Staredit Newtork
Community
StarCraft
Games
Site
Favourites
A s t r o G e a r s, What's this? A fun tux map? Couldn't be...

Creator: Tuxedo-Templar
Time: Oct 11 2007, 1:07 pm

Post #1     Tuxedo-Templar Oct 11 2007, 1:07 pm

[Avatar]
 offline contact
Edit: Topic officially migrated to maplantis.
This post was edited 11 times, last edit by Tuxedo-Templar: Oct 22 2007, 4:05 pm.
Top

Post #2     Esponeo Oct 11 2007, 2:39 pm

[Avatar]
 offline contact
QuoteI spent a long while brainstorming how to implement gameplay elements, which elements I should leave in or remove, how to make them accessible to players, how to make them balanced amongst one another... all that jazz. I don't know yet if I'm starting to get the hang of this stuff; that's kinda what I want to find out here, really.

Don't worry, I'm sure you'll fail spectacularly.

QuoteI've been spending almost as much time in making this map as I have in both planning it out and trying to make it accessible to average players, and I think I'm getting it down now to about the rough equivalent of Starcraft itself to perhaps a first time player. That's still probably a bit much for the average bnet bloke, though.

Good maps have transcended this barrier before. Feel free to do so again.

QuoteI'm not under any delusions here. This won't be a big bnet spreader. I've a theory that any map with more than 50 triggers is almost invariably destined to fail amongst the bnet crowd. And of course, in classic tux fashion, this one has over 5000.

~1600 triggers never stopped one of my maps.

QuoteWhen the time is right, I will be getting ready for my usual testing run. Though I'm loath to propagate an unfinished product in the name of balance testing, I feel keeping testing privatized isn't something practical any more given the state of the community. However, I will be keeping testing sessions organized, like always. If you're interested, please let me know here and I'll arrange things when I'm ready to begin.

I'll let you in on a little secret. The modders don't really make mods, ever. They just play maps. You can call on them for privatized testing.
Top

Post #3     JaFF Oct 11 2007, 4:31 pm

[Avatar]
Anonymoose DELIVERS.
 offline contact
I am ready to help you (especially in the next 2 week, since I'll have a lot of free time). Yes, I am not just interested in the map, I want to help you as a fellow-mapper. The only possible problem is that I'm +2...
Live as if you were to die tomorrow. Learn as if you were to live forever. ~Mahatma Gandhi

Don't be afraid to care. ~Pink Floyd
Top

Post #4     Wing-of-no-Wing Oct 11 2007, 5:16 pm

[Avatar]
 offline contact
Sounds like an interesting project. I'd be willing to help test and evaluate.
Top

Post #5     ClansAreForGays Oct 11 2007, 5:27 pm

[Avatar]
 offline contact
I am devoted to working on testing this with you, if you allow me. I just droppe one of my classes, and I find I have way too much free time now. I'm so glad you choose to gear towards AoS play(what I voted for).
I've taken 2 university classes dealing soley on game design, and a memeber of a DeVry based game programming group making games in XNA.
Gerard DuGalle: "You vastly underestimate me, my dear."
Infested Kerrigan: "I don't think so, Admiral. You see, at this point... I'm pretty much the Queen Bitch of the Universe. And not all of your little soldiers or space ships will stand in my way again."
Top

Post #6     DaMiNaToR Oct 11 2007, 10:12 pm

[Avatar]
Buffalo killed by banana truck in Wyoming.
 offline contact
Just for everyone's information, ShadowRune and I have already tested this map for Tux and I gotta say it's lookin pretty fuckin good.
(user posted image)
Top

Post #7     Tuxedo-Templar Oct 11 2007, 11:59 pm

[Avatar]
 offline contact
Isn't even close to that yet, Damin. I had to skim off a bunch of stuff for that test. I'll get it looking/working much better when I finish the formal test version.
This post was edited 1 time, last edit by Tuxedo-Templar: Oct 12 2007, 12:44 am.
Top

Post #8     Tuxedo-Templar Oct 12 2007, 7:52 am

[Avatar]
 offline contact
Edit: Added to top post. This one is redundant.
This post was edited 2 times, last edit by Tuxedo-Templar: Oct 13 2007, 12:31 pm.
Top

Post #9     Tuxedo-Templar Oct 13 2007, 12:29 pm

[Avatar]
 offline contact
Update: Ok, I've since embarked on my third round of late-development feature replanning, but I won't let it delay my intended testing time frame by getting wrapped up in it just yet. That means that when the test version is ready, I will have more features still to come that won't be available until later.

If the fountain hasn't already turned into a fire hose, it's about to get worse. :lol:
This post was edited 1 time, last edit by Tuxedo-Templar: Oct 13 2007, 12:36 pm.
Top

Post #10     Tuxedo-Templar Oct 18 2007, 4:46 am

[Avatar]
 offline contact
Update 2: Man, I can tell I'm in for an uphill ride to get this one to catch on. Hardly anyone has even posted thus far. :lol:


Regardless, work continues uninterrupted to get this playable. A few more rounds of private testing (pro tip: You can NEVER have enough testing :P ) has uncovered a sizeable list of improvements I need to make (not including the aforementioned new late-dev features I'm going to put in later). Still, I may yet get this done by week's end!

Anyway, to help things along, I'm gonna cook up a webpage for this soon. Threads don't always hold people's attention, and I can do more with a webpage in the way of managing and presenting information that I could with a thread anyway (especially when certain forum admins go MIA :lol: ). I really do think this map ought to be worth it's own page by now, so I expect to begin on that when I'm finally ready for beta testing.



For the record, I only give my favorite and best projects their own sites. So far, for Starcraft, Rush has been my only other project to have come close enough to merit having one.
Top

Post #11     Tuxedo-Templar Oct 22 2007, 4:07 pm

[Avatar]
 offline contact
Update 3: Project migrated to maplantis, for the time being. Eventually I hope to get it its own site up as well.

When IP wants to get SEN fixed up properly (map db, tutorials... at least all the v4 stuff), I MIGHT return...
Top

Post #12     Tuxedo-Templar Oct 29 2007, 1:34 am

[Avatar]
 offline contact
Beta is Ready!

Please visit the maplantis thread and read the first post for instructions if you're interested in helping.
Top

Post #13     [Dark_Marine]:] Oct 29 2007, 5:45 am

[Avatar]
To Catch an Echo™
 offline contact
Too bad I was banned from maplantis >:O
(user posted image)(user posted image)(user posted image)(user posted image)(user posted image) Yellow army assemble!
Top

Post #14     Tuxedo-Templar Oct 29 2007, 11:10 am

[Avatar]
 offline contact
Quote from Dark_Marine_123Too bad I was banned from maplantis >:O

Well, I moved the thread there only because I'm getting irritable with SEN's instability lately. But with the way things are going, you probably aren't missing out on much at the moment.
Top

Post #15     [Dark_Marine]:] Oct 31 2007, 8:46 am

[Avatar]
To Catch an Echo™
 offline contact
Probably not, Oh well, This is halloween! :D
(user posted image)(user posted image)(user posted image)(user posted image)(user posted image) Yellow army assemble!
Top

Post #16     Tuxedo-Templar Nov 4 2007, 1:43 am

[Avatar]
 offline contact
Beta 2 released to testers on maplantis. Anyone here want to join?
Top

Post #17     Killer2121 Nov 4 2007, 3:07 am

[Avatar]
 offline contact
sure i might wanna
(user posted image)
Top

Post #18     [Dark_Marine]:] Nov 4 2007, 8:16 am

[Avatar]
To Catch an Echo™
 offline contact
Mee :D
(user posted image)(user posted image)(user posted image)(user posted image)(user posted image) Yellow army assemble!
Top

Post #19     Tuxedo-Templar Nov 21 2007, 5:27 am

[Avatar]
 offline contact
http://astrogears.emberquest.com/
Top

Post #20     Tuxedo-Templar Nov 30 2007, 10:06 am

[Avatar]
 offline contact
Update: Map release date set: Monday, December 3rd.
Top
0 members in this topic: None
+ 0 guest(s)


[07:41 pm]
DeVouReR -- http://www.staredit.net/?p=hacks click on "New Notices fix" or sth like that
[07:40 pm]
DeVouReR -- its a bug
[07:39 pm]
Ahli -- I got a new notice and cannot open it or see it in the PM area
[07:30 pm]
MillenniumArmy -- man you suck
[07:16 pm]
DeVouReR -- drunk?
[07:15 pm]
Paravin. -- TUDUDUDUDHUHU
You must log in to shout.

©2003-2008 Staredit Network.
Starcraft & Starcraft II are trademarks of Blizzard Entertainment.
Site Index   |   Terms of Service   |   Privacy Policy   |   Contributions