Staredit Network > Forums > SC1 Map Showcase > Topic: Island Tag
Island Tag
Aug 25 2009, 7:54 am
By: lil-Inferno  

Aug 25 2009, 7:54 am lil-Inferno Post #1

Just here for the pie

Island Tag



This was a map I made in a very short time out of sheer boredom. It was made within the course of an hour. I've edited it numerous times from the original, and it can get quite competitive and fun when you're playing with the right people.


Specifications



(~) 64x64 map, but a 20x12 playing field (size of a screen). Was originally 20x12, but caused you to crash if you didn't play a game before it, which could get very annoying.
(~) 8 players.
(~) Force 1 (7 players) = Runners. Force 2 (1 player) = Original Tagger.
(~) No "genre" in particular, but people say it's like sharks and minnows.
(~) Jungle tileset.
(~) Open source.
(~) Completion: 100%
(~) Two game modes -- Border Patrol and Classic.


Classic



There are two "teams"; the runners and the taggers. The runners need to go from the left portion of the playing field to the right portion of the playing field. There's a catch, however. You also need to touch the middle before you go both directions in order to score a point. If you score seven points as a runner, you win. The opposing force is the taggers. The taggers are stuck on the island (which is only a rectangle of high dirt) and have to tag runners as they touch the plot of terrain. If you are tagged as a runner, you become one of them, gaining the ability to tag. The original tagger wins if his force tags all of the runners before they're successful in scoring eight points. Common strategies include faking out, "juking", and getting a buddy to distract taggers.


Border Patrol



Disclaimer: Not meant to discriminate against Mexicans :|.

In "Border Patrol", like "Classic", there are two teams: Runners and taggers. However, in "Border Patrol" the arena is different. A narrow strip of land stretches from the middle of the top down to the middle of the bottom, so you need to pass through it to get to the other side. Due to it being thin, it's easier to outrun a small amount of opposers. However, since there is only one side you can pass through, this mode is a lot more difficult. As such, you only need to score four points as a runner. Taggers win, of course, if everyone gets tagged.


Screenshots



All of these screenshots were taken within two games. One of them was "Classic" before a few edits and one was in "Border Patrol" in the final version.


The briefing (it has a small text color animation before that).


In the beginning... Starting from the left. (Plus a text format that's totally not stolen from Tuxedo-Templar.)


Making my way to the "island" and touching it. (Plus the text explaining the game in the beginning D:<!)


Safe! Making my way to the right and touching it.


Going back now, touching the island along the way.


TOUCHDOWN!


Oh no, blue got caught! Doom is imminent!


Just starting "Border Patrol".


I got across :).


Going back to the other side now...


Shit!


Go blue!


Random peh peh!?! 8======D


Key word: Might.


I spoke too soon.



Download + Mirrors



EDITS August 26, 2009:
  • Added notifications for if you touch the middle, grey, and all that jazz. I may make it so you can disable them.
  • Added a new game mode -- "Border Patrol".
  • Added a random option when you pick your game mode.

SEN download database
Mediafire
Attachment:
[attach=4601]

Attachments:
Island Tag.scm
Hits: 9 Size: 43.86kb

Post has been edited 4 time(s), last time on Oct 3 2009, 12:28 am by lil-Inferno.




Aug 25 2009, 4:09 pm UnholyUrine Post #2



I don't know.... it seems like such a small area lol... why don't you make the map 0x0... i mean.. it'd certainly fit that lil area.

nvm.. read your mission obj... :P

i'll try this :P



None.

Aug 25 2009, 6:20 pm ClansAreForGays Post #3



I like maps like this. I'll play it with you next time I see you in the channel.




Aug 25 2009, 6:26 pm lil-Inferno Post #4

Just here for the pie

Quote from UnholyUrine
I don't know.... it seems like such a small area lol... why don't you make the map 0x0... i mean.. it'd certainly fit that lil area.

nvm.. read your mission obj... :P

i'll try this :P
Yeah, I had it at 20x12 for a little while, but then after a lot of games and having to wait forty five seconds for people to drop, I grew tired of it. It also gave you a loss of players, which was also a downside.

Quote from ClansAreForGays
I like maps like this. I'll play it with you next time I see you in the channel.
I'll look forward to it :).




Aug 27 2009, 1:42 pm lil-Inferno Post #5

Just here for the pie

First post edited. I added another game mode called "Border Patrol" as well as notifications for if you touched the island, grey parts, and all that jazz.




Aug 27 2009, 1:46 pm MadZombie Post #6



Make Nightmare Mode with 4x speed ;D!



None.

Aug 27 2009, 1:51 pm lil-Inferno Post #7

Just here for the pie

Quote from MadZombie
Make Nightmare Mode with 4x speed ;D!
Oh God, I can't imagine that D:!




Aug 27 2009, 2:29 pm darksnow Post #8



then doesn't that mean that in regular mode everyone will be slowed 4x?
cant imagine how'd you'd make that achieveable



None.

Aug 27 2009, 2:44 pm MadZombie Post #9



Quote from darksnow
then doesn't that mean that in regular mode everyone will be slowed 4x?
cant imagine how'd you'd make that achieveable
What? How do you figure?

When I said x4 I was talking about p15 interceptor/scarab which make the map have to be normal speed or x4. Inferno would have to choose a speed and set it in the editor because thats not something you can change in game. I was saying he should make a separate map version for people who would want to play it on x4 speed.



None.

Aug 27 2009, 3:16 pm darksnow Post #10



haha, and isn't the p15 interceptor 2x?



None.

Aug 27 2009, 3:21 pm MadZombie Post #11



Quote from darksnow
haha, and isn't the p15 interceptor 2x?
I wouldn't really know... I figured it worked by doing something that happens during replays and speeding up the game. I thought ever speed level went up by x4? (x4 x8 x12 x16) idk



None.

Aug 27 2009, 3:31 pm darksnow Post #12



its powers of 2, 1,2,4,8,16,32,64, etc etc



None.

Aug 27 2009, 4:59 pm lil-Inferno Post #13

Just here for the pie

I wouldn't want to make it 4x speed anyway. That's way too fast for a game like this, which is quick-paced to start.




Aug 27 2009, 8:25 pm lil-Inferno Post #14

Just here for the pie

Added eight new screenshots featuring "Border Patrol".

Wait, shit... double post :(.




Aug 27 2009, 10:15 pm l)ark_ssj9kevin Post #15

Just here for the activity... well not really

Inf, just save all these maps and release them in a "I made this in under an hour" package. >_>



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Aug 27 2009, 10:19 pm MadZombie Post #16



Quote from lil-Inferno
I wouldn't want to make it 4x speed anyway. That's way too fast for a game like this, which is quick-paced to start.

Fast paced? I mean yea it ends quick but civilians feel a bit.... limiting. I don't know... maybe add the x4 speed and a "reset" button? yes? D:



None.

Oct 3 2009, 12:16 am UnholyUrine Post #17



Playground Tag > This

EDIT: MediumAquaMarine is long and shitty..... I like it ..

EDIT: mmmm Khaki



None.

Oct 3 2009, 12:31 am lil-Inferno Post #18

Just here for the pie

Quote from UnholyUrine
Playground Tag > This
...Which reminds me that I have to change all of the names on the map from lil-Inferno to Inferno. I changed my Battle.net account name.




Oct 3 2009, 5:36 pm samsizzle Post #19



i know how you feel i have to change all the dashes now...



None.

Oct 3 2009, 6:52 pm ClansAreForGays Post #20



Quote from lil-Inferno
Quote from UnholyUrine
Playground Tag > This
...Which reminds me that I have to change all of the names on the map from lil-Inferno to Inferno. I changed my Battle.net account name.
Did you evolve?!




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