Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Random questions about mapping
Random questions about mapping
Jul 14 2009, 3:30 pm
By: Jesusfreak  

Jul 14 2009, 3:30 pm Jesusfreak Post #1



1.) What are EUDs and how do I use them? I've heard that they're pretty useful, but I've also heard that they no longer work.

2.) How do I use players 12+? I found out about them here, http://doodle77.dyndns.org/tutorials.php?id=103 but it only mentions a few of the players (also, the images that show the alliances and stuff for the players are blank, how do I make the images show? I already tried right clicking and then clicking "show picture").

3.) Is there any way to uncloak dark templars? I heard that you used to be able to use enable doodad state, but blizzard "fixed" the feature (why would blizzard intentionally remove a cool mapmaking trick?). Perhaps Player 161 (the one that can cloak and uncloak units) might be able to do something? Also, is there any way to give units that can't be disable enable enabled cloaking? I want to have a cloaked devourer for my map (undead u-boat =P), but they crash when you disable enable enable trick them (hmm, mutas cloak, and I think the cloaked state stays when they morph... hehe, I think I've got that one figured out).

4.) You know how in the campaigns, the hero units are different colors from your other units? How do I do that myself? I did it a while back, but I don't remember how other than that it requires a rescuable comp and a neutral player (by the way, would the AI script "Set Computer Player to Rescuable" or whatever it says work as a "rescuable" comp?)



None.

Jul 14 2009, 4:18 pm Jesusfreak Post #2



Well, thanks for the links, I'll look at them... although for 2.) I don't care about increasing speed and supply limits (I might find a use for them later), I just was interested in the cloaking thing. Is there a list that shows what all of the extended players do? And they only work in single player? Gah, they're useless if they only work in single player...
Yeh, I remember the morphing larvae bit, although that's really only all that useful for ultralisks and overlords (since everything else can be disable enable enabled).

Well I'll check out the links I guess, thanks...

EDIT: Hmm, this might be useful:
Quote
Another technique that uses an overflow(and I'm surprised nobody has found a way to use it practically), is the hallucinated powerup glitch, involving a hallucinated powerup running out of energy in a worker's hold so that when a new unit is created, it will replace the powerup that was in the worker's hold, teleporting the new unit to the worker's destination on its destruction, and applying the powerup property to the unit so that it can be picked up.
Hmm, being able to carry ANY unit? Heh, maybe I could make a quest where you had to carry a baby or something to somewhere... or an attack where you pick something up and whack somebody with it...

EDIT2: The "modifying supply limits" link leads to a blank page. Blank as in, all the background and stuff for SEN is still there, but there's no text on modifying supply limits.

EDIT3: Another question: Is there a way to force the AI to build something? The thing about the cloaked larvae trick is that I can't figure out how to make the AI build, so they players would have to build it manually.

Post has been edited 2 time(s), last time on Jul 14 2009, 4:25 pm by Jesusfreak.



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Jul 14 2009, 4:35 pm Morphling Post #3



Nevermind. All extended players I gave you work in multiplayer.
Modify Supply Limit Page


Here is a list of some Ai scripts.

Post has been edited 1 time(s), last time on Jul 14 2009, 4:40 pm by Morphling.



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Jul 14 2009, 5:02 pm Jesusfreak Post #4



Hmm, is there a way to decrease the supply limit?

EDIT: Crap. It appears that you can't do "Switch Computer Player to Rescue Passive" at a location (it just ignores the location and applies it to everywhere). Is there a way I can make the rescuable comp swith back to comp player?

Post has been edited 1 time(s), last time on Jul 14 2009, 5:10 pm by Jesusfreak.



None.

Jul 14 2009, 8:27 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Jesusfreak
Hmm, is there a way to decreaseIs there a way I can make the rescuable comp swith back to comp player?
nope

Quote from Jesusfreak
4.) You know how in the campaigns, the hero units are different colors from your other units?
Rescued units and units given to one of P9-12 retain their color.




Jul 14 2009, 8:33 pm Jesusfreak Post #6



Hmm, can I make P9-11 into rescuable? They can't run AI scripts, and nothing happened when I switched them to "Rescuable" in Map Properties.... gah...
I don't want to have to sacrifice a player just for the purpose of being a rescuable >_<.



None.

Jul 14 2009, 8:40 pm NudeRaider Post #7

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Jesusfreak
Hmm, can I make P9-11 into rescuable?
nope

Quote from Jesusfreak
I don't want to have to sacrifice a player just for the purpose of being a rescuable >_<.
That's your only option.

How about sacrificing the color? It's not visible on the minimap anyways. You could use a hero unit and use a different color in the name. Or a different unit altogether if you need them to stand out in a crowd.




Jul 14 2009, 8:43 pm Jesusfreak Post #8



Sacrificing the color? The color is the entire point... did I forget to tell you what I was going to do with this? ... Yes, I did... gah :oops: .

It's for a "spy" unit in an rpg. The idea is that the spy disguises himself as an enemy and blends in by changing color, unit, and alliance status with the enemy. Having him be a different color would completely destroy the purpose >_<.

EDIT: What about extended players? They do lots of weird stuff, maybe there's a 13+ player that functions as a rescuable or alters colors?
Is there a list of all the extended players and their effects?



None.

Jul 14 2009, 8:47 pm NudeRaider Post #9

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

If I'm not mistaken there are units that have no color markings. Maybe what I'm thinking about is a building... just an idea.

EDIT:
Just checked the units and most special buildings have no color markings (probably not helpful) but you could use an Archon (barely visible markings) or a critter, in which case you'd have to attach a weapon unit of some sort which could always be controlled by another player of the right color.

Post has been edited 2 time(s), last time on Jul 14 2009, 8:55 pm by NudeRaider.




Jul 14 2009, 8:50 pm Jesusfreak Post #10



Hmm. I suppose if all else fails, I could just make the spy cloak instead of changing colors (that way at least the human players allied to the comp faction won't pick him out)...

But are there any lists of extended players and their effects?

And what's an example of a unit with no color markings? I know a few buildings (ie, the crystal thing, the statis chamber thingy, xel naga temple), but not sure about units... hmm... ooh, critters, I guess they count :bleh: .

EDIT: Aha! Player 20 has something to do with colors. I wish the guy woulda provided more details or a link on it or something though... (the link he gave was just for supply modification)
http://www.staredit.net/topic/3487/



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Jul 14 2009, 9:00 pm Morphling Post #11



I told you that already......
Quote
Player 20 changes terran colors and such.




None.

Jul 14 2009, 9:04 pm Jesusfreak Post #12



Er, you did? o_O

Sorry about that, apparently my memory sucks. Can you provide me with information on how to use it?



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Jul 14 2009, 9:06 pm Morphling Post #13



I don't think it will be much help because the terrain inverts it's color I believe, but all you do is place a unit owned by player 20 and the terran will change color. Kill the unit and the terran will go back to normal.



None.

Jul 14 2009, 9:12 pm Jesusfreak Post #14



Hmm, it only works on terrans, then? And you have to preplace extended players, right (or can units be given to them from other players?)?

Hmm, guess it's not of much help. Oh well, it's only one feature.

What do the other extended players do? So far I've heard about speed increase, freezing units, supply modification, and cloaking (cloaking would be useful, anyone know how the extended player for that one works?)



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Jul 14 2009, 9:33 pm Morphling Post #15



Not Terrans, terrain as in landscape.



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Jul 14 2009, 9:42 pm Jesusfreak Post #16



Oh, so I can use it to make my terrain look weird? Thanks, lemme try it...

EDIT: Holy moley, that's intense! Hehehe... I can think of a use for this, surely... maybe at the start of an rpg, an evil sorcery has covered the land in corruption and darkness, and it will return to it's normal state after he is killed... unfortunately, the minimap doesn't seem to change back to normal, and there's still little black dots on the terrain. It's still awesome though :bleh: .

Also... I can't figure out how to get player 161's cloaking powers to work, but it does seem to be able to attack by itself like a normal comp... hehehe, this is GOLD... if I can't get it to do anything else, I can have it function as neutral (yet hostile) comp towns, or maybe even bosses if extended players respond to triggers!

EDIT2: Ok, I can't get the cloaking powers to work in single player either, so I guess that's not the problem... I also noticed in single player that there was a hint of lag, and my computer sounded like it was getting quite a workout (with the typical humming sound and all, just like what it does when it's starting up a game or something). Also, Player 161 seems to have vision with me, a green circle appears around his unit when selected (as if it I owned it, although I can't order it), and it is unallied with me, although I'm allied to it and have to attack it manually.

EDIT3: Note to self, dropping a nuke with a Player 14 unit on the map crashes SC. :bleh:

Post has been edited 3 time(s), last time on Jul 14 2009, 10:11 pm by Jesusfreak.



None.

Jul 14 2009, 10:10 pm Jack Post #17

>be faceless void >mfw I have no face

Your Player161 is very interesting, I'll have to look into that. Does it move around if u order it? And does it ally if u make a trigger that makes it ally?
Make a beeeeeg list.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jul 14 2009, 10:14 pm Jesusfreak Post #18



No, it doesn't move around if I order it (already said that I think). Er, I don't know how to make triggers for Player 161, might not be possible with "Classic" trigedit, which is the only one I have any idea how to get to or use.

All I know so far is that it's black, it attacks when you get close enough to it, it has a green circle around it when you select it (just like it was yours), but you can't order it, and I have to attack it manually. The units I tested it with were a broodling and a hydralisk.
Also, I can't figure out how to use the cloaking powers that http://doodle77.dyndns.org/tutorials.php?id=103 said it would have...

EDIT: Oh, yeah, and if I remember correctly, it doesn't appear on the minimap. Also, contrary to what the link says, it doesn't crash if you have it in your vision at the start.

EDIT2: This just in, Player 15 causes the screen to completely black out. If you try to minimize SC, you'll get your arrow thing, but nothing else. Alt F4 didn't work either. I had to reboot my comp to get out of it. DO NOT USE PLAYER 15!

Post has been edited 1 time(s), last time on Jul 14 2009, 10:24 pm by Jesusfreak.



None.

Jul 15 2009, 2:14 am Ahli Post #19

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

You cannot effect players higher than player12 with triggers in any way.
You can use p15 scarab/interceptor to alter the "game speed".




Jul 15 2009, 3:48 am rockz Post #20

ᴄʜᴇᴇsᴇ ɪᴛ!

http://www.staredit.net/topic/6287/
you may like this



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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