fashion. Hyper Cannon - Momentarily become invincible covered in explosions, 8 weak cannons fire, then again, then 8 powerful cannons fire, afterwards you are stunned. EARTH SPIRIT - Overlord (wtf?) (Gain 2x mana in day, half at night)Spore colonies turn into set leveled hp sunkens) Furtile Grounds - Ovie drops creep underneath itself Plantation - Drones to build At Second level you get a spawning pool to make full hp sunken colonies or morph to Lair Giving Tree - Mana Tree gives nearby allies 12 mana Sleeping Spores - Causes foes near ovie to ally and become slow At Third level you are able to make spires and get a Hive to make greater spires(previous attempts to make would auto-refund) Forbidden Fruit - Distributes 12 of your minerals among your teammates (need Lair) Reforestation - reheal all plant to full hp near ovie At Fourth level you get a queen's nest to make a Tree of Life Eternal Life - Heal allies constantly for 20 seconds at Tree of Life The Harvest - Turns all spires into Gaurdians, all sunkens turn into muttalisks that constantly attack to the enemies' base Spire to Greater Spire, returns it to a regular spire and shoots a fireball(valk death)(cloaked gaurdian) Tree of Power gives additional minerals SERPENT & SHADOW - Both Hydralisks (Yea, a Hero DUO!) (Morph to Lurker = Shield) (Shadow always follows serpent and is intangible to objects[disabled sprite]) (If shadow dies, you lose mana) (Serpent is your main hero, if he dies, you lose a life or w/e consequences) Dark Presence Allows freedom of Shadow/Returns shadow Unforseen Cloaks your Shadow (unvision foes) Constrictor - Shadow stuns very close enemies Bloodshot - The shadow is removed from the arena(looks like it dies), and a bunch of stacked shadows appear at your serpent to shoot. The original shadow returns after the spell. Sacrifice - Kills your shadow to re-heal you at normal hp lvl, or creates a new one if you don't have one. Absorption - They both "fuse" and creates a lurker Dark Depths - Lurkers appear around in a circle grid and attack toward the center HIGH GUARDIAN - Defiler This guy is the most unique hero I ever perceived. The description of him may be a bit hard to understand. Problem is when I made this guy, the map crashed everyone that plays it, but myself. (Uses a scarab "artifiact fragment" ball as a weapon- by ordering it to move to where he casts dark swarm. It has stacked firebats on the scarab, so basically the weapon looks like a flying scarab of fire-shooting death) (An observer over the ball dictates it's hp, when killed, it warps back to you. upgrading your life, increases ob's hp) Blaze - Puts a few stacked marines on the scarab for a few shots Orb of Caligo(Mist) - Mist appears around your scarab. Hallucination deaths slows foes. You blink invincible while in the mist. Aegis - Stops previous spells and makes you invincible and move really slow, drains mana fast. scarab moves around you in a square Orb of Ignis(Flame) - adds 2 more firebats to your scarab. When you cast dark swarm, a bunch of stacked cloaked bats appear there and shoot at it. Burning Aura - When you case dark swarm, it shoots flaming death until is wears off. (only 1 swarm when casting this spell) (scarab stays at you and can't cast any other spells) Orb of Caedes(Blood) - Dark Swarm now causes victims to "bleed", losing mana. Stacked ghosts are added to the scarab (slight mana lose from scarab itself) Deep Meditation - Creates an invisible scourage that freely guides your scarab for a while. (long range attacking but leaves yourself vulnerable) The Artifact - Creates an observer with 5 hero bats under it for a lengthy limited time (removes hp observer over scarab ball) Burrow = Return Scarab to yourself All these spells (except Aegis) are combo-able, which owns everything in it's path. This post was edited 1 time, last edit by FlashBeer: Sep 1 2009, 7:28 pm. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #15
Hug A Zergling
Sep 1 2009, 12:41 pm
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TIME TRAVELER - Vulture (Vulture is constantly slowed down via burrowed units) Dismount Bike - Get off bike Afterburner - burrowed units are lifted so you move faster again Time Set - Set warp location Quantum Leap - Warp you and nearby allies to set location (warm up effect) (great for rushing in to save allies, or coordinating an attack) Time Distortion - slows down foes near you, the closer they are, the slower they are. Time Flux - Weaker vultures spawn behind you when you move Time Freeze - Stops allied and enemy heroes for 5-8 seconds, disabling spells for everyone Overdrive - Run your bike an enemy. It explodes leaving you off your bike, and your enemy is stunned and severely drained. (when off bike you are a weak ghost and you bike changes into an "autopilot bike" which is a weaker, less dmg vulture) Mount Bike - Get on bike Reform matrix - When you don't have a bike, it remakes a bike (a length warm up spell so you are vulnerable) Time set and Quantum Leap are the same, but take place at your ghost instead. Time Flux - spawn a few invincible ghost around you for a short while. You should have the Pokemon bicycle theme when you get back on the bike. But your spells are somewhat boring I find. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #17
MadZombie!
Sep 1 2009, 3:24 pm
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mfw
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last time I'm going to say it. A reaver that shoots scarabs that when it dies shoots 6 more scarabs and those scarabs spawn lurkers as they move and when they die Carriers spawn and after a second after carrier creation the interceptors turn into Guardians.
Best Idea for a hero ever. His only spell on account of the rigged-ness he possesses. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #19
UnholyUrine
Sep 1 2009, 4:12 pm
Post #20
Norm
Sep 1 2009, 4:50 pm
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I'm working up something for a Hero called "Psychopath" who is going to revolve around explosives of all sorts. I'm also going to re-work Ninja cuz I thought of a better way to include the observer aspect. I'll edit first post in a little bit.
EDIT: Redid Ninja's description and added Psychopath to the list. Plz gimme props or suggestions if I were to include these into a map. This post was edited 1 time, last edit by Norm: Sep 1 2009, 6:54 pm. ![]() ![]() ![]() ![]() ![]() ![]() |
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