
>be faceless void >mfw I have no face
Map link? Also don't rip off other people's maps.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
Map link? Also don't rip off other people's maps.
Fixed, and I got permission from darthnemesis to modify the map that he stole from some Korean, thank you very much.
None.
So you modified a stolen map...?
Currently Working On:
My Overwatch addiction.
So you modified a stolen map...?
With permission
I'm not sure the history of this map. All I know is that it was floating around battle.net unsupported, some guy named DarthNemisis edited it. As far as I know all he did was "translate" the Korean text to English. My brother then played it some, liked it, asked me to make some changes and I asked Darth if he cared that I edited "his map". I ended up rewriting all the triggers, not like there were any besides some basic reviving ones. The koreans guy name is still the one listed in the game as the creator.
Post has been edited 1 time(s), last time on Aug 12 2009, 7:49 am by ejac1337.
None.
Okay, just wanted to make sure, given SEN's vehement dislike of stolen maps.
Currently Working On:
My Overwatch addiction.
Basically I don't care who made a map, except of some rare cases when the map is
really well-done or I personally know the maker. In everything overall and in mapmaking in particular I respect people who put their hearts and souls into their work, I respect people who make songs out of their most tedious and boring work, I respect people with good aesthetic sense and clear mind. This is not the case with this map.
The best reward for work a man once did is awareness his work is not wasted in vain but instead demanded among people. When the map is modified by the other people this means people care of it, like to play it, because usually no one would modify an obsolete map.
This is just another Snipers map... But there is something making it fun. I guess I have played the modified by deathnemesis version of this map. Have to admit I myself enjoyed it very much. I wished the map was more balanced and done better. With armor and other upgrades really useful.
Then once I played a new version of this with mines and everything. Yup it is very hard to pass it through, we've not even done the half of the first level on "pro". With the old map even one person could do it up to the end of the level, with this version it is not the case. And I like it. I also like those mines (sometimes they are even possible to kill!

), but I think there was not a sound beep in the version I played. Probably you could even consider highlighting a mine in vicinity by sending a transmission from it.
So, finally, good job modifying the map!
Post has been edited 3 time(s), last time on Aug 12 2009, 12:04 pm by Wormer.
Some.
Basically I don't care who made a map, except of some rare cases when the map is
really well-done or I personally know the maker. In everything overall and in mapmaking in particular I respect people who put their hearts and souls into their work, I respect people who make songs out of their most tedious and boring work, I respect people with good aesthetic sense and clear mind. This is not the case with this map.
The best reward for work a man once did is awareness his work is not wasted in vain but instead demanded among people. When the map is modified by the other people this means people care of it, like to play it, because usually no one would modify an obsolete map.
This is just another Snipers map... But there is something making it fun. I guess I have played the modified by deathnemesis version of this map. Have to admit I myself enjoyed it very much. I wished the map was more balanced and done better. With armor and other upgrades really useful.
Then once I played a new version of this with mines and everything. Yup it is very hard to pass it through, we've not even done the half of the first level on "pro". With the old map even one person could do it up to the end of the level, with this version it is not the case. And I like it. I also like those mines (sometimes they are even possible to kill!

), but I think there was not a sound beep in the version I played. Probably you could even consider highlighting a mine in vicinity by sending a transmission from it.
So, finally, good job modifying the map!
Little too poetic for my taste but thank for understanding and enjoying the map.
None.