Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: making powerups attackable
making powerups attackable
Jul 10 2009, 6:13 pm
By: crutex  

Jul 10 2009, 6:13 pm crutex Post #1



Is there any way to disable the invincibility of the "Data Disc" and "Psi Emitter" powerups?
Using set invincibility does not seem to work. You can assign it hp just like any other powerup, but these particular ones are invincible.
:crazy:
Thanks for reading :bye1:



None.

Jul 10 2009, 6:30 pm rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

No, they can't be killed. Ever.

Gas tanks/minerals can be killed, and those are the only ones, and the reason that the hallucination powerup glitch works. They are also unplaceable in staredit. That being said, no powerup you can create with triggers can be killed.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jul 10 2009, 6:36 pm crutex Post #3



What is the hallucination power glitch? And you can place them in scmdraft :hurr:



None.

Jul 10 2009, 7:19 pm Echo Post #4



The glitch only work in game but they can be placed in the editor. When you try to pick up whatever the power ups turned into, it becomes a unit, building, rubble, or sprite that your builder can carry. I think someone has a list of what turns into what.



None.

Jul 10 2009, 7:54 pm crutex Post #5



Quote from Echo
The glitch only work in game but they can be placed in the editor. When you try to pick up whatever the power ups turned into, it becomes a unit, building, rubble, or sprite that your builder can carry. I think someone has a list of what turns into what.
???
I tried picking up every hallucinated powerup and they all just turned into regular powerups.



None.

Jul 10 2009, 8:52 pm rockz Post #6

ᴄʜᴇᴇsᴇ ɪᴛ!

http://www.maplantis.org/index.php?topic=2997



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jul 10 2009, 9:02 pm crutex Post #7



It is not having that effect for me, the hallucinated powerup just turns into a regular powerup when you pick it up and never expires.



None.

Jul 10 2009, 9:56 pm Falkoner Post #8



Quote
It is not having that effect for me, the hallucinated powerup just turns into a regular powerup when you pick it up and never expires.

It looks like it never expires, but if you wait like 2 minutes, then kill that worker without building anything, the game will crash, since the worker is trying to drop a missing powerup, and no unit has been created to replace it.



None.

Jul 11 2009, 5:19 pm crutex Post #9



Is there a way of creating the resource things such as Vespene Orb, Vespene Tank, Mineral Chunk etc?
Either with triggers or by some other method (besides preplacing)?



None.

Jul 11 2009, 5:38 pm JaFF Post #10



Quote from crutex
Is there a way of creating the resource things such as Vespene Orb, Vespene Tank, Mineral Chunk etc?
Either with triggers or by some other method (besides preplacing)?
No.



None.

Jul 11 2009, 5:38 pm Echo Post #11



Quote from Falkoner
Quote
It is not having that effect for me, the hallucinated powerup just turns into a regular powerup when you pick it up and never expires.

It looks like it never expires, but if you wait like 2 minutes, then kill that worker without building anything, the game will crash, since the worker is trying to drop a missing powerup, and no unit has been created to replace it.

That only happens for some units. You can still get another worker to pick it up again, but it might be harder, so you have to get it ontop of a burrowed unit and unburrow.



None.

Jul 11 2009, 6:21 pm r00k Post #12



What do you need it for ? Maybe one can think about another way to do what you want. All roads lead to Rome.



None.

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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[2024-5-19. : 9:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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