Improvement: Ramps into walkable lava blended with magma, but distinguishable
An alternate style that is more cliff-like, along with an improved ramp.
Nice job. I want planning to create that before you even submitted that one's predecessor, but wow. Although there's some blocky spots here and there, it's still nice. I was too busy finishing Mirror's Edge on Hard/No shooting to even bother making that at that time.
Post has been edited 1 time(s), last time on Mar 7 2010, 6:07 pm by stickynote. Reason: response to a deleted post
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Thanks, KrayZee.
More:
Ash World: Extended/backwards high dirt rampsBackward and custom ramps.
Extended. ("Extended" means "widened", yes? And back-extended sucks, I know.)
Edit: A better Ash World extended front ramp, based entirely on the normal one.
Edit:Twilight extended and backwards dirt ramps.
Alas, I couldn't find a way to unblock the backwards ramp's end.
Post has been edited 3 time(s), last time on Mar 7 2010, 8:18 pm by DavidJCobb. Reason: Twilight ramps.
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I'd prefer if the ramps were consistent in visual style (e.g. they should look similar).
And for non-blocky twilight ramps check this map:
http://www.panschk.de/mappage/comments.php?mapid=4041It's how I dealt with it, at any rate. Could be better but I can't be bothered.
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wtf? How are bridges hard to make at all?
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Depends on the tileset. Try making an extended Twilight bridge that doesn't look weird.
(I actually made one, but it used Basilica and had a big block near the bottom, so I'm not sure if it counts.)
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wtf? How are bridges hard to make at all?
So... you're complaining about free points? XD
(and widened Twilight bridges are annoyingly hard to make without screwing up pathing.)
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Extending the length of bridges is too easy and not really necessary as a challenge.
I'd like to post this here:
Click hereIt has:
- Outpost to Water
- Outpost to Ice
- Outpost to Ice Ramp
- High Ice
- Dirt to Ice Cliff
- Dirt to Ice Ramp/Walkway
- Outpost to Snow (Though I'd assume this will be old)
- High Snow to Ice Cliff (Though just at one small spot, here's what it looks like by itself: High Snow to Ice Cliff)
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Extending the length of bridges is too easy and not really necessary as a challenge.
wtf? How are bridges hard to make at all?
WIDENING bridges is difficult. Extending them lengthwise is not.
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Actually no, not really.
The most easiest bridge to widen its width is the Badland's bridge. Just some asphalt and yellow lines. Space, Jungle and Desert bridges are very easy to widen their width too, and look at Gigin's yellow structure, that came from the bridge, which he used to extend it. Though personally I'd say the yellow structure is not new and it's been done before (At least from what I've seen)
Both Installation and Ash World does not have a bridge. But with the bridge I have made for Ash World, I can easily extend that with shale tiles.
I'd somewhat agree about the Ice and Twilight bridges because of their pattern of parallel lines. And the Ice World bridges have some frost at some spots and at areas that do not.
Post has been edited 1 time(s), last time on Mar 8 2010, 5:13 am by KrayZee. Reason: Argh
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The bridge has a freaking block of dirt in the lower end?
Legoland
Legoland2
Legoland3
At least it's better than the blue tiles. It's a lot harder than you'd think.
Thank you for telling me, Captain Obvious. I'm still trying to replace that.
Obviously a work-in-progress and working with glacier doodads and cliff doodads together is tough but it works
How is that Legoland at all? I tried using a reverse technique to replace a marine's corpse. I am totally assuming that since you see the word "Cliff" again, you'd say it would be blocky.
Again, hardly at all. Seriously. And try to explain why.
Mind posting a real size image? From above looks like your making a legoland scene there.
I still don't understand what you're even trying to prove with the word "Legoland". Is it because your post has been deleted in this topic? Is that why you are now somewhat angry at me (You even believed that my bridge receives two points when repeatedly that doomedrusher mentioned it didn't)? And to be completely literal, if anything that is related to Legoland, you are stacking structures as if it's a "Lego stack". Ever constructed legos on top of each other before? Doesn't it have the same shape as your terrain blends because of its stacking?
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Here's your Legoland (Which quite literally, are structures which Legos are mostly about) [I put a few red lines at accident, but about 97% of all lines are spots with blocks]
Quote from name:doomedrusher
Each task is worth 1 point regardless of difficulty
Be glad I didn't pick everything. Though there's some areas you could do some improvements on.
Oh, and also this one. There are ways you can improve on this at the bottom parts of the Outpost.
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Create a set of walkable (completely walkable, meaning ultralisks may pass through) but unbuildable tiles for at least 2 of the 6 typically buildable terrain types (high/low jungle, high/low raised jungle, high/low dirt). 1 extra point for 4, and another extra point for all 6.BOOYAH! SCMD2 brush with subtiles attached.
Attachments:
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I added your brush to the Brush Project.
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Create a set of walkable (completely walkable, meaning ultralisks may pass through) but unbuildable tiles for at least 2 of the 6 typically buildable terrain types (high/low jungle, high/low raised jungle, high/low dirt). 1 extra point for 4, and another extra point for all 6.BOOYAH! SCMD2 brush with subtiles attached.
Super useful, it's awesomeness in raw form
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Giggins, why did you delete every post of yours in this thread?
T_T
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@payne, @Aristocrat: Thanks.
@Ciara: He was arguing about KrayZee's score earlier. Mighta removed his posts as an act of protest.
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