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Brush Project, Helping out terrainers

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Creator: payne
Time: Jun 30 2009, 5:43 am

Post #81     Howler Jan 13 2010, 3:02 am

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Yeah but I was surprised to see some that looked like something I would make, using the crashed ship doodad. I dunno who made the one I am thinking of, but it blended very nicely.

edit: it's called custom doodad 65
This post was edited 1 time, last edit by Howler: Jan 13 2010, 3:11 am.

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Post #82     payne Jan 13 2010, 7:10 pm

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Btw, Howler, if you look at my map Impossible Adaptation, you should find some of your doodads ;)

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Post #83     Howler Jan 13 2010, 8:39 pm

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I don't see any...where exactly?

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Post #84     payne Jan 13 2010, 10:33 pm

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The only level with a bit of effort set in the terrain.
At the bottom left, there is the level-choose area. To the right of it, there are 5 little islands. Each of them contain a custom doodad. Even more to the right, there are 3 big islands. Some of these contain extended terrain as well ;)

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Post #85     Pr0nogo Jan 14 2010, 11:22 pm

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(user posted image)

(user posted image)

I'm sure this is nothing 'new,' but I didn't see it here before. How are these?

(user posted image)
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Post #86     Howler Jan 15 2010, 7:25 pm

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Quote from payne
The only level with a bit of effort set in the terrain.
At the bottom left, there is the level-choose area. To the right of it, there are 5 little islands. Each of them contain a custom doodad. Even more to the right, there are 3 big islands. Some of these contain extended terrain as well ;)

Ok I must have an outdated version then because I'm not seeing any islands to the right of the level chooser. Only 2 big islands on opposite corners of the map.

edit: thanks
This post was edited 1 time, last edit by Howler: Jan 15 2010, 7:43 pm.

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Post #87     Pr0nogo Jan 22 2010, 8:02 pm

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Quote from Pronogo
(user posted image)

(user posted image)

I'm sure this is nothing 'new,' but I didn't see it here before. How are these?

payne, you gave this no attention.

(user posted image)
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Post #88     payne Jan 23 2010, 9:54 pm

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You hadn't posted a brush file with it ;o
Afaik, I also replied saying I've already seen 95% of the blends in there.
Make moar stuff, do a brush and post :)

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Post #89     Falkoner Jan 23 2010, 10:06 pm

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DavidJCobb, your Installation Doodads has been in the HoF for quite a while, I made almost the exact same thing when working on Fort Ethanios's terrain, and posted it here. If you search through there you might find a few new ones you can add to your brush if you'd like.
This post was edited 1 time, last edit by Falkoner: Jan 23 2010, 10:12 pm.

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Post #90     UnholyUrine Feb 18 2010, 8:32 am

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I need help!

Is there anyone with good backward ramps for Twilight tileset?

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I'm watching you.. (signature image) .. as you Pee
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Post #91     payne Feb 19 2010, 6:00 pm

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Quote from O)UnholyUrine
I need help!

Is there anyone with good backward ramps for Twilight tileset?
If you look into the Terrain HoF, you'll see some backward ramps I've made in Twilight. Tell me if you like them ;o

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Post #92     HCM™Aristocrat Feb 19 2010, 10:53 pm

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Quote from O)UnholyUrine
I need help!

Is there anyone with good backward ramps for Twilight tileset?

Check here:
(2)Gridiron.scx (Observer compatible)

I think I have ramps facing all 4 directions, and ofc they can be extended as you want.

(user posted image)
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Post #93     CecilSunkure Mar 26 2010, 1:05 am

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Ever wanted to make mini-cliffs like this?

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Screenies



Well now you can! I put together a pallete that I use whenever I make terrain in jungle. Here is what the brush looks like:

(user posted image)

Here is the brush file:
http://www.mediafire.com/?1gzm2mytlo0

Enjoy!

(user posted image)
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Post #94     HCM™DavidJCobb Apr 12 2010, 8:24 pm

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Walkable-unbuildable terrain for the Ice World tileset. Unfortunately, I could only find such subtiles for Snow, Dirt, and High Dirt. Other buildable terrains lacked 100%-walkable doodad tiles I could use. (Well, High Snow had three such tiles (two from the tops of ramps), but none of them could be blended into a subtile. The same tile repeating over and over would be rather obvious...)
Attachments:

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Post #95     HCM™Aristocrat Apr 12 2010, 8:44 pm

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Quote from DavidJCobb;)
Walkable-unbuildable terrain for the Ice World tileset. Unfortunately, I could only find such subtiles for Snow, Dirt, and High Dirt. Other buildable terrains lacked 100%-walkable doodad tiles I could use. (Well, High Snow had three such tiles (two from the tops of ramps), but none of them could be blended into a subtile. The same tile repeating over and over would be rather obvious...)

Well, as long as you lay out the tiles in this kind of pattern:

O = buildable
X = unbuildable

OXOX
XOXO
OXOX
XOXO

or

XOXO
OOOO
XOXO
OOOO

or

XOO
OXO
XOO
OXO

or

XOOOX
OOXOO
XOOOX
OOXOO

then you can't build anything there.

(user posted image)
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Post #96     HCM™DavidJCobb Apr 13 2010, 1:03 am

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@Aristo: True, but I'm a perfectionist. ;) I could assemble another brush of 2x2 imperfect subtiles. (2x1 with imperfections wouldn't work, as if they're arranged wrong, they can leave 2x2 buildable spaces.) Perhaps if the demand is high enough.


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Post #97     TiKels Apr 25 2010, 1:33 pm

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Alright I'm going to attempt to make a brush. I want to get your guys' attention, which do you prefer?
Top 2 (left to right) one uses sprites (Nuke dot and rubble) the other does not. Which should I use?
The bottom one is pure terrain so you can see it better.

(user posted image)

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Post #98     HCM™DavidJCobb Apr 25 2010, 4:46 pm

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My Ash World brush, version 3.
Contents:
  • Dirt>Dirt cliffs (SE, SW)
  • Dirt>Dirt ramp (SE)
  • Dirt>Dirt slope (tapered cliff) (SE, SW)
  • Dirt>Dirt>Magma cliffs (SE, SW, W)
  • Dirt>Lava cliffs (SE, SW)
  • Dirt>Lava ramp (SE)
  • Lava>Magma cliffs (SE, SW)
  • Lava>Magma ridges (NE, SE, S, SW, NW)
  • Shale bridge endpoints and segments (SE-NW)


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Post #99     payne Apr 25 2010, 8:53 pm

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Good one!
Thread updated.

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