Staredit Network > Forums > SC1 Terrain > Topic: TERRAIN BLENDING CHALLENGE: Deadline April 1
TERRAIN BLENDING CHALLENGE: Deadline April 1
Feb 13 2010, 11:43 pm
By: Aristocrat
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Mar 7 2010, 12:39 am KrayZee Post #61



Quote from DavidJCobb
Improvement: Ramps into walkable lava blended with magma, but distinguishable
An alternate style that is more cliff-like, along with an improved ramp.
Nice job. I want planning to create that before you even submitted that one's predecessor, but wow. Although there's some blocky spots here and there, it's still nice. I was too busy finishing Mirror's Edge on Hard/No shooting to even bother making that at that time. :><:

Post has been edited 1 time(s), last time on Mar 7 2010, 6:07 pm by stickynote. Reason: response to a deleted post



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Mar 7 2010, 4:56 pm DavidJCobb Post #62



Thanks, KrayZee.

More:
Ash World: Extended/backwards high dirt ramps

Backward and custom ramps.


Extended. ("Extended" means "widened", yes? And back-extended sucks, I know.)

Edit: A better Ash World extended front ramp, based entirely on the normal one.


Edit:
Twilight extended and backwards dirt ramps.


Alas, I couldn't find a way to unblock the backwards ramp's end.

Post has been edited 3 time(s), last time on Mar 7 2010, 8:18 pm by DavidJCobb. Reason: Twilight ramps.



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Mar 7 2010, 10:46 pm KrayZee Post #63



Rusty Pit to Catwalk and Plating (Fixed)
Bridge over Ice
High Snow to Water Cliff (A work-in-progress)
Snow Cliff slide
Water to north snow cliff



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Mar 7 2010, 11:10 pm Aristocrat Post #64



I'd prefer if the ramps were consistent in visual style (e.g. they should look similar).

And for non-blocky twilight ramps check this map:
http://www.panschk.de/mappage/comments.php?mapid=4041

It's how I dealt with it, at any rate. Could be better but I can't be bothered.



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Mar 8 2010, 1:11 am Tempz Post #65



Desert Bridge :D




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Mar 8 2010, 2:15 am samsizzle Post #66



wtf? How are bridges hard to make at all?



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Mar 8 2010, 2:26 am DavidJCobb Post #67



Depends on the tileset. Try making an extended Twilight bridge that doesn't look weird.

(I actually made one, but it used Basilica and had a big block near the bottom, so I'm not sure if it counts.)



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Mar 8 2010, 2:38 am samsizzle Post #68




Doesn't look that weird.



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Mar 8 2010, 3:09 am Aristocrat Post #69



Quote from samsizzle
wtf? How are bridges hard to make at all?

So... you're complaining about free points? XD

(and widened Twilight bridges are annoyingly hard to make without screwing up pathing.)



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Mar 8 2010, 3:32 am KrayZee Post #70



Extending the length of bridges is too easy and not really necessary as a challenge.

I'd like to post this here: Click here
It has:
  • Outpost to Water
  • Outpost to Ice
  • Outpost to Ice Ramp
  • High Ice
  • Dirt to Ice Cliff
  • Dirt to Ice Ramp/Walkway
  • Outpost to Snow (Though I'd assume this will be old)
  • High Snow to Ice Cliff (Though just at one small spot, here's what it looks like by itself: High Snow to Ice Cliff)




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Mar 8 2010, 3:34 am samsizzle Post #71



Quote from KrayZee
Extending the length of bridges is too easy and not really necessary as a challenge.

Quote from samsizzle
wtf? How are bridges hard to make at all?




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Mar 8 2010, 4:13 am Aristocrat Post #72



Quote from samsizzle
Quote from KrayZee
Extending the length of bridges is too easy and not really necessary as a challenge.

Quote from samsizzle
wtf? How are bridges hard to make at all?

WIDENING bridges is difficult. Extending them lengthwise is not.



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Mar 8 2010, 4:47 am KrayZee Post #73



Actually no, not really.
The most easiest bridge to widen its width is the Badland's bridge. Just some asphalt and yellow lines. Space, Jungle and Desert bridges are very easy to widen their width too, and look at Gigin's yellow structure, that came from the bridge, which he used to extend it. Though personally I'd say the yellow structure is not new and it's been done before (At least from what I've seen)
Both Installation and Ash World does not have a bridge. But with the bridge I have made for Ash World, I can easily extend that with shale tiles.

I'd somewhat agree about the Ice and Twilight bridges because of their pattern of parallel lines. And the Ice World bridges have some frost at some spots and at areas that do not.

Post has been edited 1 time(s), last time on Mar 8 2010, 5:13 am by KrayZee. Reason: Argh



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Mar 8 2010, 5:53 am KrayZee Post #74



Quote from Gigins
The bridge has a freaking block of dirt in the lower end?
Legoland
Legoland2
Legoland3
At least it's better than the blue tiles. It's a lot harder than you'd think.
Thank you for telling me, Captain Obvious. I'm still trying to replace that.
Obviously a work-in-progress and working with glacier doodads and cliff doodads together is tough but it works
How is that Legoland at all? I tried using a reverse technique to replace a marine's corpse. I am totally assuming that since you see the word "Cliff" again, you'd say it would be blocky.
Again, hardly at all. Seriously. And try to explain why.

Quote from Gigins
Mind posting a real size image? From above looks like your making a legoland scene there.
I still don't understand what you're even trying to prove with the word "Legoland". Is it because your post has been deleted in this topic? Is that why you are now somewhat angry at me (You even believed that my bridge receives two points when repeatedly that doomedrusher mentioned it didn't)? And to be completely literal, if anything that is related to Legoland, you are stacking structures as if it's a "Lego stack". Ever constructed legos on top of each other before? Doesn't it have the same shape as your terrain blends because of its stacking?



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Mar 8 2010, 8:07 am KrayZee Post #75



Here's your Legoland (Which quite literally, are structures which Legos are mostly about) [I put a few red lines at accident, but about 97% of all lines are spots with blocks]

Quote from Gigins
10 points goes to me!
Quote from name:doomedrusher
Each task is worth 1 point regardless of difficulty

Be glad I didn't pick everything. Though there's some areas you could do some improvements on.

Oh, and also this one. There are ways you can improve on this at the bottom parts of the Outpost.





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Mar 9 2010, 3:22 am DavidJCobb Post #76



Create a set of walkable (completely walkable, meaning ultralisks may pass through) but unbuildable tiles for at least 2 of the 6 typically buildable terrain types (high/low jungle, high/low raised jungle, high/low dirt). 1 extra point for 4, and another extra point for all 6.

BOOYAH! SCMD2 brush with subtiles attached.

Attachments:



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Mar 9 2010, 5:45 am payne Post #77

:payne:

I added your brush to the Brush Project. ^^



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Mar 13 2010, 2:27 pm Aristocrat Post #78



Quote from DavidJCobb
Create a set of walkable (completely walkable, meaning ultralisks may pass through) but unbuildable tiles for at least 2 of the 6 typically buildable terrain types (high/low jungle, high/low raised jungle, high/low dirt). 1 extra point for 4, and another extra point for all 6.

BOOYAH! SCMD2 brush with subtiles attached.

Super useful, it's awesomeness in raw form :D.



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Mar 13 2010, 8:14 pm Super Duper Post #79



Giggins, why did you delete every post of yours in this thread?
T_T



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Mar 13 2010, 11:05 pm DavidJCobb Post #80



@payne, @Aristocrat: Thanks. :D

@Ciara: He was arguing about KrayZee's score earlier. Mighta removed his posts as an act of protest.



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